New Audio feature request
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would it be possible to have in game audio (not just IVC) to be re routed to dedicated sound devices … i.e engine noise, environmental noise, to device 1 external speakers gaming chair, and RWR, AI radios, Intercom, to device 2 for headphone use along with IVC (IVC presently supports this)… i totally understand this may be a mammoth task with coding thus wont get dissapointed if not possible just a nice feature that would make immersion more real , Thanks
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@haggishero Just in case you are looking to do this for Buttkicker/Bass shaker purposes, SimShaker Wings does this and better by reading events in the shared memory instead of using sounds. Events that are hard to hear like AOA shudders and boom contact (which you can feel IRL) are made into bass centric sounds when the event happens.
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@snake122 however my hardware is already capable of them feelings however gets unrealistic when bitching betty screams altitude or when RWR bleeps new air contact,or when awacs calls up, as all this audio is still be present in one stream and not separated and will activate the buttkicker, RWR ,COMMS and betty should be routed to headset as per real life…
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@haggishero This is something you need to check within windows.
Have different sound card outputs for Main and for communications…
My headset is able to separate the 2 steams of audio and IVC will always take the default communication audio device unless you force it manually.Cheers
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@maxwaldorf your talking about IVC, i
m talking about RWR, AI COMMS,Bitching betty as well as IVC to be rerouted to headset and for the main engine sound and Environmentals to remain on Speakers, currently there is no way to separate them at present i
m asking for a feature to enable this,PS no idea what i did to make the writing turn red -
@haggishero said in New Audio feature request:
@snake122 however my hardware is already capable of them feelings however gets unrealistic when bitching betty screams altitude or when RWR bleeps new air contact,or when awacs calls up, as all this audio is still be present in one stream and not separated and will activate the buttkicker, RWR ,COMMS and betty should be routed to headset as per real life…
That’s exactly what I’m saying it does for you. SimShaker Wings will only output events you would want to activate to your Buttkicker channel and NOT play the regular audio that is going through your normal sound speakers into the Buttkicker like RWR. It is also better because it gets some events that are hard to pick up by sound alone by reading the shared memory.
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@snake122 i get what you mean so this will redirect RWR,AI COMMS,BETTY to headphones and keep main engine sound and environmentals on main speaker which my kicker is connected to? my chair is a 2.1 channel audio device that connect through analogue audio cables that provides audio and basskicker etc (Xrocker Drift) if you state software strips out the RWR,Comms etc then how can i hear this audio if it cant be rerouted to headphones? that is what i`m asking that BMS could make it a feature for following .Device 1 = mains Speakers Engine and environmentals Device 2 = Headphones RWR,AI Comms,Betty, DATAlink etc etc, this can be used by anyone with more that one audio devices
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@haggishero
Let me explain what it does first compete and come back to your feature request.SimShaker Wings watches your shared memory for these events with BMS:
Engine running vibration
Afterburner
Landing Gear movement
Flaps shudder
G-Force
Speed Brake
Ground Bumps
Gun firing
Payload release
Chaff/Flare Discharge
JFS Running
Stall
Damage
Boom ContactWhen it detects these events going on it sends a specialized sound that is more rumble focused (these files can be customized as well) to the sound output of your choice, in your case the Buttkicker/Xrocker Drift’s 3.5mm jack output specifically. Each of these events have individual volumes so that you can tune to what you want. I have a throttle lift so I don’t need the Afterburner rumble, but I always have a hard time knowing when the air brakes are out so I turn those up. You technically lose the .1 of your 2.1 system for BMS, but it is in my opinion much more worth it because you don’t get any bleed over of other sounds and it will pull things that don’t even have sounds associated with them in BMS. You can also assign which specific sound cards/output you want it to send these vibration events to that is completely different from your BMS sound output device.
Other than for losing a normal subwoofer effect ( which you could still add subwoofer to get the .1 back if you have 3.5mm outputs still open), your BMS sounds stays completely the same. You will lose a very slight amount bass sometimes since your rumble device is no longer acting as a pure subwoofer but your rumble device will be much more realistic/useful to the things that would actually cause vibration/movement in the actual jet. This actually gives you more options too. For instance, Dee-Jay especially talks about how you can’t really hear the engine much in the jet. Since you are now getting the engine rumble/kick when AB is entered, you can actually turn down your BMS engine volume more now and feel it more than hear it.
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+1 for the SimShaker Wings suggestions. Best way to use a bass shaker and not get errant sounds causing bass effects. Also, standard LFE is not proper, misses so much and also puts out too much at incorrect times.
SimShaker Wings actually has coded effects to make each sound effect feel proper, from rolling over the gaps in pavement on the taxiway to the shaking/shuddering effects of Air Brakes (completely variable with incremental extensions). No more need to check the air brakes indicator, you can very well feel when they are engaged at any level.
It really is night and day. I know you are suggesting something so that it may be easier to just use LFE for proper sounds, with RWR/Betty/etc. on a separate audio device like we can do already with COMMS by changing the IVC output device, but I’d highly encourage you to at least try out SimShaker Wings if you are so inclined.
A demo period is provided so potential users can try it out before buying:
You can run SimShaker - Wingsup to 6 times by 20 minutes without activation. After 20 minutes SimShaker - Wings will stop and you will need to restart it. Hence you will be able to test the application with your hardware and favorite game titles prior to purchase.
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@snake122 Ok Thanks I think I got what you mean however like i state it is a feature request and will enable all the community to benefit (not just those with kickers) from having headset sound such as RWR and AI comms but still have the engine noise etc on the speakersas per RL, but certainly will give this way a shot
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