OGLLOD viewer key shortcut list?
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Is there (publicly available) a list of the keyboard shortcuts for the OpenGLLOD viewer? Thanks in advance . . .
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I do not have a list of all, but here are some I remember:
t: displays texture (toggle)
w: displays wireframe (toggle)
shift + w: displays wireframe on texture (toggle)
y: reloads texture
z: toggles z-bufferd + #: select DOF
alt + left mouse button: move selected DOF
s + # enter: toggle Switchleft mouse button: turn model around
shift + left mouse button: zoom in and out
right mouse button: move modelspace bar: displays menu items
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Thank you very much sir, and have a Happy New Year ! ! !
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@tgw
Here, straight from readme , bit lower. but Pumpy got them baked in his firmware chip it seemsHappy New Year!!!
OGLLOD.exe This program uses FreeImage. You may need to put GLUT.DLL in your Windows\System folder. What's new in B11 Support for displaying new Zbias node available in BMS. Note: The Zbias node settings have no effect in the viewer. What's new in B10 Support for displaying new nodes available in BMS. The Trans, Scale, XDOF & XSwitch nodes. Z-Buffering is ON by default What's new in B9: Export screenshots. Press 'X' (uppercase!). A BMP is made called "OGLLOD-Export.BMP" A Simple GUI Simple Scripts What's new in B8: S & s no longer change between Z-Buffer & Split mode - now it's Z. Turn On/Off Switches - see the 's' keyboard command Rotate DOFs - see the 'd' keyboard command What's new in B7: FreeImage.DLL is no longer used, but is built into the EXE. Initial Zoom amount is set dependent on the objects size. Slots can be filled with other objects. Lots of internal changes you probably won't notice. What's new in B6: New viewing options: Shift+W to toggle "filled & wireframe" mode. N to toggle rendering Normals (must be in one of the Wireframe modes) Should not crash when loading models that have empty splits. What's new in B5: Polys with no shading normals will not be shaded. Loads 24bit BMPs... it did before, but due to a bug in FreeImage they were convered to 32 bit with the red and blue components swapped. (should save a little time if you work on true color images) What's new in Beta #4: Light position can be moved: Hold down the SHIFT key and the Right mouse button. Will load skins from "n.BMP", where n is the texture number. (This may not work when OGLLOD is launched from LE) - Skins must be in the same directory as the LOD file. What's new in Beta #3: Now draws primitive 0 & 1 (PT Nodes) Fix color rendering for primitive #0 #1 Loads Primitive #26, now OGLLOD doesn't crash with #26 (PIT reflections) Split Mode, uses split plane for rendering (Z-Buffering is OFF by default, press S) Poly Plane culling (fixes missing LPs) Starting: =================================================== You may need to put GLUT.DLL in your Windows\System folder. **OGLLOD now reads the registry to find the KoreaObj.hdr, KoreaObj.lod & KoreaObj.tex files. It will choose the last HDR/LOD/TEX used by LE, or if LE has never been used, it'll then use the Korean theater. (I figure the 1st is more usefull)** My suggestion is Associate LOD files with OpenGLLOD: right click on a LOD, then select "Open With...", then find OGLLOD.exe, then when you want to view a LOD you only need to double click the LOD file. LE also supports OGLLOD.exe You can also call the OGLLOD from the DOS prompt, it'll take upto 2 parameters, OGLLOD <lod> <path_to_obj_data> for ex. OGLLOD mynew.lod c:\microprose\falcon4\terrdata\objects\ you can also just specify a number, then OGLLOD will show that LOD from the KoreaObj.lod file. OGLLOD 831 You can omit the <path_to_obj_data>, since OGLLOD should be able to find the data files on it's own. If you just run OGLLOD without specifing a lodfile or lod number, it won't even open a window (it shouldn't crash anymore though) Filling SLOTS ============================================================ Now you can view weapons on slots. It's reasonably simple to set up. You need to view a main LOD from a file, not from the KoreaObj database. In the same directory as the main LOD, you'll need to place your weapons LODs named "slot-x.lod" where x is the slot number. For example: F-16.lod slot-0.lod (this could be an AIM-9 or 120 for example). Once it's running: ============================================================ Mouse ---------- Press the left mouse button and drag to rotate Press shift and the left mouse and drag to zoom Press ALT and the left mouse to rotate a DOF. Press the right button and drage to move it left/right/up/down Press shift and the right mouse to move the light source. Keys ------- S Turn on all switches. s Toggle a switch. Usage: Press 's' followed by a 2 digit number. For ex, switch 1, type 's01' D Reset all DOFs to 0. d Select the DOF to rotate. Usage: Press 'd' followed by a 2 digit number. for ex, DOF 11, type 'd11' Use ALT + Mouse Left button & Mouse move to rotate the DOF W toggle wireframe + filled polygon mode w toggle wireframe mode N n toggle rendering normals, must be in either wireframe mode to see them suggestion: Press shift W, n & s. Makes it easier to see normals. T t toggle texture mode Y reload skins - from KoreaObj.tex only. y reload skins - uses BMPs/PNGHs if available, otherwise loads from KoreaObj.TEX Z z toggle Split Mode / Z-Buffer P p Cockpit view (useful if your making a pit) , . Change Field of View rotation commands ; ' [ ] - = GUI ======================================== Press Space to display/hide the GUI. Scripts ======================================== ViewAngle=X,Y,Z BGCOLOR=R,G,B (0 - 255)