Tomcatz SAM factory
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Because even if you are a only sp guy, still your machine must be very powerful, that means lot of $$$$ to spend on your machine hardware and even if that is so powerful the code won’t support what you are asking, is well written in demer and ramsay posts
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I know what they mean. I just want BMS dev team to think different.
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I know what they mean. I just want BMS dev team to think different.
hmmm …you mean like they should get out of the box a version that isn’t even capable to run acceptably on the beast machines, but is looking supercool and with superdetailed models, just for the fun of it? I don’t think that is a good way of developement, as almost noone would be able to run it or get the fun that everybody is getting here in mp and sp with old textures/models/terrain ecc. Acients said “Veritas in medietas” that is translated “the truth stand in the middle” ;), sure they are looking here and there as there are lot of guys trying to help on what they can do, but they can’t just include everything in the .exe if is not stable, realistic, enjoyable ecc as they stated when bms came out. They will maybe include this if it can get a well overall performance and not just an eyecandy, maybe won’t be update4 but time is a non relevant costant 3-4weeks :mrgreen:
If I’m wrong I’d love to bashed :dhorse: -
Hi,
that Link should be working. Please scroll down, wait 15 seconds and them the “download-Button” will pop up…
About the FPS: The second version should work better and its very helpfull to disengage the partikel effects- Its not needed.
Best regards,
Tom -
Size is 0 byte…
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Yes, it’s no good, no archive present.
RAM22
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…. I never saw Problems like that…
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@RAM22:
Yes, it’s no good, no archive present.
RAM22
+1
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@RAM22:
Yes, it’s no good, no archive present.
RAM22
Same here.
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Why not put on option for network player to use the small old models in our battle field?
This was done and offered by Mystic in the BFS MP round.
demer
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Okay-Sorry, I will try to upload again- just some minutes please…
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Okay- Next approach:
Download Version2:
http://remixshare.com/download/yb7wo
or
http://remixshare.com/dl/yb7wo/TOMCATz-SAM-Ships-No2.rar
Best regards
Tom -
Thanks! Both links look like they’re working this time.
Update: Yep, both work.
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Why you guys sound like we never can put detailed models in Falcon world?
We don’t. Take the original SA-11 L1 (71 poly) - going to a 2000 poly model is a huge improvement in detail. If you look at the vehicles in DCS World you will see they are less detailed and rely on good textures to look good close up. The SA-11 at 28k poly was just to much and even 2k models need lower levels of detail or we will be rendering a hundred 2k models whose detail will never be seen.
I love TomCatz work and it’ll be great if he ends up making 8k models to downsize to 2k rather than putting a lot of effort into a 30k model that then has to have lots of details removed but it is his work and time freely given and if he just enjoys making detailed models that is good to.
It might turn out that there has to be a “high poly model mod or pack” and a standard install for everyone else but for now I am working towards better models for all on the assumtion that with the right models and LOD values we can get it at the cost of 10% FPS.
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Thanks for new links. I see some promising improvements.
For anyone wishing to test please note the common 1 poly LOD#48 is still fighting back (this time as a 4500 poly fuel truck)
so the original LOD#48 should be used to replace it.
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Because average player does not have supercomputer. BTW, except for video maker it is pointless. You never fly so close to a ground vehicle to require 10k polys.
never? do u have those patriots for blue or those SA-x for red near an airport? than u see them every time at least twice, and u know what is worst? maybe u don’t see them but the VGA might have to draw them, and since in “high detailed” airbases with the super trooper high detail FPS killer cockpit…. the results are yours…
So the average players SIMPLEcomputer tries to find a way to get out of his room and escape to calmness…
that way of thinking I believe must drove to the High Detailed FPS killer not optimised pit we have right now. -
The pack still contains mayn high poly models, I checked only Patriot and red SAMs. The LOD files almost 1 GB size.
I was not able to find the point of your post. I never said never. But with current bubble values… If I have to choose between bigger bubble of 30k poly models, my vote in on bigger bubble. There is no sense to use 3k+ poly models. For video makers maybe but a hardcore player like never see from close SA-10, Patriot or many other LODs…
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Thank you very much for those with a better rig some little improvement in graphics are always welcome.
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Great work Tom Catz, your work is very appreciated!!!
I have one question for all :
I see alot of new models are out. Why cant you guys simply integrate those models in next update 4?
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Why cant you guys simply integrate those models in next update 4?
Because they are not finished and optimized. They are looking good, but the cost is too high in FPS. Many of vehicles are built up from 30k polys.
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Great work Tom Catz, your work is very appreciated!!!
I have one question for all :
I see alot of new models are out. Why cant you guys simply integrate those models in next update 4?
In other threads (I think Hayab’s modeling threads) this was asked as well, and if I remember correctly the BMS team posture was similar to this:
1. They are not going to go around threads and ask authors for their permission to include models in future versions.
2. If an author desires, he may offer BMS devs his models, which they may or may not use in the future versions. The author is requested to submit his work with full rights to BMS team, meaning they can modify and use the work provided in the future without first asking the original creator.
3. No monetary or other compensation will be provided to the author, besides a community of thousands mashing “thank you” button on his posts.So its up to our glorious model makers to develop new models with recommended poly budget, and submit their work to the BMS dev team, which I surely hope they are considering. Before that happens you are free to download and implement them yourself.
On a separate note, the version/update numbering is as follows:
UPDATES: fixing errors in existing version number
VERSION INCREMENT (e.i. 4.33): releasing new content.BMS team hopes that there will be no need for Update 4, therefore we’ll get a chance for 4.33 sooner. Looking at the performance of U3 I think they need not worry!