BMS 4.34 - Multiplayer Setup
-
@Bad:
Very bad idea, a lot of code sections are not run anymore when in “Ejected” state
So I have recently heard but no one will say what parts of the code are not running.
Or what might be the observable effects.
Since the release of 4.34 cold ramp seems OK but in previous versions jumping into 2d was very common and tedious.
A real pain to be halve way into a flight and seeing Mig-21 driving along the ground at 340kns. Then leaving the flight to log on and put it back in 3d.
Ejecting the server was the only reliable method I found to keep it 3d.
-
Thanks for the discussion. I’ll try a different homeplate for the server. We’re currently flying the Balkans and the server was based at Sigonella with the 5th U2 Squadron.
I’ll try a base further west and let you know how I get on.
Thanks
-
SITREP - we have moved the server to rampstart on the very western side of the map in the Balkans. Seems to be behaving itself. It’s only dropped back to 2D once.
-
If you modify ATC.INI file to delay the bump to 2d can solve the issue, sorry if this is not the topic, but I did a fast read and it seems this topic for me.
Regards.
-
If you modify ATC.INI file to delay the bump to 2d can solve the issue, sorry if this is not the topic, but I did a fast read and it seems this topic for me.
Regards.
-
@Nick:
There is no possibility on the server side to check whether the installation of a client complies 100% with the recommendations. Here you just have to trust the people you want to fly with.
This is telling…
-
this is my very first attempt to try multiplayer so any help is appreciated. Is it enough to just have a router or do I need a server machine? what exactly does IVC stand for? I set up the UDP per BMS document to the numbers suggested and did that through firewall? is that the correct way, I wonder. What about the post by one of the Belgian fellows a while ago, I could join that server very easily just by typing the IP he announced in the comm tab in BMS. Lots of questions…
-
In a 2 player P2p setup, are both players equivalent and does everyone have the entire game state?
If one player quits after being shot down or ejecting for example, can the other player continue and still end the mission?
Or does it depend on the player that hosts or first enters 3D? -
I don’t see how a 2player-Setup is different from “regular hosting”… whoever connects to 0.0.0.0 is the host, the guy who enters the public IP is the client (probably even in a LAN-type environment).
0.0.0.0 will be able to continue the mission if the client disconnects, with the AI taking over the client’s jet (don’t know about a dogfight game though).
All the best,
Uwe
-
<p>@Logic I really am not even starting the multiplayer. I have two good pc’s and a 5g router would that be enough for two to do multiplayer? </p>
-
<blockquote>@Logic I really am not even starting the multiplayer. I have two good pc’s and a 5g router would that be enough for two to do multiplayer? </blockquote><p><br />Yes, host on one machine and join with the other… no Server necessary. If you want to use IVC host it on the Client machine, or just have both connect to an open TS3 server on a private channel.<br /></p>