Online Squadron Collection v2 is out
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Thanks,Monster.
Ready for action.
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Man, you are still and idiot
Sorry Drillin, I couldnāt resist!
and you thought that he would changeā¦:mrgreen:
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I might be missing something but was playing around with F4AWACS the other night and turned on some airbases but then could not figure out how to turn them off without starting again from scratch? Could somebody explain how you turn objects off. Thanks.
Elmo
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Are you talking about areas or Airports from Freq Window. Generally, visibility is controlled by the checkboxes either in Area Window or Freq Window (Airports tab).
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Are you talking about areas or Airports from Freq Window. Generally, visibility is controlled by the checkboxes either in Area Window or Freq Window (Airports tab).
Can we make a pdf tutorial or better video tutorial , how all that nice and very helpfull staff can be used?
How to add theater map -> areas-> objects -> recording -> debrifing feature ā¦ā¦
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Got some new questions after testing yesterday evening.
- Iāve added 2 pictures, 1 showing the 2D Map in BMS UI, 1 showing F4AWACS imagery. Shouldnāt I see hostiles in the marked area as well? In addition to this, yesterday evening, a friend flew lead of a 4-ship flight (1P + 3 AI) and I could only see him, not his wingmen. Is this normal?
Software running can be seen in task bar on screen 2, so should be clear if Iām missing something. Donāt mind the clutter on AWACS-screen. Still searching for a good background/object combination.
2D-map: https://dl.dropbox.com/u/11459075/BMS/2D%20map.jpg
F4 AWACS: https://dl.dropbox.com/u/11459075/BMS/F4AWACS.jpg-
All enemies are āBANDITSā, without speed label, aircraft type, ā¦ Is info added automatically, once AI units or players identify them, or should I do that myself? If so, how?
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Is there a way to lock the cursor to an aircraft, e.g. to provide accurate vectoring?
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Can routes be retrieved from the mission file (CAM, TAC), or only Bulls Eye?
- Iāve added 2 pictures, 1 showing the 2D Map in BMS UI, 1 showing F4AWACS imagery. Shouldnāt I see hostiles in the marked area as well? In addition to this, yesterday evening, a friend flew lead of a 4-ship flight (1P + 3 AI) and I could only see him, not his wingmen. Is this normal?
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Can we make a pdf tutorial or better video tutorial , how all that nice and very helpfull staff can be used?
How to add theater map -> areas-> objects -> recording -> debrifing feature ā¦ā¦
Iāve written everything I could think of in the online manual. If somebody wants to make a pdf or video itās fine by me.
Got some new questions after testing yesterday evening.
- Iāve added 2 pictures, 1 showing the 2D Map in BMS UI, 1 showing F4AWACS imagery. Shouldnāt I see hostiles in the marked area as well? In addition to this, yesterday evening, a friend flew lead of a 4-ship flight (1P + 3 AI) and I could only see him, not his wingmen. Is this normal?
Software running can be seen in task bar on screen 2, so should be clear if Iām missing something. Donāt mind the clutter on AWACS-screen. Still searching for a good background/object combination.
2D-map: https://dl.dropbox.com/u/11459075/BMS/2D%20map.jpg
F4 AWACS: https://dl.dropbox.com/u/11459075/BMS/F4AWACS.jpg-
All enemies are āBANDITSā, without speed label, aircraft type, ā¦ Is info added automatically, once AI units or players identify them, or should I do that myself? If so, how?
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Is there a way to lock the cursor to an aircraft, e.g. to provide accurate vectoring?
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Can routes be retrieved from the mission file (CAM, TAC), or only Bulls Eye?
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There is a chance that some improvements I made to speed up AISPY results in some missing plots. Iāll try to balance it for optimum results.
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Refer to http://docs.sakgiok.gr/manuals:osc:reference:f4awacs:options#options_2 and http://docs.sakgiok.gr/manuals:osc:reference:f4awacs:clients on AI ID. Whatever is on Falcon memory will be transfered to F4AWACS.
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Not currently. I thought about adding that but, in real GCI software, this option is there only for tracks, which is not that accurate.
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Not currently.
Just to be clear, there is no interface between Falcon and AISPY to retrieve AI plots (like there is between Falcon and Validator). AI plots are retrieved by a method that is more a āhackā, brute force memory reading and trying to understand data. So, I consider AI plots inaccurate and just for reference.
- Iāve added 2 pictures, 1 showing the 2D Map in BMS UI, 1 showing F4AWACS imagery. Shouldnāt I see hostiles in the marked area as well? In addition to this, yesterday evening, a friend flew lead of a 4-ship flight (1P + 3 AI) and I could only see him, not his wingmen. Is this normal?
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I have been working on this program for several days. I have one question. Why am I seeing 2 symbols of a single ac?
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Also about symbols Monster i think it is better to keep the O- symbol for AC in order to view the direction of the AC tooā¦. the ^ or ( does not show the direction only the 'tail" ā¦. Also for reference there is an old OSC 1.0 here: http://www.e-haf.org/f4awacs/OnLineSquadronCollection/OSC_v1.0b_User_Guide.pdf
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- Not currently. I thought about adding that but, in real GCI software, this option is there only for tracks, which is not that accurate.
How do you mean that itās not there in real GCI software? Canāt speak about military software, but in my experience with civil ATC software that is possible through the QDM-tool, and itās accurate to 1Ā° in heading, and 1NM above 10NM // .1 NM below 10NM in range, iirc. Think I have a manual of the HMI on another computer, which I believe I can share with you, if youāre interested.
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Well, we are testing and trying to do the best performance to operate itā¦ but we have two questions to squeeze more the OSC:
1. Is possible for human ATC/AWACS to know wind direction and QNH/QNE directly from F4AWACS?
2. is possible to see ground troops to use F4AWACS same a JSTAR in future?Thank you for this GREAT program!!! A āmust to haveā if you want to feel the most real enviroment arround you
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I have been working on this program for several days. I have one question. Why am I seeing 2 symbols of a single ac?
In which occasion? Are you talking about Real Players plots or AI? If itās about AI, you get whatever it is in Falcon memory.
Also about symbols Monster i think it is better to keep the O- symbol for AC in order to view the direction of the AC tooā¦. the ^ or ( does not show the direction only the 'tail" **ā¦.**Also for reference there is an old OSC 1.0 here: http://www.e-haf.org/f4awacs/OnLineSquadronCollection/OSC_v1.0b_User_Guide.pdf
AI canāt have a direction because, firstly the position of the plot I get is not accurate (itās relative to bullseye) and secondly because I cant say for sure in every picture update, which aircraft moved where, I only get a snapshot every time.
How do you mean that itās not there in real GCI software? Canāt speak about military software, but in my experience with civil ATC software that is possible through the QDM-tool, and itās accurate to 1Ā° in heading, and 1NM above 10NM // .1 NM below 10NM in range, iirc. Think I have a manual of the HMI on another computer, which I believe I can share with you, if youāre interested.
I was talking about military GCI software before. Anyway I can implement this later (only for Real Players plots of course).
Well, we are testing and trying to do the best performance to operate itā¦ but we have two questions to squeeze more the OSC:
1. Is possible for human ATC/AWACS to know wind direction and QNH/QNE directly from F4AWACS?
2. is possible to see ground troops to use F4AWACS same a JSTAR in future?Thank you for this GREAT program!!! A āmust to haveā if you want to feel the most real enviroment arround you
1. Currently I canāt find a way to get these data out of Falcon.
2. I guess it would be possible, using the same method AISPY currently uses. -
Could we ask please the BMS team to help Monster a bit? maybe some minor adjustments to the code could help Monster big timeā¦
This is a unique program and needs all the support it can get cause it ads to realism of a squadron big timeā¦
Although I hate the countless tools for Falcon that should be implemented inside Falcon but anywayā¦ thatās meā¦
I donāt hate the tools, I hate the plurality of them and each one has itās logic (I know Iām getting oldā¦ lol) . If they where inside Falcon I believe many things would be betterā¦ even for programmers cause they would take advantage of the real dealā¦ and not go around to solve their problemsā¦
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In which occasion? Are you talking about Real Players plots or AI? If itās about AI, you get whatever it is in Falcon memory.
These pilots were real pilots.
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About the waypoints and lines Iām sure Falcas can help more then enough and have them also insideā¦ Falcas are u watching here?
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Where they running validator?
Yeah, that is my next question. Maybe a screenshot of the tracks with labels on and with Clients window in view?
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Hi Monster,m very good work, but let me ask one question, may be stupid question. How can we set graphically the BE? I know that there is a windows for that purpose, but there are not circles and radial. Is there any chance to get it?
Second question; is it possible to use F4AWACS in one campaign (human vs human or against the AI?)?
Thank and congratulation for your hard work -
Manual PDF created from Web of Monster.
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@tdr: There is no graphical representation of bullseye the way you mean it, just some small circles to let you now where the point is. The circles and lines you have in mind, is only a graphical aid to get a bearing and range from e.g. a printed map, where there is no other way to get a bearing and distance from the bullseye.
Modern systems donāt have this function (not even as backup) because they will never need it. They have the cursor to get all the bearing and distances they need. There used to be a plastic āoverlayā that you put on the screen on older systems, where malfunctions were often, but nowadays, itās not needed anymore.
for the second question, you can use it at a campaign the same way you use it at a TE.