F-22 for Falcon BMS Creator: Fabrizio Fraccaroli. Myself.
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@611-eagle:
Nice job mate. Can i send you my F-22 hi-poly model if you wanna.
Please show some pictures.
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Thanks all of you for enjoying this work
The falcon BMS deserves it, and many more…Congratulations to all Devel team, they did a good work on this
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I can share only the cockpit if the community would prefer.
Now I have 3dsmax 2011 instaled on my computer, but i am newbie in 3dsmax (very newbie) It’s too much difficult.
Ok, lets go to work… What should I do first, and second, and so on?I use neither msn nor skype nor teamspeak and I’m also a noob regarding 3D cockpits, BUT
… are you able to load/ import your model in 3dsmax at all?Cheers,
LS -
Awesome WIP! Raptor rules.
I think with that pit you could outscore FSX F-22 stuff. -
Thanks all of you for enjoying this work
The falcon BMS deserves it, and many more…Congratulations to all Devel team, they did a good work on this
Yes I am. But I am finishing some details yet. When ready, I’ll tell all of you.
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Awesome WIP! Raptor rules.
I think with that pit you could outscore FSX F-22 stuff.Thanks for appreciate.
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Here is some pics. Model is almost done and i’ll texture it…
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Also can i send 3D pit too. May……QAWA?
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Many many details. I hope- this model is builded by laser sensor software and not made by hand . Very beautiful work
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update the textures, I’m separating the textures to be easier to install on falcon
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In the image 4 I took something borrowed from the f22 BMS.I hope the comunity, or original author dont complain…
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Metallhead, Thank’s for your work.
Before you go ahead, splitting your textures etc. , please read those blogs:
https://www.benchmarksims.org/forum/blog.php?30
… especially
Texture quality/weight optimizationCheers,
LS -
Buzzz’ Mirages are indeed among the best stuff I ever saw in Falcon and FPS are ok with them.
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Metallhead, Thank’s for your work.
Before you go ahead, splitting your textures etc. , please read those blogs:
https://www.benchmarksims.org/forum/blog.php?30
… especially
Texture quality/weight optimizationCheers,
LSYes, Thank YOU…
I am reading it now and I have some pics of the UV map updated: -
Now its time to choose squadrons…
I will let it for all comunity. What should i do, either real or virtual squadrons?
After reading the blog about textures, I thought i need to cut some parts where the squadrons simbols are mapped. Is that correct?
Can someone explain better? I am talking about to have more than one squadron available(Markings & Tail art).Again sorry about my english
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Real squadrons
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How about the weapons bays? Do you think you could animate them? Oh, and this looks AMAZING! Keep it up!
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That is possible with “open bomb bay doors”. But i think impossible with aim-9x shoots…
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Now its time to choose squadrons…
I will let it for all comunity. What should i do, either real or virtual squadrons?
After reading the blog about textures, I thought i need to cut some parts where the squadrons simbols are mapped. Is that correct?
Can someone explain better? I am talking about to have more than one squadron available(Markings & Tail art).Again sorry about my english
Hi my friend.
Thank you for your great work!
If you want, choose from real squadrons, e.g.27th FS from 1st FW, Langley AFB, Virginia
94th FS from 1st FW, Langley AFB, Virginia
149th FS from 192d FW, Langley AFB, Virginia (ANG)
7th FS from 49th FW, Holloman AFB, New Mexico
8th FS from 49th FW, Holloman AFB, New Mexico
301st FS from 44th FG, Holloman AFB, New Mexico (AFRC)
90th FS from 3d W, Elmendorf AFB, Alaska
525th FS from 3d W, Elmendorf AFB, Alaska
302d FS from 477th FG, Elmendorf AFB, Alaska (AFRC)
19th FS from 15th W, Hickam AFB, Hawaii
199th FS from 154th W, Hickam AFB, Hawaii (ANG)
Nikos.
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… either real or virtual squadrons?
Go for real squadrons
After reading the blog about textures, I thought i need to cut some parts where the squadrons simbols are mapped. Is that correct?
Can someone explain better? I am talking about to have more than one squadron available(Markings & Tail art).Again sorry about my english
You need the “Creating license plates” only if you would like to have
differently markings (tail numbers for example) of the same squadron,
so you’ll see 4 differently tail numbers if you fly in a 4 ship formation.For that you’ll have to prepair your model.
So for already existing model which are in the DB, you have to use LE
to extract the needed nodes and load them in 3dsmax.While your model is not in the DB yet you could work directly in 3dsmax,
but sadly the tutorial ends at this point, so i don’t know how to produce further.
(I’m sure “Buzzz” or “WaveyDave” will help you out here.For having each squadron with it’s own skin it’s not necessarily to have
those license plates stuff created (but it would be nice to use that feature for new models like yours).
Simply create the skins and add them in LE.I hope some of the LE gurus will jump in and explain better.
Ohh, and your english is fine to me.
Cheers,
LS