Air-to-Air Refueling Tutorial
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Updated the video guide, this time HD should be available once youtube is done converting it.
Now includes visual approach to the tanker and basics of finding the tanker from outside visual range.
B.B,
Are you using the “realistic” re-fueling setting ?
If so, what FPS are you getting (CTR-Z, r), and what joystick / controller are you using?
Maybe because I’m getting low fps (~12) / and therefore control lag, but at “realistic”, I find it impossible to even stay level approaching the tanker (@ ~<1,000 feet distance), never mind making contact
Mike
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B.B,
Are you using the “realistic” re-fueling setting ?
If so, what FPS are you getting (CTR-Z, r), and what joystick / controller are you using?
Maybe because I’m getting low fps (~12) / and therefore control lag, but at “realistic”, I find it impossible to even stay level approaching the tanker (@ ~<1,000 feet distance), never mind making contact
Mike
Yes, I am using realistic.
I fly with a Saitek X-52. When I’m recording I get 30 FPS, not recording I get 65+ in that TE.
I don’t play BMS at framerates that low, but my guess is that it is much harder to fly precisely at 12 FPS. I’d recommend turning your graphics settings down a lot - open up the BMS config, uncheck the shaders box, start adding things back in if you want more prettiness and high enough framerate. I find anything below 20 to be extremely unpleasant, 24 is the minimum I shoot for in campaign flight.
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AA TACAN station range is displayed in the top level “CNI” page of the DED, provided you have established an AA TACAN lock by entering the required parameters in the T-ILS page first.
Ok, thx, but I guess it doesn’t do what I thought it might,
I.e. “connect” the tadpole to the tacan like it does for ground tacan stations / steerpoints
Mike
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Yes, I am using realistic.
I fly with a Saitek X-52. When I’m recording I get 30 FPS, not recording I get 65+ in that TE.
I don’t play BMS at framerates that low, but my guess is that it is much harder to fly precisely at 12 FPS. I’d recommend turning your graphics settings down a lot - open up the BMS config, uncheck the shaders box, start adding things back in if you want more prettiness and high enough framerate. I find anything below 20 to be extremely unpleasant, 24 is the minimum I shoot for in campaign flight.
Heh, unfortunately by 2012 standards, I have a rather low end machine / graphics card I guess.
(By 1980 standards, I have a “supercomputer” lol)
I already have everything at minimum, even running at 800x600 res on a 17" crt … (remember those things)
Mike
edit I was able to tweak a few more FPS, by turning off all the shader stuff in the external config editor.
Now up to a “whopping” ~22 fps. Seems a bit smoother, less PIO’s, but still no connection. Good thing for the autopilot trick, so I can top up between my attempts
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Ok, thx, but I guess it doesn’t do what I thought it might,
I.e. “connect” the tadpole to the tacan like it does for ground tacan stations / steerpoints
Mike
Steering indications depend on the tanker. KC-10 AA TACAN has bearing support as well as DME; KC-135 provides DME only. You will see the bearing pointer on the HSI spin if you put the system in TCN or TCN/ILS mode with an AA station locked that has no bearing support [and for reference, I think KC-10 is the only jet in the database that has a bearing-capable AA TACAN set].
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Nice video. Very clear.
What i don’t understand is why you would want to fly through the jet wash. Your plane jumps al over the place. In a quick flow situation that is not something you would want to see as a wingman.
For the ones who haven’t seen it, this is my video where I show how I approach the tanker:
https://www.benchmarksims.org/forum/showthread.php?7618-Refueling-who-said-it-s-so-is-hard&highlight=cutter
Not saying that it’s the right way to approach, just showing another way (It wasnt even my posted by me). -
What about “nose cold” (FCR STBY)?
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What about “nose cold” (FCR OFF)?
what about it? u go Visual all the way… Or the Manly way…
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what about it? u go Visual all the way… Or the Manly way…
Yes, I think nose cold is compulsory because of the boom operator (radiation hazard), it’s just a max “realism” aspect
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Yes, I think nose cold is compulsory because of the boom operator (radiation hazard), it’s just a max “realism” aspect
I believe this is on the check lists… Also told previously (maybe in another thread).
Nice to re point to it… I even forgot it… -
I believe this is on the check lists… Also told previously (maybe in another thread).
Nice to re point to it… I even forgot it… -
Hello!
I got it! <bg>It was the first time ever.
For, I don’t know exactly, about 3 hours I was flying behind the tanker … up, down, right, left … one time very close to a contact. And then … I was flying straight, got a feeling for the joystick … and had the contact! And I had a full refuel.
Thanks a lot and
with greetings
Earlybite</bg> -
Hi Bloodbane611,
Could give me an updated URL for the PDF?. The current dropbox URL (http://dl.dropbox.com/u/10420527/AAR.pdf) does not seem to be available anymore.
Cheers,
FoDML