Taiwan Theater 4.36.3
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@Osprey Hello, Taiwan Battlefield has two links. The first link does not open, is the second link correct?
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@Jackal3330 said in Taiwan Theater 4.36.1:
@Osprey Hello, Taiwan Battlefield has two links. The first link does not open, is the second link correct?
Yes the second one works fine. It is on my Mediafire Account and will stay up as long as Osprey needs it to be.
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@Chuckles Link 1 and Link 2 look the same when downloaded. In fact, they are different, right?
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@Jackal3330 They are same files - two different download links are available at your wish but they are exactly the same. You can pick either one you like.
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Thanks for your effort. And there has some bug. For F-35C, it is too easy fall into Stall during steep turn. The result is flat stall and recovery very hard.
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@rookieskyworker are you saying you fly the F35C? I am not aware of that issue - thought that is just for AI to operate. After all, the main aircraft to fly is F16. Not sure if the F35 is made to be flown by human - even if it is I presume it may be just a simple model for fun & not for realistic simulation purpose
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@Osprey Hello, I uninstalled and reinstalled the whole game last night, but the Taiwan Battlefield single player campaign was still forced to quit during the loading process, my friend also had this situation, so could you please analyze the reason…Thank you so much
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@Osprey Excuse me, If you can enter the single player battle in the Taiwan battlefield, choose the block52 model in the Chiayi and Hualien bases, and you will find that you will be forced to exit automatically during the game loading process.
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@Jackal3330 Hi, I checked. I go on single player - campaign - i check all the campaign scenarios - select blk52 in Chiayi and Hualien - everything works perfectly without any problem. Sorry i don’t really understand why you are experiencing some problem. I can enter the game without any issue at all. Our team members could all enter without any problem too.
Have you tried uninstalling the entire Falcon BMS and re-install all over from scratch? Sound like you have some installing problem that something isn’t working right on your side.
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@Osprey Yesterday, I reinstalled the whole game, but this situation still exists, but the official map is normal, which is really strange…
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Nice, dear mate.
Thanks a lot to you and your crew too for this updated theater as first, it became actual in these last days.Second, please let me see if would I be able to update my custom missions I created (and shared) some time ago, hhmmm…
With best regards.
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Another issue is that whenever I do 4x speed up on ground F-CK-1 would wobble left to right fiercely and explode -
@cro888888 I have the same issue as well
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@Osprey Great!!! Looking forward to install and test!
Thank you from a very old Falcon 4 fan. I when I mean old… -
@cro888888 Interesting to see. In your youtube, i see the you are taking off from Hualien airbase. Question - how did you set up F-CK-1 taking off from Hualien? Default setting in all campaigns do not have any F-CK-1 squadron at Hualien though, not sure if this affect AI’s behavior. Speed up function is used for testing purpose & for human, not really for AI. And why do you need to speed up on ground? I think this may cause AI to malfunction. Suggest you play under normal 1x speed and whenever it comes to AI, follow the AI ATC instruction as well as the original design to ensure the game can progress smoothly.
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Thanks a lot!!!
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@Osprey Hello, I have a little video of forced exit. What’s your Facebook user name? I’ll send it to you.
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Here is the news.
I started creating some updated versions of those TEs I made dor Taiwan 4.35.3 (converting the former ones showed right away impossible due to the change of db, I’m afraid) yesterday, and testing the new pretty one’s capabilities at the same time.
Just for my usual born curiosity: what Taiwanese helicopters are currently availabel (if any)?
And what end happened to those LCAC naval units I used to take advantage of and make some nasty invasion surprise?
I really do miss them a lot, guys - unless they aren’t in the ODB of any country in this theater, of course.Thanks for your kind attention, and regards.
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@Osprey said in Taiwan Theater 4.36.1:
@cro888888 Interesting to see. In your youtube, i see the you are taking off from Hualien airbase. Question - how did you set up F-CK-1 taking off from Hualien? Default setting in all campaigns do not have any F-CK-1 squadron at Hualien though, not sure if this affect AI’s behavior. Speed up function is used for testing purpose & for human, not really for AI. And why do you need to speed up on ground? I think this may cause AI to malfunction. Suggest you play under normal 1x speed and whenever it comes to AI, follow the AI ATC instruction as well as the original design to ensure the game can progress smoothly.
Yeah, or give a bulldozer a sudden call to get rid of the intruder quick otherwise, that will sure work.
With best regards.
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@Jackal
I don’t know about “forced exit” it never happens to me. The “getting shot down as soon as take off” is a feature, not a bug. You don’t HAVE to get shot down as soon as take of if you realize you are under attack and take off accordingly. In the first two campaigns, Taiwan is totally being over ran by PRC. In the second campaign there are sa17 10 miles or less west of chiayi and there are aaa in every direction within 10 miles of this base . Mech and artillery are soon to follow if you don’t sanitize them. In second campaign zhiahang is being overran by tanks as well at the start. If you start from this airbase, good luck getting into the air (it is doable I’ve done it) and then if you want that base to remain, you better do all you can to destroy that tank battalion. These “taking off from airbase while under attack” are same as some classic ito and dersteff’s original “last stand” campaign. If you don’t like that kind of pressure while taking off, try the other three cams, or take off from a base that isn’t being attacked. In the first two cams this might be a tall order as they are all almost under attack. Frantic quick response and player controlled squadrons are what needs to be done to prevail. Taiwan isn’t an easy theater if you play as ROC…