Korea 2012 MegaPack for BMS 4.36
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@drtbkj ok thank you ! i will try it.
It’s more simple (or friendly user) when it’s integrate in the config luncher Is it possible to do that in the futur ? -
@Vespa said in Korea 2012 MegaPack for BMS 4.36:
@drtbkj ok thank you ! i will try it.
It’s more simple (or friendly user) when it’s integrate in the config luncher Is it possible to do that in the futur ?It’s in the Base KTO now. An issue with some kind of universal configuration is that the various Theaters are separate entities
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@drtbkj said in Korea 2012 MegaPack for BMS 4.36:
@Vespa said in Korea 2012 MegaPack for BMS 4.36:
@drtbkj it’s what i wait from BMS till some years. try other cockpit just for fun.
Thak’s a lot guys ! perhaps we will see a dual cockpit in a futurVespa, may I suggest you get the BMS Fighters’ Manual https://www.mediafire.com/file/5qjvs9l5y9p9c1y/BMS_Fighters_Manual_%25282%2529.pdf/file
Section VII gives you the step by step procedure to put the Hornet pit in the jet you want. Chuckles routinely uses it in K’12. The procedure not only works with the Hornet pit, but the Viper, Tornado and our WIP Fifth Gen. pits . That technique is useful in jets that have very austere cockpits.
You are welcome to join us over in the BMSOFM Journal thread and/or our Discord.I find it ! (activate mod2 for the hornet) thank you !
I translate in french the procedure to activate it but i will read it again tomorrow to be sure. (technical word)
Does it exist a video who explain the procedure for this? (that will help a lot of us?) -
@Vespa said in Korea 2012 MegaPack for BMS 4.36:
@drtbkj said in Korea 2012 MegaPack for BMS 4.36:
@Vespa said in Korea 2012 MegaPack for BMS 4.36:
@drtbkj it’s what i wait from BMS till some years. try other cockpit just for fun.
Thak’s a lot guys ! perhaps we will see a dual cockpit in a futurVespa, may I suggest you get the BMS Fighters’ Manual https://www.mediafire.com/file/5qjvs9l5y9p9c1y/BMS_Fighters_Manual_%25282%2529.pdf/file
Section VII gives you the step by step procedure to put the Hornet pit in the jet you want. Chuckles routinely uses it in K’12. The procedure not only works with the Hornet pit, but the Viper, Tornado and our WIP Fifth Gen. pits . That technique is useful in jets that have very austere cockpits.
You are welcome to join us over in the BMSOFM Journal thread and/or our Discord.I find it ! (activate mod2 for the hornet) thank you !
I translate in french the procedure to activate it but i will read it again tomorrow to be sure. (technical word)
Does it exist a video who explain the procedure for this? (that will help a lot of us?)Sorry for the delay, Vespa , I was afk for awhile. I don’t know of a Vid, but I’ll ask around
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@Vespa said in Korea 2012 MegaPack for BMS 4.36:
@drtbkj said in Korea 2012 MegaPack for BMS 4.36:
@Vespa said in Korea 2012 MegaPack for BMS 4.36:
@drtbkj it’s what i wait from BMS till some years. try other cockpit just for fun.
Thak’s a lot guys ! perhaps we will see a dual cockpit in a futurVespa, may I suggest you get the BMS Fighters’ Manual https://www.mediafire.com/file/5qjvs9l5y9p9c1y/BMS_Fighters_Manual_%25282%2529.pdf/file
Section VII gives you the step by step procedure to put the Hornet pit in the jet you want. Chuckles routinely uses it in K’12. The procedure not only works with the Hornet pit, but the Viper, Tornado and our WIP Fifth Gen. pits . That technique is useful in jets that have very austere cockpits.
You are welcome to join us over in the BMSOFM Journal thread and/or our Discord.I find it ! (activate mod2 for the hornet) thank you !
I translate in french the procedure to activate it but i will read it again tomorrow to be sure. (technical word)
Does it exist a video who explain the procedure for this? (that will help a lot of us?)Vespa, see if this helps…
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@Chuckles The problem about objective’s name was cleared . I copied .twx and .fmap from the original 4.36’s campaign folder and attached those to 2012 campaign folder then all of the object’s names were changed normally in the campaign save.1 , the Squadron patch still unchanged though.
And I have another question. Is that possible to add the airplane from other theater to the 2012 theater?(For example, the FA-50 and KF-21 model from the Taiwan theather to the Korea 2012 theater.) -
@rookieskyworker said in Korea 2012 MegaPack for BMS 4.36:
@Chuckles The problem about objective’s name was cleared . I copied .twx and .fmap from the original 4.36’s campaign folder and attached those to 2012 campaign folder then all of the object’s names were changed normally in the campaign save.1 , the Squadron patch still unchanged though.
And I have another question. Is that possible to add the airplane from other theater to the 2012 theater?(For example, the FA-50 and KF-21 model from the Taiwan theather to the Korea 2012 theater.)Yes you can as long as they are in the same Database as Taiwan. Off the top of my head I can’t say for sure. Go ahead and use Mission Commander and look inside Korea 2012’s DB. You should have your answer there.
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@Chuckles I tried move the airplane model from the Taiwan theater to 2012 , and failed to set…Haha…
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@ICE-04 said in Korea 2012 MegaPack for BMS 4.36:
Currently running 4.36.2. I don’t know why but whenever I loads one of the theatesr from this theater pack, the game closes itself while loading.
Nothing weird here, dear mate… same story here, but it’s only that also this theater has to be updated to U2 current standards. So it’s only a matter of (few) time, I guess.
With best regards.
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@rookieskyworker
Thanks for the fix, I updated now with this . I just noticed that glitch. There will be kf21 and fa50 in xplane theater. Don’t get too relaxed tho … China is j20 and Russia has su57. -
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@eddropper said in Korea 2012 MegaPack for BMS 4.36:
There will be kf21 and fa50 in xplane theater. Don’t get too relaxed tho … China is j20 and Russia has su57.
Pretty nice stuff to be chewed as due by Eurofighters, then.
You did well to add those and tell that in advance, so I can prepare myself to create some spicy things about.With best compliments and regards, dearest bro.
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Update: DB updated to 1.5.1. All campaign completely rebuilt using new units from 4.36U3 Korea base cam files.
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@Chuckles thanks for this update