Solved Another campaign+VR crash
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Was flying 4.37 in a campaign, single player, with VR. At first I was getting graphical glitches: If I looked straight ahead, everything was fine, but if I looked to the left or right, my headset rendered solid black or purple in one or both eyes. It wasn’t a hardware problem because I could still see and move the BMS mouse cursor over the solid black/purple image.
About 5 minutes later, the game crashed when I requested taxi from ATC. BMS did not write a crash log, so I can’t see the stack trace and know whether or not it is the same bug as https://forum.falcon-bms.com/topic/23954/crash-in-campaign-simpletrackelevation/5
but I did get a type-2 dump this time: https://mega.nz/file/fp5EXJ4D#y3N4lYPHiqqQW0vWdF9b_VPRyKjPVkwbdCB-W05UUQE
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@RISCfuture purple screen is an indication that you are suffering from too many drawcalls, so disable environment mapping for now
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This was marked as solved but did you confirm the crash is due to the graphical glitches?
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@RISCfuture I think Tumbler checked and the crash indicated that the number of draw calls was too big indeed.