Common VR issues and some suggested fixes
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@macemi nop, remind me next week.
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Sorry for this probably stupid question.
Do I still need a Throttle and Stick or is this all done with a VR ???
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@r69 there is no use of hand controllers in VR. You continue to fly using whatever you use in 2D.
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@rubbra said in Common VR issues and some suggested fixes:
My MFDs are hard to read on Quest 2
instead of increasing the full screen resolution which negatively affects performance, wouldn’t it make more sense to render the MDFs in a different buffer/texture using high resolution and use it as texture on each mdf?
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@CarlosRodriguez it is already like that. But when you blit them, they get downscaled.
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@CarlosRodriguez I assume that’s a question for the devs, or have you got a cunning way of making that happen for normal users?
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@Logic said in Common VR issues and some suggested fixes:
@rubbra I see the Per-Application Video settings of SteamVR, 3 options there, but there’s no " world scale" option. Am i missing something?
Hi
You need BMS running to see “world scale” setting
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Quest2, Link:
In case someone gets a brighter transparent area in the bottom part of screen, like here:
This seems to be a known issue.
Reducing my Oculus encode resolution from 4040 to 3960 fixed the issue. -
@Caldero or you need to have added it to your VR library, as per above.
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@rubbra the question was for developers
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