Tom`s texture pack
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Hi, i have noticed with this pack problem in multy. CTD…
If use original tiles it’s all ok. Why? The server have original texture. SIngle player perfect…only multy have ctdNoticed the same. CTDs in MP.
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Tom has happened here?
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Tom has happened here?
Solution
Installation path: \ Falcon BMS 4.32 \ Data \ Terrdata \ korea \ texture \ texture -
The installation path indicating Tom is wrong, the correct path is
\ Falcon BMS 4.32 \ Data \ Terrdata \ korea \ texture \ texture -
in my opinion i think than nobody is happy with the texture terrain in bms’; i prefer to buy this product with complete truly grafic terrain like dcs to be more realistic this great simulator, in a future i would like to see that and dont confuse my comment guys i,m not try to compare bms with dcs because what is bad here is good there and what is bad there is good here.;)
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Now I`m ready and happy. So if you want, enjoy my new spring/summer textures. (not compatible with fall - maybe shader problems? )
Over 2390 different textures - That was a hard work. Enjoy :drink:DOWNLOAD:
[https://www.rapidshare.com/#!download|947|1577071661|Tom_s Texture Pack 4 BMS-V2.0.rar|358338](https://www.rapidshare.com/#!download|947|1577071661|Tom_s Texture Pack 4 BMS-V2.0.rar|358338) -
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Excellent work Tom ! Thank you! I have a question, really now with better textures, the only fly in the ointment is the way Falcon uses the same tiles and repeats the patterns. How is this controlled and is there any way of altering this to get less repeating patterns , so the whole thing looks a bit more random? I guess for example that there is a standard village tile etc…if there were 20 different village tiles, for example, could you make Falcon choose them randomly?
rgds, Mark
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I guess for example that there is a standard village tile etc…if there were 20 different village tiles, for example, could you make Falcon choose them randomly?
rgds, Mark
Not really. There is a way to Auto-tile a theater when you first start and it could pic a few random tiles for a village, but it’s really going to do as little work as it needs to. The rest of the work is done by hand, one tile at a time and it’s up to the person placing the tiles to make it as random as possible given the restraint of how many versions of a given terrain tile, like a village he has to work with.
This is one of the main reasons it takes so long to put out a nice theater. How many versions of a certain village tile is he willing to make. Then mulitply that times all the other 100’s of different tiles you would want and how many version of each your willing to do.
It’s a long process for sure. Working in Photoshop making all these textures is also extremely exhausting.
RAM22
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Wow ! :headb:
Installed it today, great improvement !
Thanks for all your looooooong hours of work.
Greetings Martin
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Thank you guys - I will fix the 3 textures.
Yes- The tiles are placed and thats the reason why you can see some textures over and over again. But well - I have a dream- That somebody will create a a new terrain with more high quality textures - Russia , Kuba or India for examble…. But I love Korea now
CoastFix-Download:
https://www.rapidshare.com/#!download|373|2048212936|CorrectionCoast2.0.rar|933 -
Stable online?
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@RPG:
I wouldn’t paste them into your texture folder, I would replace the texture folder with Tomcatz texture folder, in other words remove and backup your old folder and replace it with the Tomcatz texture folder.
What’s the difference???
RAM22
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