3D Cities for Falcon…
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The Features “light” Switch is #0.
Check with F4Browse or the BMS utility for the Feature Flags has the “Has Lights” set for each building Feature.
But how come in one instance this switch is ok and in the next not?
Ok I did managed to have F4Browse with Aegean work afterall… (finally… although something is not that right with the numbers on records…)… Anyway the field “has lights” in the Flags Area is not ticked…
So I ticked it ans saved it. I closed and reopened to test it, the tick was there.
First in F4Browse during day it showed the night textures, when I select Night it stays the same night texture.
I copy pasted the folder back to it’s location overwriting files.
In Falcon now the same thing… Some instances are lighted and some are with the day non lighted texture… So this must be a dual BUG? (First in F4browse textures (day/night) don’t show correctly and second not all object’s instances light up when using the zero switch…)
And proof picsData:
Day view in Editor:
Night view in Editor:
Day View in Falcon:
Night View in Falcon:
I believe this should be easier like using a light map for the texture… 3ds Max has this (Self Illumination).
A simple think u want to do and u have to spit your guts out first… The beast is strong… but the Faith is stronger… :lol:
Instead of fighting with the object it’s self we are fighting with the tools to make them show up or import…
Sorry for bitching but the time wasted on such things is way stupid…
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Switch my A@@
New Approach works all the time No Fxxx switches… I can make them for the night what ever I like what color how dark how light how many…
Day test:
Night test:
Despite this I would like to see if the damn switch will work afterall… Both approaches must be weighted for time, effort, Poly count and FPS Impact… Also sorry Bmartins but this approach (facades) I don’t think it works with GTlite…
Edit: the switch in general will be useful also cause I will have to put some strobe lights on very high buildings for avoidance… How do we do this?
So now I can progress and leave this behind for the moment…
300.000 polys are the buildings in the following pics… :evil: :woohoo::
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@Arty
I believe what I pointed to here:works in Falcon,without the need for switches or extra texture’s etc……for STATIC Feature’s\Model’s on an Objective. A ROTATING\FLASHING light as a Feature\Model would need some switches set though
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@Arty
I believe what I pointed to here:works in Falcon,without the need for switches or extra texture’s etc……for STATIC Feature’s\Model’s on an Objective. A ROTATING\FLASHING light as a Feature\Model would need some switches set though
Sorry i mist that thanx for reposting it. OK u mean a layer of it (grey will affect colors) with those values will work. But rgb isn’t from zero to 225? So 230 and 231? Or is it 255 and not 225. Hmm will test, I’m on the tablet now. If this works u will be a real saver. Thanx in advance anyway.
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Its one byte per color thus 0-255.
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OK after to many attempts I finally managed to overcome the cdt issues. So I can move on building more neighborhoods and add new objects without messing with the simulator ones.
Next issues to test. Day and night Arty´s nightmare xD…
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Well after this will enter black ops mode for some time. FINALLY… My difficulties have been overcome and will start to work in a more refined phase with arty for Korea.
So before the dark age will leave you the latest pics. keeping hope and working hard we shall return ;).
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Well that looks alive… production time is near… I smell it…
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But the FPS…
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I know, and it is very small. My guess it was checked in an empty TE without TGP. ––> In campaign if you apply the same approach cities close to FLOT you will get unplayable FPS even without turn on MAV/TGP seeker.
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I know, and it is very small. My guess it was checked in an empty TE without TGP. ––> In campaign if you apply the same approach cities close to FLOT you will get unplayable FPS even without turn on MAV/TGP seeker.
How about we just wait and see what really happens before we start firing off the FPS guns.
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I know, and it is very small. My guess it was checked in an empty TE without TGP. ––> In campaign if you apply the same approach cities close to FLOT you will get unplayable FPS even without turn on MAV/TGP seeker.
you can create a campaign with no flot also… flot is not realistic IMO
cheers
dema
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Nice video maybe useful for your work guys
http://vimeo.com/ -
I know, and it is very small. My guess it was checked in an empty TE without TGP. ––> In campaign if you apply the same approach cities close to FLOT you will get unplayable FPS even without turn on MAV/TGP seeker.
hmmm Molni Sorry m8 but I’m coming with anything I have on you…
New bombs… Oh don’t mind this little bird infront… It’s behind that what makes it count… :lol:
So… a big(?) TE in Aegean 3 teams, 12 Packages, 17 flights.
So what do we have here?
Those buildings on the runway are 100.000 polys in total all of them… If u don’t believe I can post u a pic from 3ds:
From Cockpit:
And another one… red circled are instances of those 100.000 poly buildings… count them for me please and don’t forget we don’t know how many poly’s are there besides my buildings:
Now as u can see the conclusions are there… this FPS thing ain’d Graphics VGA problem but CPU… If they where one by one and more but smaller and had instead of 10 hit boxes but double or triple them than the polys would be more than 1.000.000 and yes the FPS would be killed…
Once again our goal is to balance those until the engine gives us the freedom to make it more detailed and why not Real Real… I’m ready… the tools are ready…
Is the Code optimized? are the Campaigns optimized? is the Database optimized? are the stock 3d objects optimized? are the textures optimized?
I’m not saying they are not… Please don’t misunderstood me again… I’m not saying here I’m the best the rest suck… NO WAY. (well yes I might… :rofl:)
But are all the above factors clean? I’m sure there are things that can be cleaned up and tidy up… If every one leaves some garbage (not intentionally… we all learn with our mistakes here…) than the pile get’s high I believe.
Now this 3d is heavy and to make it work needs good foundation…
I’m saying there is an opportunity and potential here. We have a brand new gfx engine that first tests say to me GO-GO… I have the GhostTown plugin developer already working for an addon on his next update just for us… So…???
We are a breath away from doing more serious integration and Campaign testings… please have more faith…
@jomla thanx m8 superb video… I really enjoyed it…
Now the first that will start to build such a theater will have to deal with me… :rofl: we have to sleep also… :lol:
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Ok, but how many of these filghts were inside the bubble? 17 flight is not so much comparing with campaigns.
How big was the EXTRA polycount over the “base” version of theater?
Why have the marked buildings 100k poly? Just for test to imitate big cities with only some “boxes”?
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Ok, but how many of these filghts were inside the bubble? 17 flight is not so much comparing with campaigns.
I agree not as campaign…
How big was the EXTRA polycount over the “base” version of theater?
I don’t know but it’s a base with a city next to it…
Why have the marked buildings 100k poly? Just for test to imitate big cities with only some “boxes”?
Yes and No.
As I told u M8 we don’t fully master the thing. We ain’t 3ds gurus nor Falcon super troopers. Maybe this project work for high end PC only… maybe u should disable all eye candy for this. If we don’t make it happen, maybe we will never know. We will try our best to keep everyone satisfied. As u can see lots of ppl are here that share knowledge we never dreamed of. Maybe it will be a TE only project maybe it will be a puff and end to Nada… now leave that and share your knowledge…
Please point us srategic targets North South Korea in hierarchical order, something u will face for sure and has point to build. Not airfields. The rest.
So instead of bitching get use full… :lol: kidding m8. U know I respect your knowledge and opinion, we want the criticism both me and Bmartins, only this way we will make it right…The request is valid for others also. Come on guys… Oh be sure at the end we will build whatever we like… :rofl:
Also Molni have u noticed that BMS devs are silent on the subject?
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Also Molni have u noticed that BMS devs are silent on the subject?
Odd you would say that as in this very thread alone I saw posts by:
Dee-Jay
Moort
Cobracab
WaveyDaveAnd that is just this thread. They have also posted in other similar threads.
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Hi if I may well,
Its been well said if Devs dont like posting in Forum to communicate with members then we opt for Community WIP/MODs Thread to create mods as per say, thats the freedom the Devs have given community, which is fantastic much talent in community.
3D Cities For Falcon plus a new database of ground structures is what Falcon needs, so many members have posted this view in comparison to other sims ie XPlane10 or DCS
F4 is missing the mark when we talk about terrain and ground structures to be honest since its been discussed to no end with people wanting ARMAII terrain and what not.
So imho this is the way of the future ……“NOT BACK TO THE FUTURE”…LoL… with one building on a hill or a building that floats of the ground or incomplete oil, nuclear, power factories…thats so old and Falcon 3.0 look its ugly as hell…and we are now moving into 2013, c’mon…I am now Falconised and I want more…LoL
If all this gets added into BMS F4 Theaters everyone will say fantastic, awesome, WoW, about time…yeah, we all know it!
I want Falcon to develop to be the ultimate, stay positive, believe and have faith it will get there.
Guys like BMARTINS and Arty just have to prove it once its proved and people can see the benefit that will be the start to the Theater Clone Wars…LoL
Cities, Suburbs, New Ground Structures, Trees, Shrubbery, Forests will be the norm for theater creation this is why Arty states in his first post about creating a method and tutorial so it can be easily done by theaters devs, just have a look at the first post all the “Thanks” see people want this…lets get it on…and support this.
Solutions for FPS will come later with code optimization changes etc etc…
*** One Step at a time, Gents! ***
Got to start somewhere or else we all should just play AF or FF since there are many theaters already…point is before any theaters get release all that is discussed in this thread should be included into BMS F4 future theater and campaign (Strategic and Tactical) development and enjoyment…NO more FALCON 3.0 LOOK, mummy said so okay…LoL
Keeping the Faith…Lets Rock BMS F4!
:drink:
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hmmm Molni Sorry m8 but I’m coming with anything I have on you…
I had to read that a couple times to see it properly. My mind has been warped here I think, my mind interpreted something else……