Crashing after title screen after eyefly crash during mission
-
Hi all,
My BMS now crashes immediately after launching from either launcher. I see the “Falcon BMS” and “Tommo” page then it crashes to desktop.
This happened after my game crashed mid-flight in a MidEast128 Desert Storm mission when I was swapping through camera angles and using eyefly.
Now the whole game won’t start, even KTO or other theaters. Please see below the crash log:
================================== CRASHLOG ===================================== Falcon BMS.exe caused an EXCEPTION_BREAKPOINT in: 00000000044AE0AB Falcon BMS.exe, SystemLevelInit()+923 byte(s), D:\Dev\BMS\Code\Ui\Src\Winmain.cpp, line 2235+21 byte(s) Exception handler called in UnhandledExceptionHandler. BreakpointBytes at CS:RIP: CC F6 05 75 CF C3 00 01 74 2C 48 8B 0D DC A2 A4 Registers: RAX=0x0000000000000000 RBX=0x0000000000000000 RCX=0x00000000005c0000 RDX=0x00000000005c0000 RSI=0x000000000eef9af0 RDI=0x0000000002ea3d70 RBP=0x000000000014ed50 RSP=0x000000000014ec50 RIP=0x00000000044ae0ab FLG=0x00007ffd00000246 R8=0x00000000004d18c0 R9=0x0000000000000001 R10=0x0000000000008000 R11=0x000000000014ec40 R12=0x0000000004470000 R13=0x0000000000000100 R14=0x0000000000000001 R15=0x0000000000000000 CS=0x0033 DS=0x002B SS=0x002B ES=0x002B FS=0x0053 GS=0x002B Call Stack: 0033:00000000044AE0AB Falcon BMS.exe, SystemLevelInit()+923 byte(s), D:\Dev\BMS\Code\Ui\Src\Winmain.cpp, line 2235+21 byte(s), Parameters(0x0000000002EA3D00 0x0000000000000000 0x000000000014F9E0 0x0000000000001600) 0033:00000000044ABEC2 Falcon BMS.exe, HandleWinMain()+1234 byte(s), D:\Dev\BMS\Code\Ui\Src\Winmain.cpp, line 1029, Parameters(0x0000000002EA7160 0x0000000000000001 0x0000000000000000 0x000000000000006E) 0033:00000000044AC6D9 Falcon BMS.exe, WinMainWrapper()+25 byte(s), D:\Dev\BMS\Code\Ui\Src\Winmain.cpp, line 1194, Parameters(0x0000000002EA7160 0x0000000002EA7160 0x00000000005C3B19 0x00000000044AC6C0) 0033:000000000451AC4D Falcon BMS.exe, ThreadUnhandledExceptionWrapper()+109 byte(s), D:\Dev\BMS\Code\FALCLIB\ehandler.cpp, line 1588+5 byte(s), Parameters(0x0000000004470000 0x00000000005C284C 0x0000000000000000 0x00000000050E7460) 0033:00000000044AC747 Falcon BMS.exe, WinMain()+71 byte(s), D:\Dev\BMS\Code\Ui\Src\Winmain.cpp, line 1222, Parameters(0x0000000000000001 0x0000000000000000 0x0000000000000000 0x0000000000000000) 0033:0000000004EAA87E Falcon BMS.exe, __scrt_common_main_seh()+262 byte(s), D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl, line 288+33 byte(s), Parameters(0x0000000000000000 0x0000000000000000 0x0000000000000000 0x0000000000000000) 0033:00000000B2B87614 KERNEL32.DLL, BaseThreadInitThunk()+20 byte(s), Parameters(0x0000000000000000 0x0000000000000000 0x0000000000000000 0x0000000000000000) 0033:00000000B32C26F1 ntdll.dll, RtlUserThreadStart()+33 byte(s), Parameters(0x0000000000000000 0x0000000000000000 0x0000000000000000 0x0000000000000000) Top of Stack: 0x000000000014EC50: 0000000000000000 000000000014ED50 0000000025B90F50 000000000EEF9AF0 ........P.......P..%............ 0x000000000014EC70: 0000000000000000 000000000014F8F8 0000000000140013 00007FFDB1EA31D0 .........................1...... 0x000000000014EC90: 000000000014EDC0 0000000002EE8B70 000000000014ED30 00007FFDB330FD10 ........p.......0.........0..... 0x000000000014ECB0: 000000000014EDC8 000000000014ED50 0000000000000000 000000000014ED28 ........P...............(....... 0x000000000014ECD0: 00000000005C29F0 00000000005C5350 0000100000000009 0000000000010000 .)\.....PS\..................... 0x000000000014ECF0: 00007FFFFFFEFFFF 000000000000FFFF 000021D800000010 7100001700010000 .....................!.........q 0x000000000014ED10: 0000000000090007 0000000000000025 000000000060F410 0000000000000000 ........%.........`............. 0x000000000014ED30: 0000000000001214 0000000002320150 0000000000000000 00000000004D1B00 ........P.2...............M..... 0x000000000014ED50: 0000000000001214 00000000004D0000 00000000004D02C4 00007FFDB328E2A9 ..........M.......M.......(..... 0x000000000014ED70: 0000000000000090 00000000004D0CC0 000000000014EF01 0000000000000000 ..........M..................... 0x000000000014ED90: 0000000000000000 0000000000000090 000000000000007C 0000000000000002 ................|............... 0x000000000014EDB0: 00000000005C0000 000000000014EE79 0000000000000009 00007FFDB329B3C7 ..\.....y.................)..... 0x000000000014EDD0: 00000000004D0000 00007FFD00000000 000000000000007C 0000000000000000 ..M.............|............... 0x000000000014EDF0: 000000000014EF60 0000000002D19E80 0000000200000100 0000007200000072 `.......................r...r... 0x000000000014EE10: 0000000000000039 0000000002080072 73656D61475C3A58 5C6E6F636C61465C 9.......r.......X:\Games\Falcon\ 0x000000000014EE30: 42206E6F636C6146 5C37332E3420534D 6E6F435C72657355 6C70697A5C676966 Falcon BMS 4.37\User\Config\zipl 0x000000000014EE50: 006C69662E747369 00007FFDB32CCC94 0000000000000001 00000072000003FF ist.fil...,.................r... 0x000000000014EE70: 0000000000000104 0000000000000000 0000000000001EDC 00007FFDB328EAD2 ..........................(..... 0x000000000014EE90: 0000000002ECB200 000088D2821CA1BF 00007FFDB338D210 000000000014F268 ..................8.....h....... 0x000000000014EEB0: 0000000000000000 000000000000007C 0000000000000000 0000000000000008 ........|....................... 0x000000000014EED0: 0000000000000072 00007FFDB328B238 0000000000000000 0000000000000000 r.......8.(..................... 0x000000000014EEF0: 0000000000001EDC 00007FFDB3280000 000000000014EF10 000000000014EF40 ..........(.............@....... 0x000000000014EF10: 0000000202ECB200 000000000014EF60 0000000102D20000 0000000000000000 ........`....................... 0x000000000014EF30: 0000000002080072 000000000014EF60 0000000000000002 0000000000000000 r.......`....................... 0x000000000014EF50: 000000000014F278 0000000000000000 0055005C003A0043 0073007200650073 x...............C.:.\.U.s.e.r.s. 0x000000000014EF70: 006D00640041005C 0041005C006E0069 0061004400700070 004C005C00610074 \.A.d.m.i.n.\.A.p.p.D.a.t.a.\.L. 0x000000000014EF90: 006C00610063006F 006D00650054005C 0044007E005C0070 0033003200320046 o.c.a.l.\.T.e.m.p.\.~.D.F.2.2.3. 0x000000000014EFB0: 0038004100370036 0036003700300034 0045003100360044 004D0054002E0039 6.7.A.8.4.0.7.6.D.6.1.E.9...T.M. 0x000000000014EFD0: 0000000000000050 0000000000000000 0000000000000000 0000000000000000 P............................... 0x000000000014EFF0: 0000000000000000 0000000000000000 0000000000000000 0000000000000000 ................................ 0x000000000014F010: 0000000000000000 0000000000000000 0000000000000000 0000000000000000 ................................ 0x000000000014F030: 0000000000000000 0000000000000000 0000000000000000 0000000000000000 ................................ 0x000000000014F050: 0000000000000000 0000000000000000 0000000000000000 0000000000000000 ................................ 0x000000000014F070: 0000000000000000 0000000000000000 0000000000000000 0000000000000000 ................................ 0x000000000014F090: 0000000000000000 0000000000000000 0000000000000000 0000000000000000 ................................ 0x000000000014F0B0: 0000000000000000 0000000000000000 0000000000000000 0000000000000000 ................................ 0x000000000014F0D0: 0000000000000000 00007FFDB32AE2AF 0000000000000000 0000000000000000 ..........*..................... 0x000000000014F0F0: 0000000000000000 0000000000000000 0000000000000000 0000000000000000 ................................ 0x000000000014F110: 0000000000000000 00007FFDB3295BA1 0000000000000000 0000000000000000 .........[)..................... 0x000000000014F130: 0000000000000000 0000000000000000 0000000000000000 0000000000000000 ................................ 0x000000000014F150: 000000000060F410 0000000000000009 0000000000000000 00007FFDB32AE2AF ..`.......................*..... 0x000000000014F170: 000088D2821CA2BF 00007FFDB3295BA1 00000000004D0000 0000000000000000 .........[).......M............. 0x000000000014F190: 0000000000000000 0000000000000000 0000000000000000 0000000000000000 ................................ 0x000000000014F1B0: 0000000000000000 0000000000000000 0000000000000000 0000000000000000 ................................ 0x000000000014F1D0: 0000000000000000 00007FFDB3295BA1 0000000000000000 0000000000000000 .........[)..................... 0x000000000014F1F0: 0000000000000000 0000000000000000 0000000000000000 0000000000000000 ................................ 0x000000000014F210: 0000000002E9D0C0 0000000000000029 0000000000000000 0000000002EA11A0 ........)....................... 0x000000000014F230: 0000000000000000 0000000000000000 00000000004D0000 0000000000000000 ..................M............. 0x000000000014F250: 0000000000000000 0000000000000404 0000000015983C58 0000000000000404 ................X<.............. 0x000000000014F270: 0000000000000000 0000000000000000 00000000050FB8F0 0000000000000000 ................................ 0x000000000014F290: 0000000002EA1720 00007FFDB32947B1 0000000002EA1720 00000000005C0000 ........G)..... .........\..... 0x000000000014F2B0: 0000000000000001 0000000000000000 0000000000000000 0000000000000000 ................................ 0x000000000014F2D0: 0000000002EA1720 00007FFDB1CFCB5A 0000000002EC3F30 0000000015983C58 .......Z.......0?......X<...... 0x000000000014F2F0: 0000000015983C58 0000000000000410 0000000015983C58 00007FFDB1CFCAD0 X<..............X<.............. 0x000000000014F310: 0000000002EC3F30 0000000015980000 0000000000000007 0000000000000000 0?.............................. 0x000000000014F330: 0000000000000000 00007FFDB1CE9D84 0000000015983C58 0000000000000000 ................X<.............. 0x000000000014F350: 0000000015983C58 0000000000000000 0000000015983C58 00007FFDB1CE8013 X<..............X<.............. 0x000000000014F370: 00000000005CDE60 0000000000000000 0000000015983C58 000000007FFFFFCF `.\.............X<.............. 0x000000000014F390: 0000000000000000 00007FFDB1CF5A8A 0000000015980308 00007FFDB3295BA1 .........Z...............[)..... 0x000000000014F3B0: 00000000037D0000 0000000000000780 0000000002EC3F30 0000000000000000 ..}.............0?.............. 0x000000000014F3D0: 00000000037D0078 0000000000000780 00000000005FDBE0 00007FFD00000009 x.}..............._............. 0x000000000014F3F0: 0000000015980308 00000000005D3550 00007FFDB1E60508 0000000000000000 ........P5]..................... 0x000000000014F410: 00000000004D0000 00007FFDB1E0EB31 0000000000000000 0000000000000000 ..M.....1....................... 0x000000000014F430: 0000000010010E66 000000000014F541 00000000037D0078 0000000000000780 f.......A.......x.}............. ================================================================================ TLS frame allocator: 0 allocations with 0 bytes [0] 0 allocations with 0 bytes [1] Object at RCX(00000000005C0000) Data inaccessible ================================================================================ Compiler Options: _MSC_VER=1935 WINVER=0x601 _WIN32_WINNT=0x601 _WIN32_WINDOWS=0x601 NTDDI_VERSION=0x6010000 _WIN32_IE=0x800 ANSI _M_AMD64 _AMD64_ _WIN64 Release* System Information: 'X:\Games\Falcon\Falcon BMS 4.37\Bin\x64\Falcon BMS.exe', run by Admin. Error occurred at 14:42:18 on 2023-07-28. Version: Falcon BMS 4.37.2 (x64) 521 Not in game Theater terrain path: 'X:\Games\Falcon\Falcon BMS 4.37\Data\Add-On Mideast128\Terrdata\Mideast' Operating System: Windows 10 (10.0.19044) Platform 2 . Computer Name: DESKTOP-11SOAUO Domain: WORKGROUP. 16 logical processor(s), type 8664. CPU: AMD Ryzen 7 3700X 8-Core Processor . AuthenticAMD. Stepping: 0 Model: 1 Family: F. 23% memory in use: 32679 MB physical memory 25018 MB physical memory free 50087 MB paging file 39495 MB paging file free 134217728 MB user address space 134212868 MB user address space free Module List: X:\Games\Falcon\Falcon BMS 4.37\Bin\x64\Falcon BMS.exe, loaded at 0x0000000004470000 - 180113408 bytes - TimeDateStamp 0x 63fdd7f7 - File date is 11:31:22 on 2023-02-28 Environment Variables: 2: <ALLUSERSPROFILE=C:\ProgramData> 3: <APPDATA=C:\Users\Admin\AppData\Roaming> 4: <CommonProgramFiles=C:\Program Files\Common Files> 5: <CommonProgramFiles(x86)=C:\Program Files (x86)\Common Files> 6: <CommonProgramW6432=C:\Program Files\Common Files> 7: <COMPUTERNAME=DESKTOP-11SOAUO> 8: <ComSpec=C:\WINDOWS\system32\cmd.exe> 9: <D3DGEARPATH=y:\games\iracing\d3dgear> 10: <DriverData=C:\Windows\System32\Drivers\DriverData> 11: <FPS_BROWSER_APP_PROFILE_STRING=Internet Explorer> 12: <FPS_BROWSER_USER_PROFILE_STRING=Default> 13: <HOMEDRIVE=C:> 14: <HOMEPATH=\Users\Admin> 15: <LOCALAPPDATA=C:\Users\Admin\AppData\Local> 16: <LOGONSERVER=\\DESKTOP-11SOAUO> 17: <NUMBER_OF_PROCESSORS=16> 18: <OculusBase=C:\Program Files\Oculus\> 19: <OneDrive=C:\Users\Admin\OneDrive> 20: <OS=Windows_NT> 21: <Path=C:\Program Files\Oculus\Support\oculus-runtime;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Windows\System32\OpenSSH\;C:\Program Files\PuTTY\;C:\Program Files\NVIDIA Corporation\NVIDIA NvDLISR;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\WINDOWS\System32\WindowsPowerShell\v1.0\;C:\WINDOWS\System32\OpenSSH\;c:\program files (x86)\iracing\d3dgear;y:\games\iracing\d3dgear;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;C:\Program Files\dotnet\;C:\Users\Admin\AppData\Local\Microsoft\WindowsApps> 22: <PATHEXT=.COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH;.MSC> 23: <PROCESSOR_ARCHITECTURE=AMD64> 24: <PROCESSOR_IDENTIFIER=AMD64 Family 23 Model 113 Stepping 0, AuthenticAMD> 25: <PROCESSOR_LEVEL=23> 26: <PROCESSOR_REVISION=7100> 27: <ProgramData=C:\ProgramData> 28: <ProgramFiles=C:\Program Files> 29: <ProgramFiles(x86)=C:\Program Files (x86)> 30: <ProgramW6432=C:\Program Files> 31: <PSModulePath=C:\Program Files\WindowsPowerShell\Modules;C:\WINDOWS\system32\WindowsPowerShell\v1.0\Modules> 32: <PUBLIC=C:\Users\Public> 33: <SESSIONNAME=Console> 34: <SystemDrive=C:> 35: <SystemRoot=C:\WINDOWS> 36: <TACVIEW_DCS2ACMI_PATH=C:\PROGRA~2\Tacview\DCS\> 37: <TEMP=C:\Users\Admin\AppData\Local\Temp> 38: <TMP=C:\Users\Admin\AppData\Local\Temp> 39: <USERDOMAIN=DESKTOP-11SOAUO> 40: <USERDOMAIN_ROAMINGPROFILE=DESKTOP-11SOAUO> 41: <USERNAME=Admin> 42: <USERPROFILE=C:\Users\Admin> 43: <windir=C:\WINDOWS> 44: <__COMPAT_LAYER=ElevateCreateProcess> ================================================================================
-
@Pixy what are the last lines of the .xlog?
-
@Tumbler31 Where can I find the .xlog sorry?
-
@Pixy add
-mono
to enable verbose logging to .xlog -
@Tumbler31 Strange I enabled debug in the alt launcher and now it boots up fine. When disabling debug it also still works now!
I’ve attached the xlog below:
[00:00:00.000] 20700 **** Falcon 4.0 **** [00:00:00.000] 20700 **** (C) 2023 Tommo Inc. All Rights Reserved. **** [00:00:00.000] 20700 **** Falcon BMS 4.37.2 (x64) Build 521 **** [00:00:00.000] 20700 **** (C) 2023 Benchmark Sims. All Rights Reserved. **** [00:00:00.000] 20700 Operating System: Windows 10 (10.0.19044) [00:00:00.000] 20700 Valid F4 installation found [C:\GOG Games\Falcon 4.0\falcon4.exe] [00:00:00.000] 20700 Create window at 0, 0 with size 2560x1440 (client) 2576x1479 (window) [00:00:00.000] 20700 WM_SIZE 0x0 to 2560x1440 [00:00:00.000] 20700 SIZE_RESTORED other (SetWindowPos, mSwapChain->SetFullscreenState...) [00:00:00.000] 20700 SIZE_RESTORED handle resize 0x0 to 2560x1440 [00:00:00.000] 20700 WM_MOVE 0|0 to 0|0 (client pos to 8|31) delta -8|-31 for style -1865809920 [00:00:00.000] 20700 WM_ACTIVATEAPP 1, previous active window thread 0 [00:00:00.000] 20700 WM_ACTIVATE 1 (minimized state 0), window handle being deactivated 0 [00:00:00.000] 20700 FalconMainWindowD3D11::handleOnActivate 0->1 [00:00:00.000] 20700 SetWindowLongPtr GWL_STYLE -1879048192 [00:00:00.000] 20700 SetWindowLongPtr GWL_EXSTYLE 0 [00:00:00.000] 20700 AppWindow::setBorderState: style changed position 0|0 to 0|0 [00:00:00.000] 20700 AppWindow::setBorderState: style changed size to w: 2560 (2560 - 0), h: 1440 (1440 - 0) [00:00:00.000] 20700 WM_MOVE 0|0 to 0|0 (client pos to 0|0) delta 0|0 for style -1879048192 [00:00:00.000] 20700 SystemLevelInit [00:00:00.000] 20700 Initializing Sim Memory Pools.... [00:00:00.000] 20700 DeviceIndependentGraphicsSetup ## [00:00:00.000] 20700 TheLoader Setup ## [00:00:00.000] 20700 Loading texture_POLAK.bin with 250 sets, 3471 tiles [00:00:00.000] 20700 Flush References - start Cleanup if we don't get anything below in log, something wrong in here ## [00:00:00.000] 20700 FlushReferences Cleanup ## [00:00:00.000] 20700 ObjectLOD Cleanup ## [00:00:00.000] 20700 TheTextureBank Cleanup ## [00:00:00.000] 20700 ThePaletteBank Cleanup ## [00:00:00.000] 20700 TheColorBank Cleanup ## [00:00:00.000] 20700 Info: 3DDB is *new* format (more than 2GB supported) [00:00:00.000] 20700 Terrain: Load [00:00:00.000] 20700 Terrain max texID: 3991 [00:00:00.000] 20700 Theater's installed: TerrData\TheaterDefinition\Korea KTO.tdf [00:00:00.000] 20700 Theater's installed: Add-On Balkans\Terrdata\theaterdefinition\Balkans.tdf [00:00:00.000] 20700 Theater's installed: Add-On Israel\Add-On Israel 80s\Terrdata\theaterdefinition\Israel80s.tdf [00:00:00.000] 20700 Theater's installed: Add-On Israel\Terrdata\theaterdefinition\Israel.tdf [00:00:00.000] 20700 Theater's installed: Add-On Korea TvT\TerrData\TheaterDefinition\Korea_TvT.tdf [00:00:00.000] 20700 Theater's installed: Add-On Mideast128\TerrData\TheaterDefinition\Mideast128.tdf [00:00:00.000] 20700 Theater's installed: Add-On Mideast128\TerrData\TheaterDefinition\Mideast128-fl.tdf [00:00:00.000] 20700 Theater's installed: Add-On Nordic\TerrData\TheaterDefinition\Nordic.tdf [00:00:00.000] 20700 GetCurrentTheater Korea KTO [00:00:00.000] 20700 TheaterReload [00:00:00.000] 20700 theaterPath 'X:\Games\Falcon\Falcon BMS 4.37\Data\Terrdata\korea' [00:00:00.000] 20700 terrainPath 'X:\Games\Falcon\Falcon BMS 4.37\Data\Terrdata\korea\terrain' [00:00:00.000] 20700 Loading texture_POLAK.bin with 250 sets, 3471 tiles [00:00:00.000] 20700 objectPath 'X:\Games\Falcon\Falcon BMS 4.37\Data\Terrdata\objects\KoreaObj' [00:00:00.000] 20700 Flush References - start Cleanup if we don't get anything below in log, something wrong in here ## [00:00:00.000] 20700 FlushReferences Cleanup ## [00:00:00.000] 20700 ObjectLOD Cleanup ## [00:00:00.000] 20700 TheTextureBank Cleanup ## [00:00:00.000] 20700 ThePaletteBank Cleanup ## [00:00:00.000] 20700 TheColorBank Cleanup ## [00:00:00.000] 20700 Info: 3DDB is *new* format (more than 2GB supported) [00:00:00.000] 20700 GetCurrentTheater Korea KTO [00:00:00.000] 20700 Reading CT data from XML -> X:\Games\Falcon\Falcon BMS 4.37\Data\Terrdata\objects\Falcon4_CT.XML [00:00:00.000] 20700 Reading CT data from XML -> Done, 4392 entries [00:00:00.000] 20700 ------------------------------------------------------------------------------ [00:00:00.000] 20700 ~ Loading XMLs took ~ 1.859 seconds [00:00:00.000] 20700 ------------------------------------------------------------------------------ [00:00:00.000] 20700 Reading Mission data from XML -> X:\Games\Falcon\Falcon BMS 4.37\Data\Campaign\MissionData_XX.XML [00:00:00.000] 20700 Could not open visid.map [00:00:00.000] 20700 Terrain: Unload [00:00:00.000] 20700 Terrain: Load [00:00:00.000] 20700 Terrain max texID: 3991 [00:00:00.000] 20700 SoundDriver 0x000000001953A190 [00:00:00.000] 20700 Sound SetCooperativeLevel HWND=0x409ce [00:00:00.000] 20700 CreateSoundBuffer [00:00:00.000] 20700 QueryInterface IID_IDirectSound3DListener [00:00:00.000] 20700 Listener SetDistanceFactor [00:00:00.000] 20700 Reading comm data from XML -> X:\Games\Falcon\Falcon BMS 4.37\Data\Sounds\commfile.xml [00:00:00.000] 20700 Reading eval data from XML -> X:\Games\Falcon\Falcon BMS 4.37\Data\Sounds\evalfile.xml [00:00:00.000] 20700 Reading frag data from XML -> X:\Games\Falcon\Falcon BMS 4.37\Data\Sounds\fragfile.xml [00:00:00.000] 20700 SFX loading took 2163 ticks [00:00:00.000] 20700 Version: R 521. 1.37.EBS.4_ | Feb 28 2023 | 11:28:52 | MSVC 1935 [00:00:00.000] 20700 GlobalSimpleThread starting 15 worker threads [00:00:00.000] 20700 SystemLevelInit finished [00:00:00.000] 20700 SimulationLoopControl::StartSim [00:00:00.000] 20700 #Checksum ac.dat 377cf432 [00:00:00.000] 20700 #Checksum simdata folder: 0xe28c9048 [00:00:00.000] 20700 #Checksum object data folders: 0xec7ac58b [00:00:00.000] 20700 * SplashScreen has been visible for 6.9 seconds [00:00:00.000] 20700 3D device is not set up; checking DXGI and D3D11 support... [00:00:00.000] 20700 Found DXGI support [00:00:00.000] 20700 Created DXGIFactory [00:00:00.000] 20700 Enumerating available adapters... [00:00:00.000] 20700 Adapter: 0, Name: NVIDIA GeForce RTX 2070 SUPER, DedicatedVideoMemory: 8003 MB, DedicatedSystemMemory: 0 MB, SharedSystemMemory: 16339 MB [00:00:00.000] 20700 Adapter: 1, Name: Microsoft Basic Render Driver, DedicatedVideoMemory: 0 MB, DedicatedSystemMemory: 0 MB, SharedSystemMemory: 16339 MB [00:00:00.000] 20700 Selecting adapter 0 from user settings [00:00:00.000] 20700 RendererD3D11::cleanupDeviceResources... [00:00:00.000] 20700 DeviceDependentGraphicsCleanup(nullptr); [00:00:00.000] 20700 DeviceDependentGraphicsCleanup ## [00:00:00.000] 20700 TheTextureBank.onDestroyDevice(), ObjectParent::FlushReferences() command count: 0 [00:00:00.000] 20700 ThePaletteBank.FlushHandles() [00:00:00.000] 20700 GlobalSimpleThread.WaitForLoader() [00:00:00.000] 20700 DeviceDependentGraphicsCleanup DONE ## [00:00:00.000] 20700 TextureManager::onDestoyDevice size: 0 [00:00:00.000] 20700 TextureBankClass::DelayedRelease(force) [00:00:00.000] 20700 Release 0 delayed resources [00:00:00.000] 20700 Release 0 delayed resources DONE [00:00:00.000] 20700 SwapChainImageBufferD3D11::Cleanup cleaning back buffer view 0000000000000000 [00:00:00.000] 20700 Upcoming device release. 0 delayed resources. [00:00:00.000] 20700 RendererD3D11::cleanupDeviceResources...ok [00:00:00.000] 20700 RendererD3D11::createDeviceOnAdapter(): Creating 3D device on adapter 0: NVIDIA GeForce RTX 2070 SUPER [00:00:00.000] 20700 RendererD3D11::restoreDeviceResources... [00:00:00.000] 20700 TextureManager::onCreateDevice size: 23 [00:00:00.000] 20700 Font(0) size 10 height 13.000000 [00:00:00.000] 20700 Font(1) size 12 height 16.000000 [00:00:00.000] 20700 Font(2) size 10 height 13.000000 [00:00:00.000] 20700 Font(3) size 12 height 16.000000 [00:00:00.000] 20700 Font(4) size 12 height 16.000000 [00:00:00.000] 20700 DeviceDependentGraphicsSetup ## [00:00:00.000] 20700 MaterialManager::restoreDeviceResources(): [00:00:00.000] 20700 MaterialManager::restoreDeviceResources() took 0.00 seconds [00:00:00.000] 20700 RendererD3D11::restoreDeviceResources...ok) [00:00:00.000] 20700 Run message loop [00:00:00.000] 20700 SetFlyState 0 [00:00:00.000] 20700 UI_Startup [00:00:00.000] 20700 RendererD3D11::setDisplayMode: adapter 0, output 0, left 0, top 0, width 2560, height 1440, fullscreen 0, backBufferCount 2, vsync 1, msaaSampleCount 8, msaaQualityLevel 0, refreshRate (144/1), scaling 0, scanlineOrdering 1, surfaceFormat 87, thread 20700 [00:00:00.000] 20700 Enumerating available multisampling levels [00:00:00.000] 20700 MSAA 1X supported with 1 quality levels [00:00:00.000] 20700 MSAA 2X supported with 1 quality levels [00:00:00.000] 20700 MSAA 4X supported with 1 quality levels [00:00:00.000] 20700 MSAA 8X supported with 1 quality levels [00:00:00.000] 20700 Selecting requested multisampling count (8 samples, quality level 0) [00:00:00.000] 20700 Requested window resolution: 2560x1440 [00:00:00.000] 20700 AppWindow::moveAndResize move from 0,0, to 0,0 and resize from 2560x1440 to 2560x1440 [00:00:00.000] 20700 SwapChainImageBufferD3D11::Cleanup cleaning back buffer view 0000000000000000 [00:00:00.000] 20700 SwapChainImageBufferD3D11::prepareBackBuffers... [00:00:00.000] 20700 S 7952.69 SwapChainImageBufferD3D11::prepareBackBuffers cleaning back buffer view 0000000000000000 [00:00:00.000] 20700 S 7953.14 SwapChainImageBufferD3D11 created back buffer view 000000003E79A6B8 [00:00:00.000] 20700 SwapChainImageBufferD3D11::prepareBackBuffers...ok [00:00:00.000] 20700 RendererD3D11::restoreResolutionDependentDeviceResources... [00:00:00.000] 20700 RendererD3D11::restoreResolutionDependentDeviceResources...ok [00:00:00.000] 20700 RendererD3D11::setDisplayMode finished [00:00:00.000] 20700 gMainHandler was setup [00:00:00.000] 20700 Starting TimerLoop Thread 0x0000000004A84E10 [00:00:00.000] 20700 Starting OutputLoop Thread 0x0000000004A84E50 [00:00:00.000] 20700 Starting ControlLoop Thread 0x0000000004A84D30 [00:00:00.000] 20700 UI_Startup finished [00:00:00.000] 20700 Calling EndCampaign.. [00:00:00.000] 20700 SetFlyState 0 [00:00:00.000] 20700 Calling EndCampaign.. [00:00:00.000] 20700 SetFlyState 0 [01:00:00.000] 20700 ~ Try read mission.dat for scenarion: save0 [01:00:00.000] 20700 Reading Mission data from XML -> X:\Games\Falcon\Falcon BMS 4.37\Data\Campaign\MissionData_00.XML [01:00:00.000] 20700 Duplicate control ID 9044169 [01:00:00.000] 20700 Duplicate control ID 6881465 [01:00:00.000] 20700 Duplicate control ID 14418115 [01:00:00.000] 20700 Duplicate control ID 14418115 [01:00:00.000] 20700 Duplicate control ID 9830607 [01:00:00.000] 20700 Duplicate control ID 9830607 [01:00:00.000] 20700 Duplicate control ID 19857719 [01:00:00.000] 20700 Duplicate control ID 13041705 [01:00:00.000] 20700 Duplicate control ID 13762657 [01:00:00.000] 20700 Duplicate control ID 12582997 [01:00:00.000] 20700 Duplicate control ID 13041705 [01:00:00.000] 20700 Duplicate control ID 13762657 [01:00:00.000] 20700 Duplicate control ID 5898354 [01:00:00.000] 20700 Duplicate control ID 5242993 [01:00:00.000] 20700 Duplicate control ID 5505056 [01:00:00.000] 20700 Duplicate control ID 5505056 [01:00:00.000] 20700 Duplicate control ID 5505056 [01:00:00.000] 20700 Duplicate control ID 5505056 [01:00:00.000] 20700 Duplicate control ID 1114153 [01:00:00.000] 20700 Duplicate control ID 1114153 [01:00:00.000] 20700 Duplicate control ID 1114153 [01:00:00.000] 20700 Duplicate control ID 1114153 [01:00:00.000] 20700 Duplicate control ID 5505056 [01:00:00.000] 20700 Duplicate control ID 19529729 [01:00:00.000] 20700 Duplicate control ID 19529729 [01:00:00.000] 20700 Duplicate control ID 5505056 [01:00:00.000] 20700 Duplicate control ID 19529729 [01:00:00.000] 20700 Got Scenario Stats. [01:00:00.000] 20700 Duplicate control ID 9044169 [01:00:00.000] 20700 Duplicate control ID 6881465 [01:00:00.000] 20700 Duplicate control ID 14418115 [01:00:00.000] 20700 Duplicate control ID 14418115 [01:00:00.000] 20700 Duplicate control ID 9830607 [01:00:00.000] 20700 Duplicate control ID 9830607 [01:00:00.000] 20700 Duplicate control ID 19857719 [01:00:00.000] 20700 Duplicate control ID 13041705 [01:00:00.000] 20700 Duplicate control ID 13762657 [01:00:00.000] 20700 Duplicate control ID 12582997 [01:00:00.000] 20700 Duplicate control ID 13041705 [01:00:00.000] 20700 Duplicate control ID 13762657 [01:00:00.000] 20700 Duplicate control ID 5898354 [01:00:00.000] 20700 Duplicate control ID 5242993 [01:00:00.000] 20700 Duplicate control ID 5505056 [01:00:00.000] 20700 Duplicate control ID 5505056 [01:00:00.000] 20700 Duplicate control ID 5505056 [01:00:00.000] 20700 Duplicate control ID 5505056 [01:00:00.000] 20700 Duplicate control ID 1114153 [01:00:00.000] 20700 Duplicate control ID 1114153 [01:00:00.000] 20700 Duplicate control ID 1114153 [01:00:00.000] 20700 Duplicate control ID 1114153 [01:00:00.000] 20700 Duplicate control ID 5505056 [01:00:00.000] 20700 Duplicate control ID 19529729 [01:00:00.000] 20700 Duplicate control ID 19529729 [01:00:00.000] 20700 Duplicate control ID 5505056 [01:00:00.000] 20700 Duplicate control ID 19529729 [01:00:00.000] 20700 UI_Cleanup [01:00:00.000] 20700 UI_Cleanup finished [01:00:00.000] 20700 WM_ACTIVATE 0 (minimized state 0), window handle being activated 0 [01:00:00.000] 20700 FalconMainWindowD3D11::handleOnActivate 1->0 [01:00:00.000] 20700 WM_ACTIVATEAPP 0, new active window thread 7808 [01:00:00.000] 20700 RendererD3D11::cleanupDeviceResources... [01:00:00.000] 20700 DeviceDependentGraphicsCleanup(nullptr); [01:00:00.000] 20700 DeviceDependentGraphicsCleanup ## [01:00:00.000] 20700 TheTextureBank.onDestroyDevice(), ObjectParent::FlushReferences() command count: 0 [01:00:00.000] 20700 ThePaletteBank.FlushHandles() [01:00:00.000] 20700 GlobalSimpleThread.WaitForLoader() [01:00:00.000] 20700 DeviceDependentGraphicsCleanup DONE ## [01:00:00.000] 20700 TextureManager::onDestoyDevice size: 165 [01:00:00.000] 20700 TextureBankClass::DelayedRelease(force) [01:00:00.000] 20700 Release 0 delayed resources [01:00:00.000] 20700 Release 0 delayed resources DONE [01:00:00.000] 20700 SwapChainImageBufferD3D11::Cleanup cleaning back buffer view 000000003E79A6B8 [01:00:00.000] 20700 Upcoming device release. 0 delayed resources. [01:00:00.000] 20700 RendererD3D11::cleanupDeviceResources...ok [01:00:00.000] 20700 SystemLevelExit
-
When sort of that happens, crashing after startup, sometimes can help deleting: d3d11.dsp file in /User/Config,
Had similar case some time before in 4.32 , Falcon crashed BSOD on joining multiplayer 3d and every subsequent start was a failure.
Was banging my head with no reason, then deleted every user config file, after that it worked.
Culprit was , d3d9 (then it was dx9) file…Now, what really happened, what makes display config bugged… I can’t say. Some mystery involved.