It happened often
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@airtex2019 I do turn off the hyperthreading also for BMS, it smoother. The reshade I use is for my pref only about color. FakeHDR from reshade after colourfulness bring vibrant modern tone color, while after those two, I ripped off the yellowish tone at the green terrain. Without reshade is ok also. I limit the FPS sir, for sure that’s what made the BMS playable for me at the campaign. I am once again not complain here, instead this might give all you a clue and insight to kept delivered in such elevated way. For now, I manage to pull the BMS even 4.35 with reshade, obs record with certain set parameter. If you don’t mind, a have a few footage since I start my first journey with 4.36, then moved into 4.35. I’ll drop my IG and Tiktok account dedicated for it later.
Tbh, at my eyes, I can see the change through color profile difference.
About limit the FPS, I use RivaTuner. Even the FPS counter in bms showed 90FPS, the rendered counter in bms will stay with a number of FPS that I limit. No Vsync or triplebuffer, to get rid tearing, I play it in windowed mode. At least now, it is playable and I can enjoy rewatch my record and have fun, that’s my goal and already achieved. Next is catch up with all of you, like “HOTAS”, more powerful and latest tech PC and so on. Geez, I turn on my old PC, repaste and made it work again after I found about BMS in somebody channel that compared BMS with DCS in term of flight characteristic. BMS remind me with JSF in term of the map.
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@GP1508 Still pretty weird 4.35 is faster than 4.37. I bought my computer in 2012 and I get nearly the double the fps in 4.37 vs 4.35.
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@Icarus Same here 4.37 gives me more fps on my old machine.
EDIT: Haven`t tried the campaign in 4.37 though. -
@Roger For me same thing in campaign double fps.
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@Icarus what CPU, Icarus ?
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@Icarus the Graphic card might be the cause, mine is not so good…
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@airtex2019 i7-3930k
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@GP1508 Maybe. Mine worked really well with GTX 980ti too.
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@Icarus said in It happened often:
i7-3930k
Thanks, interesting – I guess that rules out AVX2 optimizations as a suspect.
@GP1508 if you do try 4.37.x again, try the following cfg parameters to reduce the number of CPU cores consumed.
set g_bParallelRenderThread 0 set g_bVRParallelRenderThread 0 set g_nAdditionalWorkers -1 // try to keep 1 cpu core available for OS, drivers, other apps
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@airtex2019 : ok, I’ll do my best to grind out with extra effort this time, to found anything possible to resolve the 4.37 at mine. I’ll dig deeper with a various possibility to try… Wish me luck…
While I look around, here is recent comparison …
4.37, raw, no reshade, FPS counter sim and rendered suffered hard yet I already turn off AA.
4.35, with reshade, AA value 2 at BMS UI, and put option enhanced in Nvidia with value 8x, anisothropic 8x in Nvidia, punch in the OBS into recording, and limit rendered FPS so it steady at 30 FPS
and here a few example the tone color that I aim with reshade. I fully replace BMS HDR bloom with fakeHDR and colorfulnes filter from reshade. This reduce the processing power required, thus achieve the effect that I look for. When visor down, sun in normally visible round, just like visor down with default BMS HDR bloom.
I hope it gives all the team a hint. I dare myself put this here because I receive a lot of response from close friends, that they notice the image improvement time to time since the very first time I learn with Falcon BMS. Anyway, y’all doing great job tho, I do really appreciate all the dev team effort to super elevate Falcon BMS until now. The freedom of Falcon to do slight “modification” using tools like Mission Commander, weather commander, is somehow touch my inner soul to kept in play aside with complex war simulator inside. The way MANPADS, Gopher said “my pleasure to shoot at your but if you go low” really elevate Falcon BMS into something uncomparable with the other. Tbh, I always set altitude warning at 12.000ft from my exp here. You go low, and do not do pre emptive flare, and gopher below you, guaranteed your but kicked and ruin the mission. This, somehow I rarely seen at the other sim that mostly fancy and action stuffs oriented like bolywood movie. Keep going guys, live long and prosper…
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@GP1508 ok now I see your point – for the foul-weather benchmarks, yes… I think around 4.36 timeframe, a lot of new development effort went into fog effects and rainstorm clouds. they are very CPU intensive, it’s true.
even with a ~5 year old PC … I find myself steering away from dark clouds … which is kind of realistic, I suppose, although not for the right reasons
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@airtex2019 sir, I can’t sleep last night after read your previous reply, so I decided once more dig deeper into 4.37. It is near playable tho, wait, very near… I write this while I wait my water boil to made another cup of coffe. I’ll record the “near”, that it might be just me, that have this kind of barrier. It is not the FPS, cause this time, I trully replicate one by one, line by line config, so the result is pretty much as the same with 4.35 U3 with the same FPS result. Then, when I wanna turn on the flood light, this one little things I realized missed from my screen, and that, aside I play with full real cockpit build with wiring and thorough DX interface mapping, I barely cannot do press, turn, and switch anything. That’s the mouse cursor is missing … I giggles when I type this, because it is so near… Are you sure? Yes, pretty much, because the behaviour of mouse cursor missed only happened if… I lowering the desktop resolution into 1280/720 so that windowed mode in 3d will be fullscreen. It is old trick that I use before on another FirstPersonShooting game, fullscreen without being fullscreen.
If I recalled my memory correctly, I’ve been dealt with this kind of problem at 4.36, but in different case. In 4.36, the mouse cursor will dissapear in 3D world if, I use the hotkey alt+enter to entering into fullscreen mode from borderless. This experience brought me at 4.35 running 1280/720 at the UI page just before I press take off. Yes in 4.35 and 4.36 the UI is cropped if windowed mode in 1280/720, but I still can press the “take off”. It is different now in 4.37, running in any resolution, the UI will be stretched, with some consequences, the text a bit “you know what I mean”, and that’s not a problem actually for me, if when entered into 3D, the mouse cursor exist. This cursor, will never dissapear in 4.37 if, I run the UI at 1920/1080, thus the 3D still in borderless windowed mode at 1280/720. If I use the key command to fullscreen at this time, using alt+enter, the mouse cursor still there, but… the FPS problem pop up. The FPS limiter can’t help, because it is trully hit my machine limit to not exceed the vertical resolution above 768. I trully prefer 1280/720 compared with 1366/768 because this tiny resolution optimized to the max for mine.
I’ll made a screen record for this. It is pretty near tho, if this mouse cursor problem dissapear, I am optimized, chance 4.37 playable at mine is big, because the same effect and FPS count stabilized at the benchmark TE after I copy line by line, from 4.35 into 4.37, not just installed and deploy like before. Almost made my day tho
Salute into the dev team, they trully made some leap, aside this problem of mine, made the more complex 4.37 is as light as 4.35 U3. Well, I’ll made a screen record of it ASAP. Probably somebody can help me overide this tiny obstacle.
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@GP1508 yeah the mouse cursor issue is/was affecting some people. I think there are known workarounds, if you search the forum
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@airtex2019 done sir, thank you… Well, I think still need a couple trick under the sleeves tho. Without OBS punch in for record, it is better than 4.36, but still slower than 4.35. CPU Spike happened like SA-6 when OBS start record, CPU spikes up, unlike the 4.35 captured with CPU utilization around 15%-18%, 4.37 if captured will cause the CPU spike around 50-60%. I’ll try again by reinstalled so the OBS write at the same I/O with Falcon BMS. If this goes better, I proceed to optimized the DDS file one by one, thus lighten the work of AA. Lotta work, but for Falcon, always worth.