It happened often
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@GP1508 ok, if you’ve tested both, I believe you… just want to make sure you guys aren’t holding onto an assumption that newer == slower.
that is often true with games … and probably will be true for BMS 4.38 … but as of 4.37, the devs have made countless bug fixes and perf improvements, over the past 2 years. did they do something that optimizes the build for newer gen CPUs? maybe, I dunno… it is entirely possible.
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@airtex2019 no sir, some of us already try. It’s not the bug, it is the hardware limitation that prevent us to have fun with 4.37. I do post here not for complaining, but to give credit to all of you that bring happiness to us. You guys really make a bold statement with Falcon BMS. Cheers…
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Your computer specs that won’t run 4.37?
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@Icarus in the video, I7 2nd gen, 8GbRam, no SSD, 4.5Gb old graphic card. It is the CPU I bought at 2013… To made 4.35 play smooth, I restrict the Sim to render more than the limit FPS. Mostly stutter happened at ground operation if, I do not limit the FPS. The benchmark TE is not as harsh at the campaign actually, but if my setup failed there, mostly will got a problem at campaign. Also notice that using high quality textures is more free from stutter. Right now I can push the AA value 2 in BMS and enhanced into 8 in Nvidia with a reshade run, and obs record at background. Previously I can’t record while play with obs, until I use x264 custom command there.
I use reshade to color correct the blue, white, and green, so the blue is blue, white in cloud is more white, and green do not tend to yellow. I did use reshade to replace the hdr bloom from the game. The hard part is correct the green, so that it not tend to be yellow.
This one year journey with Falcon BMS is more about get the comfort one with limited resource. I do play a lot with it, maybe 6-8hours a day outside my regular job as a local podcast host. A bit late actually met the falcon bms, too late I guess, cause things can be different if I knew it sooner.
Just keep going boys, keep deliver the falcon, I’ll catch up with you step by step.
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@GP1508 ok, a BMS dev would have to confirm, but I do think I heard they’re using AVX2 instruction set, which was added to Intel chips starting with Haswell (4th gen) chips.
and if you don’t have it, I believe it falls back to a slower software-emulation path.
now, that doesn’t explain why 4.37 would be slower than 4.35 which obvs also doesn’t make use of AVX2… just explains why it might not be faster.
but, there have been other changes… eg. the threading-model … making use of more CPU cores. it’s still ok for most 4-core CPUs, but maybe not ok if you’re recording with OBS and also have head-tracking software running … and I have no idea what ReShade is doing
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@airtex2019 reshade is kinda like an overlay and an injector, so it does eat up cpu
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@okayasugf it is eat cpu, but compared with the hdr bloom from the BMS itself, fakehdr from reshade do more way more effective in term of CPU usage and richness of the bloom. I put fakehdr after colourfulness, so the bloom is just like the video. After fakehdr, I do simple color correction, I forgot the filter, but I color correct the green. I get ripped off the yellowish thing in green color.
The capture itself a bit tricky, cause this is the part between bandwith in term “live stream”, speed, and power resources. I use vbr instead of the common recommended CBR with sort of parameter. Since my network although able up to 20Mbps, in reality, above 5Mbps will be delivered with multiple ping spike, thus I have extra homework here. And this the parameter I might share with you all, VBR with CRF value 15, 5000 bitrate, superfast, high profile, and tune for grain. Is that it? No, here is the next part, I put this value at x264 option, separated by space ;
bframes=2 b-adapt=0 partitions=none scenecut=0 no-weightb weightp=0 sliced-threads aq-mode=0 subme=0 trellis=1
Note, if you have enough processing power, go ahead with change at ;
aq-mode=2 and subme=6
I usually use this kind of parameter with aq-mode 2 and subme 6 in TE. In campaign, mine hit the limit at the airbase, especially when I create such a massive sync launch, let said 20 jet conducting sync attack at one spesific area, instead of the campaign engine did in a manner random frag. I put all KF and all korean things into campaign engine and create my own at all US flag jet / nato jet. Doing ramp start with this kind of aqmode and subme parameter is pain for mine if I frag the mission by myself at such large operation at once. But this is the beauty of BMS, the more but very limited chessboard flight combat simulator. This is why I fall in with BMS, the map, and the fact I can strategically made my own decision at the campaign, just like the old game I once play called JSF.
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@airtex2019 I do turn off the hyperthreading also for BMS, it smoother. The reshade I use is for my pref only about color. FakeHDR from reshade after colourfulness bring vibrant modern tone color, while after those two, I ripped off the yellowish tone at the green terrain. Without reshade is ok also. I limit the FPS sir, for sure that’s what made the BMS playable for me at the campaign. I am once again not complain here, instead this might give all you a clue and insight to kept delivered in such elevated way. For now, I manage to pull the BMS even 4.35 with reshade, obs record with certain set parameter. If you don’t mind, a have a few footage since I start my first journey with 4.36, then moved into 4.35. I’ll drop my IG and Tiktok account dedicated for it later.
Tbh, at my eyes, I can see the change through color profile difference.
About limit the FPS, I use RivaTuner. Even the FPS counter in bms showed 90FPS, the rendered counter in bms will stay with a number of FPS that I limit. No Vsync or triplebuffer, to get rid tearing, I play it in windowed mode. At least now, it is playable and I can enjoy rewatch my record and have fun, that’s my goal and already achieved. Next is catch up with all of you, like “HOTAS”, more powerful and latest tech PC and so on. Geez, I turn on my old PC, repaste and made it work again after I found about BMS in somebody channel that compared BMS with DCS in term of flight characteristic. BMS remind me with JSF in term of the map.
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@GP1508 Still pretty weird 4.35 is faster than 4.37. I bought my computer in 2012 and I get nearly the double the fps in 4.37 vs 4.35.
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@Icarus Same here 4.37 gives me more fps on my old machine.
EDIT: Haven`t tried the campaign in 4.37 though. -
@Roger For me same thing in campaign double fps.
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@Icarus what CPU, Icarus ?
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@Icarus the Graphic card might be the cause, mine is not so good…
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@airtex2019 i7-3930k
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@GP1508 Maybe. Mine worked really well with GTX 980ti too.
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@Icarus said in It happened often:
i7-3930k
Thanks, interesting – I guess that rules out AVX2 optimizations as a suspect.
@GP1508 if you do try 4.37.x again, try the following cfg parameters to reduce the number of CPU cores consumed.
set g_bParallelRenderThread 0 set g_bVRParallelRenderThread 0 set g_nAdditionalWorkers -1 // try to keep 1 cpu core available for OS, drivers, other apps
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@airtex2019 : ok, I’ll do my best to grind out with extra effort this time, to found anything possible to resolve the 4.37 at mine. I’ll dig deeper with a various possibility to try… Wish me luck…
While I look around, here is recent comparison …
4.37, raw, no reshade, FPS counter sim and rendered suffered hard yet I already turn off AA.
4.35, with reshade, AA value 2 at BMS UI, and put option enhanced in Nvidia with value 8x, anisothropic 8x in Nvidia, punch in the OBS into recording, and limit rendered FPS so it steady at 30 FPS
and here a few example the tone color that I aim with reshade. I fully replace BMS HDR bloom with fakeHDR and colorfulnes filter from reshade. This reduce the processing power required, thus achieve the effect that I look for. When visor down, sun in normally visible round, just like visor down with default BMS HDR bloom.
I hope it gives all the team a hint. I dare myself put this here because I receive a lot of response from close friends, that they notice the image improvement time to time since the very first time I learn with Falcon BMS. Anyway, y’all doing great job tho, I do really appreciate all the dev team effort to super elevate Falcon BMS until now. The freedom of Falcon to do slight “modification” using tools like Mission Commander, weather commander, is somehow touch my inner soul to kept in play aside with complex war simulator inside. The way MANPADS, Gopher said “my pleasure to shoot at your but if you go low” really elevate Falcon BMS into something uncomparable with the other. Tbh, I always set altitude warning at 12.000ft from my exp here. You go low, and do not do pre emptive flare, and gopher below you, guaranteed your but kicked and ruin the mission. This, somehow I rarely seen at the other sim that mostly fancy and action stuffs oriented like bolywood movie. Keep going guys, live long and prosper…
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@GP1508 ok now I see your point – for the foul-weather benchmarks, yes… I think around 4.36 timeframe, a lot of new development effort went into fog effects and rainstorm clouds. they are very CPU intensive, it’s true.
even with a ~5 year old PC … I find myself steering away from dark clouds … which is kind of realistic, I suppose, although not for the right reasons
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@airtex2019 sir, I can’t sleep last night after read your previous reply, so I decided once more dig deeper into 4.37. It is near playable tho, wait, very near… I write this while I wait my water boil to made another cup of coffe. I’ll record the “near”, that it might be just me, that have this kind of barrier. It is not the FPS, cause this time, I trully replicate one by one, line by line config, so the result is pretty much as the same with 4.35 U3 with the same FPS result. Then, when I wanna turn on the flood light, this one little things I realized missed from my screen, and that, aside I play with full real cockpit build with wiring and thorough DX interface mapping, I barely cannot do press, turn, and switch anything. That’s the mouse cursor is missing … I giggles when I type this, because it is so near… Are you sure? Yes, pretty much, because the behaviour of mouse cursor missed only happened if… I lowering the desktop resolution into 1280/720 so that windowed mode in 3d will be fullscreen. It is old trick that I use before on another FirstPersonShooting game, fullscreen without being fullscreen.
If I recalled my memory correctly, I’ve been dealt with this kind of problem at 4.36, but in different case. In 4.36, the mouse cursor will dissapear in 3D world if, I use the hotkey alt+enter to entering into fullscreen mode from borderless. This experience brought me at 4.35 running 1280/720 at the UI page just before I press take off. Yes in 4.35 and 4.36 the UI is cropped if windowed mode in 1280/720, but I still can press the “take off”. It is different now in 4.37, running in any resolution, the UI will be stretched, with some consequences, the text a bit “you know what I mean”, and that’s not a problem actually for me, if when entered into 3D, the mouse cursor exist. This cursor, will never dissapear in 4.37 if, I run the UI at 1920/1080, thus the 3D still in borderless windowed mode at 1280/720. If I use the key command to fullscreen at this time, using alt+enter, the mouse cursor still there, but… the FPS problem pop up. The FPS limiter can’t help, because it is trully hit my machine limit to not exceed the vertical resolution above 768. I trully prefer 1280/720 compared with 1366/768 because this tiny resolution optimized to the max for mine.
I’ll made a screen record for this. It is pretty near tho, if this mouse cursor problem dissapear, I am optimized, chance 4.37 playable at mine is big, because the same effect and FPS count stabilized at the benchmark TE after I copy line by line, from 4.35 into 4.37, not just installed and deploy like before. Almost made my day tho
Salute into the dev team, they trully made some leap, aside this problem of mine, made the more complex 4.37 is as light as 4.35 U3. Well, I’ll made a screen record of it ASAP. Probably somebody can help me overide this tiny obstacle.
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@GP1508 yeah the mouse cursor issue is/was affecting some people. I think there are known workarounds, if you search the forum