Mitsubishi F-1/T-2
-
@okayasugf Hello,
- By my side, afterburners are years of research Bascially, my solution is based on double faced surfaces, all rotated around a common axis :
- After that, I give it ptype20 characteristics (self illumination : Vertex paint+uvw+Unwrap uvw), on the stack. Here is mine :
- Materials shall be set as follows :
-
Once it’s made, you should affect one DOF (DOF40 for example), to create a rotation of the surfaces, around y axis.
-
After that, link this DOF to Switch 0, with the parameters as follows :
You then just created a working afterburner.
- You can improve it, with some other DOFs dependancies, to create some progressive afterburner. Here is one example that I use :
- I personally to my unwrapping before animation, to cast texture baking easily. But it’s up to you !
Radium
-
@Radium okay understood, ill do my uv mapping first then move on to animation.
-
@Radium Really love this modeling work, Radium. You have a refined skill.
-
Hello,
some news !
I made some first tests with some basic weapon systems. I will have to make some adjustements to avoid bad connections.
I also refined a bit my afterburners, to make it look more realistic.
The good thing is that JASDF uses BDU-50, that was made for T-BE5A.
So, I reused it there.
Structure lines are still not there… But it starts to look more and more like a Mitsubishi F-1 !
Do not expect anything from me before monday, as I will go to see my grandparents this weekend.
Best regards,
Radium
-
Hello everyone,
today, I will not post ingame picture, because I feel lazy to reexport all textures, after one full day of work on Mitsubishi F-1.
Here you go :
It’s indeed a 3D viewport screenshot, out of 3dsmax.
Here is what’s new :
- ASM-1 missile
- custom centerline pylon
- custom inner pylons
- Metal area improvement on the texture
- Animations updates (rudder and nose wheel)
- Various alpha details addition
More to come (I really have toi start structure lines for example, and make a dragchute model…)!
Radium
-
taking a break is for accomplishing a longer journey
-
Hello,
finally, some ingame tests
Here is Mitsubishi F-1 with its ramp setup, with chocks and custom ladders :
I am very happy of this result. Everything merges well with the game.
Structure lines are still not there I wanted to finish all payload things (weapon and racks/pylons).
Little addition : we have now JASDF specific LAU-60/A.
Nevertheless, the more I get forward, and the more I feel that I still have plenty of work remaining !
Stay tuned !
Radium
-
Hello !
Not so much news, But I added the dragchute, and lowered the aircraft for more realism (it was a bit high on legs :))
Please note that the dragchute is dynamic : I created some vibrations on it and AOA of the aircraft has an incidence on the dragchute’s line of faith (yaw and pitch)
I really like it !
Stay tuned !
Radium
-
@Radium awesome model!
-
Other good job again! Your new baby looks awesome.
Are you going to apply BMS new format PBR on your baby? -
@bstar07 Hello,
Having no access to 4.38 resources, I say, : no PBR for now, by simple lack of capability.
Radium
-
Hello everyone !
I made a lot of progresses today.
Structure lines were started, and I reworked fully weathering of the aircraft.
I also reworked plainting palette, as I found that it was a bit too flashy.
It starts to look good. I am kinda excited to start to have this result, it’s I guess only a coupld of days now before the aircraft itself is ready.
As promised, I will also do two other liveries (full grey and jungle green camo).
I was wondering maybe to add KM-3 starter that would be connected to the aircraft till chocks are off… Not sure yet.
What it sure it that as always, I try to do better than the last time.
Still lot of works !
Stay tuned !
Radium
-
@Radium Those results = just absolutely WOW.
-
@Aragorn Thank you !
Just now, with the first tests of screws (I used graphical screws, this time )
I like Mitsubishi F-1 from this angle
Radium
-
@Radium said:
I was wondering maybe to add KM-3 starter that would be connected to the aircraft till chocks are off…
Wow. That would add beauty and immersion…!
@Radium said:
I like Mitsubishi F-1 from this angle
I love this bird from ANY angle.
TBH, the F-1 may be my favourite jet.Your art is really doing it such justice.
Big KUDOS to you.Ara’
-
@Aragorn To be honest, I after I make the three liveries (should be quick, same pattern), I am thinking to make Mitsubishi T-2 :
Operational squadron training unit : 3rd TFSQ / Misawa Airbase
Operational squadron training unit : 6th TFSQ / Tsuiki Airbase
Flight instruction group (Aggressor) / Komatsu airbase
Radium
-
-
Hello !
I think, we are good for weathering ! What do you think ?
Radium
-
Hello,
sometimes, when we have something in mind…
After some little modifications, here it T-2 !
As this is a multiversion aircraft, 95% of the aircraft is shared… So, I will release both for v1.0, I think !
Looks good, I am happy !
Of course, this is just a quick first render. I will then work canopy frames, interior cockpits etc…
Stay tuned !
Radium
-
@Radium looking beautiful, cant wait to take it out for a spin haha