SweetFX for BMS
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while writing this post I saw “HeXx” has posted some instructions as well. thanks!
Anyway - I will add my 2 cents:Instructions in screenshots :
1. First go to Falcon and disable MultiSampling:
2. Then install SweetFX under these folders:
3. Run BMS.
It runs with split screen by default.
if you want to see a big difference and verify it runs - switch the vibrance in the settings file
(you can use my attached file from post #10), to 1 [enabled] and change (down in the file) Vibrance value to 1.00.
(I run it at 0.10 now, but it depends on your monitor and other settings as well as your taste.)
You will see a split screen with the right side very “cartoonish” colors now…you can toggle SweetFX on/off by pressing the (default) “scroll lock” button. you will see the “old” falcon look.
(you can edit the buttons in the “injector.ini” file).you can alt-tab to the settings file (you can leave it open) and change values there. save, and alt-tab back to the game.
Press the (default) “Pause” key (next to scroll lock key) - it will “inject” the changes you just made, so you can see it “on the fly”…
print screen takes SweetFX screenshots to the data folder (other than the default screenshot folder).Tweak it and share your screenshots with the settings file attached for us to learn from.
ENJOY!!
Cheers“Setup”/Ron
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I’m using the SweetFX config program that properly installs/uninstalls for you. Disabling Multisampling doesn’t work.
Well, don’t use the configurator tool in BMS, as it installs the files to the main folder and does not split them to the correct paths.
It does not recognize BMS and it’s file structure, therefore installs to a default location regardless of the actual game.
it works in some other games. -
This post is deleted! -
For sweetFX and SoftTH needs a multi injector. I tried ENBSERIES but no luck going for multiinjector that didn’t work either…
I have a reason to believe this is due to 64bit OS… I’m talking about the multi injector
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Confirmed 100%
… works fine here on Win7 64bit
Cheers,
LS -
i get log:
full path: K:\Falcon BMS 4.32\bin\x86
redirecting CreateDevice
initialising shader environment
D3DXCreateEffectFromFile failed
try to use “K:\Falcon BMS 4.32\Data” for shader filesthe game does not start
fixed with exact instractions from ron533- Instructions in screenshots
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i get log:
full path: K:\Falcon BMS 4.32\bin\x86
redirecting CreateDevice
initialising shader environment
D3DXCreateEffectFromFile failed
try to use “K:\Falcon BMS 4.32\Data” for shader filesthe game does not start
fixed with exact instractions from ron533- Instructions in screenshots
You tried first with the config application right?
Uninstall sweetfx with the application and visually confirm that there aren’t any files other than Falcon’s.
Then proceed with the instructions given above. -
Could this be a problem with Catalyst settings (or the nvidia equivalent) forcing multisampling?
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Well, don’t use the configurator tool in BMS, as it installs the files to the main folder and does not split them to the correct paths.
It does not recognize BMS and it’s file structure, therefore installs to a default location regardless of the actual game.
it works in some other games.not totally true. If you use the configurator program correct you can split the files into the right directory
click on game settings in configurator
for working directory select the falcon bms\bin\x86enable split sweetfx install
split install subdirectory falcon bms\datasave
now you can do anything within the configurator and the files are placed/removed from the Falcon structure directory
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where can we find the configurator program? nevermind found it…
Let’s see if this gives a solution for use with SoftTH
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This post is deleted! -
i get log:
full path: K:\Falcon BMS 4.32\bin\x86
redirecting CreateDevice
initialising shader environment
D3DXCreateEffectFromFile failed
try to use “K:\Falcon BMS 4.32\Data” for shader filesthe game does not start
fixed with exact instractions from ron533- Instructions in screenshots
use dxwebsetup upgrade dx maybe fix it,just fix it by this.
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Could this be a problem with Catalyst settings (or the nvidia equivalent) forcing multisampling?
My CCC settings have AA to “use application settings,” so it shouldn’t be forcing multisampling.
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Smoked visor https://www.benchmarksims.org/forum/showthread.php?7837-Sunglasses-urgently-needed&p=176936#post176936
Possible solution to have a smoked visor : activating/desactivating SweetFx ingame changing the gamma and/or contrast.
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TBH that’s not soo amazing.
You can reach a similar or better effect using gapa gamma, which I posted tons of times on this forum and which is known usage with IL-2 guys and also at SimHQ ca since 2010 or so.
No effect on FPS, but you can easily finetune gamma, brightness and contrast for red, green and blue either seperately or together and do not need to install anything. The thing just sits on your desktop and GFX settings and is disabled by closing the program. All you need to keep in mind for BMS is run your settings, exit program, later rejoin it and restore your settings.The downside of all these mods IMHO is they are too invasive, ideally for BMS I would like some minor changes on haze colours and terrain colour/contrast, yet no change inside the cockpit other than dedicated mods.
For BMS, I made myself a couple of gapa gamma settings which inhance the experience. Usually, you can capture with Fraps, does not work with BMS for the gapa gamma difference shots.
https://www.benchmarksims.org/forum/showthread.php?7941-Hud-projection-mod/page16
2nd part of that post…
And
http://simhq.com/forum/ubbthreads.php/topics/2697554/Gapa_Gamma_panel_utility.htmlShots there gone but…
http://allaircraftsimulations.com/forum/viewtopic.php?f=3&t=33317&p=362035&hilit=Gapa+gamma#p362035
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This I’s not just gamma and colors.
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Gapa neither, check the edited post. Somewhere I store a thread where I took ingame screens with IL-2, can do that later tonight. You can do very subtle changes on the whole terrain/sky etc up to cockpit look. More saturation, different look, bloom effect etc.
Downside each time you do it affects the cockpit as well which I find annoying, same here. -
PS: The shots in the links I gave suck, I will take some shots later this day or so and post.
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The SMAA alone is going to keep me using this SweetFX. The default MSAA will only smooth edges of polygons, but not textures. The FXAA from Nvidia is nice, but causes my screens flashing in 2D. So far for me this SMAA is better than those two combined.
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Hi,
Works like charm for me and did give FPS boost of approx 10-15.
Outside view much better.
Needs some fine tuning for inside 3D pit as my letters are bit “ragged”.
Any advise on which lines(s) to use from the settings to adjust this ?