Screenshots and Videos POH
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POH 0.6.0
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Videos POH
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This post is deleted! -
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Future POH 0.7.0:
![]([[URL]http://farm9.staticflickr.com/8490/8229511908_7bc50d1eec_h.jpg/IMG]
[img]http://farm9.staticflickr.com/8205/8229511744_19dc790bcd_h.jpg[/img]
[img]http://farm9.staticflickr.com/8062/8228444809_8c274b9378_h.jpg[/img]
[img]http://farm9.staticflickr.com/8063/8229512498_0b39b987c7_h.jpg[/img])
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Hope you enjoy!! Dogfighting over the Pyrenees is simply amazing……
One small issue- Over Madrid, my FPS drop to under 20…
Do you plan to release any of theses new improvements as a hotfix Joe? Or must we wait until POH 7…!
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IMHO mountains are an area where BMS shines best, hope to see more of this in the future, also hope to see a Norway theatre one day hehe.
Cheers, good job gents…Tom
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More!
Testing E-3´s Eagle
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Hope you enjoy!! Dogfighting over the Pyrenees is simply amazing……
One small issue- Over Madrid, my FPS drop to under 20…
Do you plan to release any of theses new improvements as a hotfix Joe? Or must we wait until POH 7…!
Madrid: study two options:
-reduce night textures, which can be the cause
-Give the option to install a pack of lower resolution textures for daytimeNew improvements: POH 0.7.0
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Farm Dark (is actually clear. I respect the original names of Korea) land ready… transitions to Farmclear (is actually dark), variations, road, rivers,… Without even applying the new doctrine supervariations application. And without applying supervariations 6x6. Variations of roads and rivers are not yet implemented.
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Wow Joe, pretty good work !!! Hope the pace of progress is quick and we can all enjoy these amazing tiles soon!
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AMAZING !!!1:shock:
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New doctrine of variations and supervariations 6x6 for forest (screenshot 3dTerrain):
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Great work Joe.
Just keep doing this my friend!
Nikos. -
+1
Cheers,
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Nice…the transitions are really good!
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Some screenshots of new types of land for POH 0.7.0. Forest brownish, brown mountain, new Farmdark.
We move on. Our progress in: PROGRESOS ACTUALES de POH 0.7.0
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@Joe:
Some screenshots of new types of land for POH 0.7.0. Forest brownish, brown mountain, new Farmdark.
We move on. Our progress in: PROGRESOS ACTUALES de POH 0.7.0
Great work my friend Joe. Bravo!
Now i have one remark: The 2 first photos are just Awesome ;)!
But in the last one i see some repeated circles. I think that isn’t nice. Is it easy for you to avoid that?
Thank you for your hard work mate, keep it up.
Nikos. -
Hard to believe it is Falcon4!
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Great work my friend Joe. Bravo!
Now i have one remark: The 2 first photos are just Awesome ;)!
But in the last one i see some repeated circles. I think that isn’t nice. Is it easy for you to avoid that?
Thank you for your hard work mate, keep it up.
Nikos.No, not possible… I’m at the limit of artistic ability.
All types of terrain in POH using photorealistic textures with repeating patterns. Patterns can try to minimize using variations supervariaciones, superblocks, etc… but the BMS Falcon engine imposes a limit of textures throughout the theater (4096).
In fact the first two screenshots also have repeating patterns, but not seen at that height. It is my hope that Falcon BMS allowed to exceed this limit of 4096, but we must also keep in mind that it would compromise the performance of computers.
Despite going? FarmDark difference with the original…
BEFORE ORIGINAL FALCON
AFTER POH 0.7.0