Solved It's hard to pull up on takeoff [BMS 4.37.3 ]
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Noticed that when I flew the F-16/F-15, takeoff was easy, but when I tried to fly the Tornado, I couldn’t lift the nose. It felt like I was stuck to the runway.
The same problem occurred on the F-104/F-4, but the AI was not affected and the AI could take off easily.I noticed that someone had encountered similar problems before:https://forum.falcon-bms.com/topic/24675/4-37-1-difficulty-rotating-jet-seems-stuck-until-250kn
So I did the following tests:
- I checked my joystick, and it worked.
- I checked Setup page,I have realism score of 100%.
- Watch the horizontal tail at takeoff. It is normally deflected. Speed is greater than 220 knots but the nose is not raised.
4.F-104 still can’t lift nose even after 270 knots
I don’t know if it’s my personal problem or BUG,all aircraft without AFM aerodynamics have this problem.I haven’t encountered it in BMS4.35 before, so feedback here, hoping to get help
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Known bug in non-AFM aircraft indeed, but while trying out the C130 for a coop we flew a few weeks ago, I found a fix to take off.
Not sure why it works, but while rolling, if you push your stick forward, as if you were trying to push your nose into the ground, and then pull aft, it works.
I don’t think there is a certain minimum speed or a maximum time period for this push-pull to work, but I always gave it a quick tap forward about 10 - 20 kts before rotation speed, and was always able to get off the ground.
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@luoyi11 known bug
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@luoyi11 I guess I usually say, the workaround for non-AFM jets is to fast forward time in 2d … enter the jet already in air.
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Known bug in non-AFM aircraft indeed, but while trying out the C130 for a coop we flew a few weeks ago, I found a fix to take off.
Not sure why it works, but while rolling, if you push your stick forward, as if you were trying to push your nose into the ground, and then pull aft, it works.
I don’t think there is a certain minimum speed or a maximum time period for this push-pull to work, but I always gave it a quick tap forward about 10 - 20 kts before rotation speed, and was always able to get off the ground.
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