Considering a Quest 3, some questions please
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@rubbra Yep, there’s lots to tweak in ALVR. Compared to VD, I could make MFDs symbology 20.6.1 a bit easier to read. Perf/image quality-wise quite similar.
I hope color can be fixed soon on 20.7.0, it brings image stability on par with windows/VD. -
@Xeno I’ve never had an issue reading MFDs, even with my aged Rift S!
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@rubbra
My test is to read own bullseye info on the radar without leaning too much. Esp if it contains number 6,8 and 9. I aim at being able to do it without much strain on eyes.
VD is doing good job, but with right setup of ALVR you can push it even further. -
@Xeno I have no problem with that without leaning in at all. Even with the rift S. Pico, it’s definitely clearer still.
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@Atlas every TE has a bullseye
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@Atlas at the bottom of the hsd there some numbers (i think they’re blue but i weirdly can’t remember). They say where your hsd cursor is in relation to the bullseye. As your slew your cursor on either fcr or hsd, those numbers will change. This exists whenever you’re in a jet with the ins aligned.
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@oakdesign @rubbra
Thanks both! I just realised this when I went and flew my regular AAR TE. For some reason, I was thinking the HSD needed that blue bullseye circle visible, not realising there is always a bullseye reading on the lower left corner. -
@rubbra FYI ALVR 20.7.1 has been released, it fixes colors on Pico4 and man it makes a difference.
IMHO in terms of picture clarity ALVR on Windows beats VD quite easily, even colors now look a bit better, a bit darker but feel deeper.
I could even drop my res from 3136 to 2944 ppd and still I’m happy with clarity.
Give it a try, here’s my config file
http://x-s.com.pl/ALVR/session.jsonResolution in SteamVR is set to custom 100% and same setting in per app settings. BMS settings also kept at 1.0 scale.
Now if we could have such image quality on Linux …
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@Xeno will do, thanks. I have done a fair bit of a/b testing between Alvr and vd these last couple of days; alvr appears to have a more aggressive sharpening applied, which makes it crisper. If I add CAS via Reshade, vd is as good with similar performance. The one thing I haven’t worked out with alvr is how to disable ASW- I assume that’s what is happening as if it drops below about 52fps and then lock at 36 for a bit.
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@Xeno do you also use alvr for openxr titles?
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@rubbra I don’t use other VR apps that much. At the very beginning I’ve used GoogleEarth VR and Hello XR just to try if headset works under Linux. So yep it works with OpenXR, but I have very litle experience with this API.
I see no reason it wouldn’t work, afterall it uses OpenXR internally. -
I’m trying out some passthrough apps or handtracking so that I know at least a little bit where my digits are during flight but I’ve noticed that when enabling passthrough, there is a little lag on the edges of the display when I move my head and I can see my room for the brief instant when the picture has moved but the picture at the edge of the display has not yet been drawn in.
If playing with the exact same settings but without passthrough, I can shake my head at the same speed and I don’t get any of this “sneak peek” effect. With passthrough, I don’t even have to move my head very quickly, just a normal-speed turn-my-head-around-to-check-for-#2 and I get this effect.
Does this happen to anyone else?
If someone can please share their optimised Virtual Desktop app settings, that would be great!Why does my screenshots look like this:
Those black sections were definitely not in my view when I took the screenshot!
When I start up Virtual Desktop on the headset, I get this:
“Streaming performance will be degraded”
Is there any way to fix this?Thanks!