New Texture Balkans
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Hi BFG
No overwrite. have a look on post 103 page 11 to see how to do. Very simple indeed without deleting or overwriting.Yes, I know, but that’s my point. It would be far easier to put the instructions in the download, or included with the opening post. Nobody who finds this is going know how to install it unless they read through all 21 pages! I only discovered this brilliant work a couple of days ago, and happened to stumble upon the installation instructions in another thread. Nobody is going to know how to do it.
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Ok guys removed the Link ,
because new version completely revised , still have a lot of work, and i’m sorry it issued a theater not personally following …
but the boys promise well … work now never from months to version 2 …
tried and retried seems really great shabbily almost .this can be closed here .
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The idea was my to publish a theater is not ready, I apologize for the inconvenience, and we will be happy
I and my team to release a short version 2i apologize publicly to the drawback
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ver.2 in comming……
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LIIIIIIIIIIIIIIIIINK!!!:)
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@Fighting:
ver.2 in comming……
I HATE YOU FALCON!! Why? because I love what your doing :-)… No worries though. I know it takes time!! That being said HURRY UP AND TAKE YOUR TIME!! You have…
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Incredible!
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Well Rudi,
this vers.2 looks very looks promising……
In another words - that brings the flight emotion right to the point.
Keep it up my friend, it is a gread step forward you did with this beautiful art work.
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@FF
Those photo real mountains are indeed well done. I hope other non PR parts follow in good quality and matching. Well done , keep good work & such a great progress since we met @ FF. -
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@Fighting:
ver.2 in comming……
This area ….
How many textures are? It is a very large region …
What you plan to do? It is a block to implement block replacer of Terrain Editor or plan a theater 100% photorealistic, yet despite the current limit of 4096 textures?
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this is something we dont have in the last update, right??
thanx…QT
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@Joe:
This area ….
How many textures are? It is a very large region …
What you plan to do? It is a block to implement block replacer of Terrain Editor or plan a theater 100% photorealistic, yet despite the current limit of 4096 textures?
Large areas such as super tiles … i shall arrive to 100% photorealistic
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@qt:
this is something we dont have in the last update, right??
thanx…QT
No you don’t no update completely new
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Maybe this is a repetitive question but is itali being re-textured aswell? Would be a nice view when returning from a mission.
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Happy New Year to all …
Rudy.
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@Fighting:
Large areas such as super tiles … i shall arrive to 100% photorealistic
What is the strategy to place roads and rivers within those areas as large photorealistic?
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Hi Joe, I have been meaning to ask, ( I am trying to work it out by carefully cataloguing all the tiles in POH and the other theaters) but how many tiles do you need for a set of road tiles ? I think the approach you have taken, with randomly repeating photorealistic tiles is very good. Would you be at liberty to say how you tile the theater? must it be all done by hand this method? ( I cant think of an automated method to achieve the result you have…)
Fighting falcon, it looks great, how far along are you? And how are you getting around the tile cap issue? i guess you can make all mountains and plans generic, just save specific areas for actual photoreal…but its a big theater…! cant wait to see…
best regards and Happy New Year to you and the team…
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@Joe:
What is the strategy to place roads and rivers within those areas as large photorealistic?
All the roads are in their place all as origin .
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@Fighting:
All the roads are in their place all as origin .
Thanks for the answer. A great work!!!