F-22 for Falcon BMS Creator: Fabrizio Fraccaroli. Myself.
-
@Joe:
I could create an automated installer for this addon.
To facilitate my work would need you to send me the modified files in your directory tree (objects, textures, Lods inserted, manuals, etc … everything). So that if I copy and paste those files into my folder Falcon BMS have installed this new aircraft in the Theater of Korea (also of Israel, please) … I’d take care of the installer to create the corresponding backups for later removal, if necessary.
Ok i just did not understand one thing… Do You want I send My “objects” folder with the F22 installed?
Is not easier you install f22 in your “objects” folder, and then you create the installer from your installation?Btw, if you say “yes” it is easier, so let me “take out” “remove” some dofs that people are complaining for, and I send to you the updated model.
-
Couple Concerns.
1.) The wingman regardless of TE or Campaign Never close there bay doors. The Sidewinder bay door is always open. IRL I believe this would negate there stealth reducing the RCS.
2.) When refueling every sngle one of the bay doors open. When you open the refueling door.
3.) The Aircraft seems to be really jagged. and the skins appears to be too rough in texture. The real raptor seems to glisten and is smooth in scheme all over.Questions.
Can the canopy be tinted more Not compelety tinted where we cant see the pilot but a little more golden/oranger.
Is it possible to show the Chaff and Flare amount somewhere in the pit life on the left side of the 16 Pit?I forgot to say something: I have added the dof 6 If I can remeber exactly , which is “refuel door” dof, to all WBdoors just because I wanted to see the animation working. I can disable them all if all of you prefer.
Keep in mind that We need more WB doors “dofs and switches” prior to make the correct animation, and this is a “developers” issue , and We can only wait if they want to make such things.
The could also make something prior to “activate” the 3rd and 4th screens in the F22 cockpit, since I could not find a solution for that…Let’s all “beg” for them to make that for us.
-
Happy New Year! According to BMS there is still 7 hours and 25 minutes to go….
-
Ok i just did not understand one thing… Do You want I send My “objects” folder with the F22 installed?
Is not easier you install f22 in your “objects” folder, and then you create the installer from your installation?Btw, if you say “yes” it is easier, so let me “take out” “remove” some dofs that people are complaining for, and I send to you the updated model.
Correct. The F-22 already installed on your objects. To prepare the installer rather have the F-22 already installed in its corresponding folder and files. As it is, exactly, in your installation. With the correct structure of the directory tree.
I stay on the lookout. Regards and happy new year.
-
need reducing? call me then
-
Wait so to install this you gotta go through all that stuff and edit all these numbers and files?
No thanks, I’ll wait for an automated installer. No way I’m gonna break my game doing stuff wrong.
-
Wait so to install this you gotta go through all that stuff and edit all these numbers and files?
No thanks, I’ll wait for an automated installer. No way I’m gonna break my game doing stuff wrong.
To get right bay door closed, after takeoff, go to aa mode/arm on and quickly press NWS button on side stick. This will closed the door. To cycle bay doors, press and hold NWS button on sidestick. When refuelling, all doors open when refuel door is activated.
If you don’t have a side stick, Shift/ may work but I haven’t tried that. Firing missles don’t need doors open. Have wingman AI drop stores to close his bay door. -
@Joe:
Correct. The F-22 already installed on your objects. To prepare the installer rather have the F-22 already installed in its corresponding folder and files. As it is, exactly, in your installation. With the correct structure of the directory tree.
I stay on the lookout. Regards and happy new year.
Hi gents,
Thanks for the assistance to get this bird in game with a One-Click-Installer……many member’s will appreciate it!
Also I hope someone in BMS can just quickly fix or assist Metalhead just so we can enjoy this one bird in BMS, especially us Dogfighters, so lets get a final version complete and fixed issues with bays doors etc
Would love to use it in Korea, ITO, GUAM, Balkans, POH and Aegean.
I noticed the HUD detail is not centered and leaks over, could that be fixed please, sorry if its a pain!
I also found these video’s!
Nice Thanks Metalhead… cant wait to actually install it…
Thanks,
SkyKnight
-
Where is this 1 click installer?
If I use it do I still need to edit all those numbers with that LOD editor and stuff?
-
Thanks,
SkyKnight
my brother, I’m fly BMS4 too,Can you make a video,to tell us,how to installation the F22 ,and tell us how to use the Lod Editor? -
Hi bud, they are not my videos I typed BMS4.32 F-22 in YouTube search bar and found those videos, if you read a few post’s earlier Joe Labrada will help with One-Click-Installer, but I gather Metalhead still doing minor work to model and some Dev input needed for weapon bay problem which I hope is sorted soon.
Slowly slowy it will get there looking good so far!
I suggest PM Metalhead if you want to know more……I’m just like you very interested…I want to Dogfight in this beast…LoL
So we wait until its all fixed problem free and all the parts fully working with a One-Click-Installer/Uninstaller so be patient it will get done soon, I believe.
I just want to do this … is uncage some Aim9x’s into a SU-27 or MiG29…
Happy Hunting Safe Landings…SkyKnight
-
Hello all.
I believe, with an one click intaller, people will not need to change anything with Lodeditor. But be warned that the Parent numbers for all F22 3dmodels between Korea Theater, and other theaters must be the same, IF the numbers were different, I believe, The F22 will not work.
There is another “thing” people who developed other theather used to create the theathers with Korea files (at least in my thoughts) so, when you install the F22 using the “one click installer”, will not it replace different models and skins? will not it damage the theathers? We need to make tests before release it to the public.
Gentlemen, I can not see why you are avoiding use lodeditor… Its simple, just folow the tutorial… its safest way to install the F22 and any model…
You can easy install it… Just read, and watch the videos I uploaded in the “SKYDRIVE”when you get it installed, just replace the existent models by new “one” models.
Its simple…Trust me, People will be really angry if the “OCI” damages installations.
Please notice that. If the parent numbers of the theaters are different from Korea Theater, something wrong will occur
Best regards
Metalhead -
@611-eagle:
need reducing? call me then
Hello 611-eagle, How are you?
Are you really able to reduce the polygons count for a number close to 30000?
I can send the models if you want to try.
Please let me know, We can try this.
Thanks in advance -
Hello 611-eagle, How are you?
Are you really able to reduce the polygons count for a number close to 30000?
I can send the models if you want to try.
Please let me know, We can try this.
Thanks in advanceOnly send me the stuff….
-
You don’t need a full hud/cockpit for gunzo. I find it much easier without the unreliable funnel/lcos.
-
please help me,i successfully install the F-22 model,but when i play it,it look like this?
so what i must do now?(i already open the texture list)
-
you need to apply those dds files
-
very coll …
Thank you!!
-
please help me,i successfully install the F-22 model,but when i play it,it look like this?
so what i must do now?(i already open the texture list)
Have you read the install documentation?
You need copy all the dds textures that are inside the same folder of F22, and paste them to the following location:
X:/FalconBMS/Data/Terrdata/Objects/KoreaObj/
Where “X” is the letter of your “Hard Drive” where the Falcon BMS is installed -
Have you read the install documentation?
You need copy all the dds textures that are inside the same folder of F22, and paste them to the following location:
X:/FalconBMS/Data/Terrdata/Objects/KoreaObj/
Where “X” is the letter of your “Hard Drive” where the Falcon BMS is installedIt’s may be texture set too…