SweetFX for BMS
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HDR and Bloom in SweetFX……off
and…
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graphics card set to application controlled……
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I get less performance (7 or 8 FPS less) what am I doing wrong? I have installed the latest drivers from NVIDIA (v.310.70) and I have activated a special setting when starting BMS. Of course I put all the files in the right place and I disabled Multisampling in BMS graphic setup. These two images are the settings for my graphics card (gfx560ti):
Hi,
Please read this post in this thread regarding how to check :Happy new year
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Hi,
Please read this post in this thread regarding how to check :Happy new year
Hi again ron533 thanks for your help, I finally solved my problem (some corruption in graphics drivers and BMS install). Only I need to know what parameters are necesary for the BMSfalcon go well, In other words: what parameters you recommend to improve the quality change, if the expense of performance, eg I have a SNAA enabled antialiasing, HDR, the Vibrance, Dither and USE_Curves
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Hi,
Please read this post in this thread regarding how to check :Happy new year
i have just had to install an nvidea gt240 because of my amd not working properly (sent back to Amd) In Amd i found a FPS drop using swtfx using Nvidea there was a FPS increase but AA was not as good>
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I just posted in SoftTH orum for this issue let’s see what will happen…
http://www.kegetys.fi/forum/index.php?topic=3171.0
How many are we with this issue?
I have the same issue… would love to get this working with SoftTH. I’ve tried a couple of things, but so far nothing has worked.
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Thanks Ron and all contributors. I tried it very quickly with Israel theater and in Nvidia 3Dsurround and it works and I like it. 2 days ago I finished to install it for FSX and I’m also delighted.
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I have the same issue… would love to get this working with SoftTH. I’ve tried a couple of things, but so far nothing has worked.
Yes it does. The solution is a few posts back:
Also can be found in my Arty’s Hot List.
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Amazing! Thanks
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Yes it does. The solution is a few posts back:
Also can be found in my Arty’s Hot List.
Which sweetfx dll am i to edit to get it working with softth?
Thanks for your help.
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d3d9.dll
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Thanks for the reply… What hex editor do you use?
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iirc hexedit. do a google search and u will find plenty.
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Thanks I’ll take a look this evening
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Is “prettyscreenshot” (no external labels in output file) possible with SweetFX?
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Freaking awesome gents! I never cease to be amazed at this community
Win7 64-bit & adjusted Ron’s settings as follows:
#define USE_SMAA_ANTIALIASING 1 //[0 or 1] SMAA Anti-aliasing : Smoothens jagged lines.
#define USE_LUMASHARPEN 0 //[0 or 1] LumaSharpen : Also sharpens the antialiased edges which makes them less smooth - I’m working on fixing that.
#define USE_BLOOM 0 //[0 or 1] Bloom : Makes bright lights bleed their light into their surroundings (relatively high performance cost)
#define USE_HDR 0 //[0 or 1] HDR : Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost)
#define USE_TECHNICOLOR 1 //[0 or 1] TECHNICOLOR : Attempts to mimic the look of an old movie using the Technicolor three-strip color process (Techicolor Process 4)
#define USE_DPX 1 //[0 or 1] Cineon DPX : Should make the image look like it’s been converted to DXP Cineon - basically it’s another movie-like look similar to technicolor.
#define USE_LIFTGAMMAGAIN 0 //[0 or 1] Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights (avoids clipping)
#define USE_TONEMAP 0 //[0 or 1] Tonemap : Adjust gamma, exposure, saturation, bleach and defog. (may cause clipping)
#define USE_VIBRANCE 1 //[0 or 1] Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
#define USE_CURVES 0 //[0 or 1] Curves : Contrast adjustments using S-curves.
#define USE_SEPIA 0 //[0 or 1] Sepia : Sepia tones the image.
#define USE_VIGNETTE 0 //[0 or 1] Vignette : Darkens the edges of the image to make it look more like it was shot with a camera lens. May cause banding artifacts.
#define USE_DITHER 1 //[0 or 1] Dither : Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts (mostly caused by Vignette)
#define USE_SPLITSCREEN 0 //[0 or 1] Splitscreen : Enables the before-and-after splitscreen comparison mode.What more can I say, WOW! Turn on SweetFX for a vibrant sunny day - turn off SweetFX for a cold day of war!
Thanks again!!!
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Has anyone got this working with Eyefinity 3 screens ? If so, I may give it another try. Love the screen shots!