RELEASE: HAF F-16 cockpits mod
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This mod was created and used quite some time now internally in 16th, no need to keep it private anymore since i saw interest on this by some members of the community. The package includes skins for 2 Hellenic Air Force viper versions: F-16 Block 52+ (Peace Xenia III of 337, 340 and 343 squadrons) and Block 52M (Peace Xenia IV of 335 sq).
Among “realistic” internal lighting (as current bms default pit allows), both panels and floodlight, it includes the correct HAF ASPIS RWR screen, black ACES II seat cushions as and a sq sticker on the seat headrest, inspired by some real examples. Improvements where also made on some text details and colors, right glareshield warning lights are red now (they where yellow on old Block 30), and caution panel lights are bright yellow. Floodlights are yellow (instructions by another member that found this included in the package), basic panels are white back-lighted, while the green are:
PX III NVG panels:
ICP
MFDs
Altimeter (digital on the rl bird)
ADI
HSI
Fuel Qty Sel panel
IFF/F-ACK panel on the left glareshield
TWP (not lighted on bms) / (specific ASPIS panel)
TWA (although specific ASPIS panel)
CMDS panel
HMCS panel
Radio panel
ECM panel (although new I-DIAS panel specific for ASPIS ECM)
AVTR panel (newer version)
External Lighting panel (although newer version than current in bms)
Avionics Power panel (although newer version than bms)
Oxygen Requlator panelPX IV NVG panels:
Same as above, plus:
Engine instrument gauges (OIL, NOZ POS, RPM, FTIT) (via addon lighting plate)
FUEL Gauge (via addon lighting plate)
AUDIO 2 panel
Also differences from PX III are some updated panels: new Radio, AVTR, Avionics Power, Oxy and e-HSI.Of course all these are eye-candy, and within 3D cockpit limitations of the default bms cockpit that represents an USAF Block 5x of the year 1997, for a full realistic implementation new pit layouts and panels would be needed, so for now it is only a compromise.
Some pictures:
PX III:
PX IV (on the 3rd photo note the wrong green-nvg pointers on some of the white gauges, cannot bypass this due to pit modelling/skinning):
Floodlights (2 brightness levels):
Warning lights:
ACES II headrest squadron patches (pics order: 335-337-340-343 sq) and black seat cushions:
ASPIS RWR screen:
Get the package here, simple logic, backup the original skins first as usual with any 3rd-party mod, then copy the common skins followed by the specific internal lighting versions you want to represent. Finally add the floodlights following the instructions and you are ready.
Feel free to add comments or q’s. Cockpit Arrangements will follow in near future too to have an accurate layout of all internal details.
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youhouuu, thanks a lot Raptor thanks to the 16th.
Spooky.
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PX IV (on the 3rd photo note the wrong green-nvg pointers on some of the white gauges, cannot bypass this due to pit modelling/skinning):
Well first thanx but aint those by default white? So it must be just a matter of finding the area where those needles take the coloring and leave it white as the rest of the panel.
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Regarding the nvg-lights what you see in this package is what it is in real. Anyway to answer you directly here they are, those 3 are been shared between engine and right-aux gauges:
Just to complete the knowledge regarding the internal lightings on the rest HAF Blocks, on both Block 30’s of Peace Xenia I and 50’s of Peace Xenia II the internal panels are white, with the same yellow floodlights. Only green-nvg panels are the ones of ASPIS ECM suite (TWP, TWA, CMDS, ECM I-DIAS).
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hey buddy thanks for the release
i’m having problem as i don’t know how to add skins is there any tutorial or some instructions somewhere thanks for any reply -
Does somebody knows the title of the song on the 16th Ark Angels website.
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Get the package here, simple logic, backup the original skins first as usual with any 3rd-party mod, then copy the common skins followed by the specific internal lighting versions you want to represent. Finally add the floodlights following the instructions and you are ready.
Feel free to add comments or q’s. Cockpit Arrangements will follow in near future too to have an accurate layout of all internal details.
Hi Raptor, I would like to ask something: How to add the “flood lights” to the cockpit of an aircraft?
I tried to add this in the F22 cockpit, but nothing appeared, and i could not find the error. I do not understand …
Can you please answer that for me please?
Best regards Metalhead -
You have to go in cockpit art night , that is how i did it, i first went in cockpit art but you need to select the night one.
hope it helps.
Spooky.
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Hi Raptor ,appreciate your effort with such great mod ,
but cld you please help to guide me for how to implement your file within my current original F4 BMS-u4 ?
forgive me that I still cannot realize the actual process after studied your post….
(it’s just copy/paste to replace the current original files or need to use a tool to apply it ??)many thanks.
Best Regards
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Hi my friend,
Yes simply copy the appropriate .dds skins from my package’s folders and paste them to x:\Falcon BMS 4.32\Data\Terrdata\objects\KoreaObj
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Does somebody knows the title of the song on the 16th Ark Angels website.
Well, actually our guy who created the page was so drunk the night he picked that song from YT that cannot even remember…
I’ll see if my iphone’s SoundHound can find anything!
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This post is deleted! -
Hi my friend,
Yes simply copy the appropriate .dds skins from my package’s folders and paste them to x:\Falcon BMS 4.32\Data\Terrdata\objects\KoreaObj
Roger that ,thanks a lot !!
Best Regards
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Hi I have installed the light mod and I woukd like the orange cockpit floodlight. I have copy like the istruction but I seen always green cockpit…Why?
follow my 3dcockpit data:// 3-d cockpit description
// N-pit
// Last change May 17 2007
// by Nanard// Boresight cross height
boresighty 0.75;// Shared render to texture target size. width height depth. depth needs to be 32 for texture alpha to work default is primary
rttTarget 600 600;// 3-d coords for Upper left. Upper Right and Lower Left // Rtt Top. Left. Right. Bottom. BlendMode. Alpha
// BlendModes are a = alpha blending. c = color blending. g = texture gouraud. t = texture. default = g
// example hud with 0.5 vertex alpha: hud 20.0 -2.0 0.0 20.0 2.0 0.0 20.0 -2.0 4.0 5 5 260 260 a 0.5;
// first number is toward you / away from you
// second number is left and right + number is right. - number is left
// third number is up / down - number is up. + number is down
// 0. 0 is in the middle of the screen (apprxomiately)hud 20063.0 -2750.0 -618.0 20063.0 2750.0 -618.0 20063.0 -2750.0 4902.0 0 0 280 280 c;
pfl 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 281 0 481 70 c;
ded 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 281 71 481 141 c;
rwr 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 482 0 600 118 c;
mfdleft 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 375 375 600 600 c;
mfdright 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 375 145 600 370 c;
hms 20.063 -4.000 -4.000 20.063 4.000 -4.000 20.063 -4.000 4.000 0 314 286 600 c;// font settings for displays
hudfont 4;
hudwarnfont 6;
mfdfont 7;
dedfont 10;
pflfont 10;
rwrfont 11;
hmsfont 13;// floodlightcolormod r g b where r g b are float between 0.0 to 1.0
floodlightcolormod 0.9 0.6 0.2// various colours
padlockbg ff7c4706; //padlock background
padlockliftline ff5ee75e; //padlock liftline. green
padlockvpside ff00ffff; //padlock viewport box 3 sides. yellow
padlockvptop ffffffff; //padlock viewport top. white
padlocktick ff0000ff; //padlock zero level tickmark. red
needlecolor0 ffdddddd; // primary needle color. gray
needlecolor1 ffdddddd; // secondary needle color. redish
dedcolor FF00FF9C; // DED color// the LOD models to use.
cockpitmodel 1;
cockpitmodel2 2;
cockpitmodel3 3;
cockpithudmodel 4;
cockpitcanopymodel 5;
cockpitrttcanopymodel 6;
cockpitwingsmodel 3111;
cockpitwingsdfmodel 3111;
cockpitmodel_empty 3118;
cockpitcanopymodel_empty 3119;viewlimit_pan_left 180.0;
viewlimit_pan_right 180.0;
viewlimit_pitch_down 70.0;//6DOF bounding box
movementlimit_left 0.431;
movementlimit_right 0.431;
movementlimit_up 0.119;
movementlimit_down 1.0;
movementlimit_fore 0.9;
movementlimit_aft 0.6;
6dof_ready 1;
rtt_canopy 1;
hudview_tint_color 50000000;//Guided snap views
//Center
guidedview 0 0.000000 0.000000 0.000000 -0.000000 1.791412 0.000002 59.999996 0 23 9000 29 18000 1 27000 26 ‘HUD - up once’
guidedview 1 0.000000 0.000000 0.000000 0.000000 -15.621903 0.000000 59.999996 0 0 9000 13 18000 2 27000 9 ‘straight forward’
guidedview 2 0.000000 0.000000 0.000000 0.000000 -36.536102 0.000000 41.999962 0 1 9000 17 27000 3 ‘MFDs - backup instruments’
guidedview 23 0.000000 0.000000 0.000000 -0.000000 28.439116 0.000002 59.999996 0 24 9000 36 18000 0 27000 32 ‘up twice’
guidedview 24 0.000000 0.000000 0.000000 -0.000000 58.439114 0.000001 59.999996 0 25 9000 43 18000 23 27000 40 ‘up three times’
guidedview 25 0.000000 0.000000 0.000000 0.000000 88.439110 -0.000000 59.999996 9000 49 18000 24 27000 46 ‘up four times’//Left
guidedview 3 0.009435 0.007902 0.004033 -13.958798 -40.815235 0.000000 59.999996 0 9 9000 2 27000 4 18000 6 ‘left aux console’
guidedview 4 0.000000 -0.003814 0.000000 -89.999992 -46.560875 0.000000 59.999996 0 10 9000 3 27000 5 18000 7 ‘left console’
guidedview 5 0.000000 -0.043100 0.000000 -134.999985 -46.560875 0.000000 59.999996 0 11 9000 4 18000 8 27000 12 ‘left console back’
guidedview 6 -0.000352 -0.015893 0.053548 -32.331612 -33.852448 0.000000 39.999999 0 3 27000 7 9000 2 ‘left aux console zoom’
guidedview 7 0.000000 0.000000 0.000000 -74.999962 -59.874996 0.000000 34.999983 0 4 27000 8 9000 6 ‘left console zoom’
guidedview 8 0.000000 -0.038135 0.000000 -126.499939 -59.874996 0.000000 34.999983 0 5 9000 7 27000 5 ‘left console back zoom’guidedview 9 0.000000 0.000000 0.000000 -44.999996 -18.560879 0.000000 59.999996 0 26 9000 1 18000 3 27000 10 ‘left forward’
guidedview 10 0.000000 -0.003814 0.000000 -89.999992 -22.560879 0.000000 59.999996 0 27 9000 9 18000 4 27000 11 ‘left’
guidedview 11 0.000000 -0.043100 0.000000 -132.999985 -6.560881 0.000000 59.999996 0 28 9000 10 18000 5 27000 12 ‘left back’
guidedview 12 0.000000 -0.043100 0.000000 -179.999985 3.439118 0.000000 59.999996 0 35 9000 11 18000 11 ‘left straight back’guidedview 26 0.000000 0.000000 0.000000 -44.999996 -0.160882 0.000000 59.999996 0 32 9000 0 18000 9 27000 27 ‘left forward up once’
guidedview 27 0.000000 -0.003814 0.000000 -89.999992 -0.160882 0.000000 59.999996 0 33 9000 26 18000 10 27000 28 ‘left up once’
guidedview 28 0.000000 -0.043100 0.000000 -132.999985 7.439117 0.000000 59.999996 0 34 9000 27 18000 11 27000 12 ‘left back up once’guidedview 32 0.000000 0.000000 0.000000 -44.999996 28.439116 0.000000 59.999996 0 40 9000 23 18000 26 27000 33 ‘left forward up twice’
guidedview 33 0.000000 -0.003814 0.000000 -89.999992 28.439116 0.000000 59.999996 0 41 9000 32 18000 27 27000 34 ‘left up twice’
guidedview 34 0.000000 -0.043100 0.000000 -134.999985 28.439116 0.000000 59.999996 0 42 9000 33 18000 28 27000 35 ‘left back up twice’
guidedview 35 0.000000 -0.043100 0.000000 -158.699982 28.439116 0.000000 59.999996 0 42 9000 34 18000 12 27000 12 ‘left straight back up twice’guidedview 40 0.000000 0.000000 0.000000 -44.999996 58.439114 0.000000 59.999996 0 46 9000 24 18000 32 27000 41 ‘left forward up three times’
guidedview 41 0.000000 -0.003814 0.000000 -89.999992 58.439114 0.000000 59.999996 0 47 9000 40 18000 33 27000 42 ‘left up three times’
guidedview 42 0.000000 -0.043100 0.000000 -134.999985 58.439114 0.000000 59.999996 0 48 9000 41 18000 34 27000 34 ‘left back up three times’guidedview 46 0.000000 0.000000 0.000000 -44.999996 88.439110 -0.000002 59.999996 0 25 9000 25 18000 40 27000 47 ‘left forward up four times’
guidedview 47 0.000000 -0.003814 0.000000 -89.999992 88.439110 -0.000001 59.999996 0 46 9000 46 18000 41 27000 48 ‘left up four times’
guidedview 48 0.000000 -0.043100 0.000000 -134.999985 88.439110 0.000001 59.999996 0 47 9000 47 18000 42 27000 42 ‘left back up four times’//Right
guidedview 17 0.000000 0.000000 0.000000 12.999998 -41.560875 -0.000000 59.999996 0 13 9000 18 18000 20 27000 2 ‘right aux console’
guidedview 18 0.026596 -0.000047 0.013553 86.759377 -49.999996 0.000000 59.999996 0 14 9000 19 18000 21 27000 17 ‘right console’
guidedview 19 0.000000 0.043100 0.000000 134.999985 -46.560875 -0.000000 59.999996 0 15 9000 16 18000 22 27000 18 ‘right console back’
guidedview 20 0.065339 0.022967 0.004263 39.404839 -52.400936 0.000000 34.999983 0 17 9000 21 27000 2 ‘right aux console zoom’
guidedview 21 0.026925 0.001802 0.029444 72.255814 -52.580479 0.000000 34.999983 0 18 9000 22 27000 20 ‘right console zoom’
guidedview 22 0.000000 0.038135 0.000000 126.499939 -59.874996 0.000000 34.999983 0 19 9000 19 27000 21 ‘right console back zoom’guidedview 13 0.000000 0.000000 0.000000 44.999996 -18.560879 0.000000 59.999996 0 29 9000 14 18000 17 27000 1 ‘right forward’
guidedview 14 0.000000 0.003814 0.000000 89.999992 -22.560879 0.000000 59.999996 0 30 9000 15 18000 18 27000 13 ‘right’
guidedview 15 0.000000 0.043100 0.000000 132.999985 -6.560881 0.000000 59.999996 0 31 9000 16 18000 19 27000 14 ‘right back’
guidedview 16 0.000000 0.043100 0.000000 179.999985 3.439118 0.000000 59.999996 0 39 18000 15 27000 15 ‘right straight back’guidedview 29 0.000000 0.000000 0.000000 44.999996 -0.160882 0.000000 59.999996 0 36 9000 30 18000 13 27000 0 ‘right forward up once’
guidedview 30 0.000000 0.003814 0.000000 89.999992 -0.160882 0.000000 59.999996 0 37 9000 31 18000 14 27000 29 ‘right up once’
guidedview 31 0.000000 0.043100 0.000000 132.999985 7.439117 0.000000 59.999996 0 38 9000 16 18000 15 27000 30 ‘right back up once’guidedview 36 0.000000 0.000000 0.000000 44.999996 28.439116 0.000000 59.999996 0 43 9000 37 18000 29 27000 23 ‘right forward up twice’
guidedview 37 0.000000 0.003814 0.000000 89.999992 28.439116 0.000000 59.999996 0 44 9000 38 18000 30 27000 36 ‘right up twice’
guidedview 38 0.000000 0.043100 0.000000 134.999985 28.439116 0.000000 59.999996 0 45 9000 39 18000 31 27000 37 ‘right back up twice’
guidedview 39 0.000000 0.043100 0.000000 158.699982 28.439116 0.000000 59.999996 0 45 9000 16 18000 16 27000 38 ‘rigth straight back up twice’guidedview 43 0.000000 0.000000 0.000000 44.999996 58.439114 0.000000 59.999996 0 49 9000 44 18000 36 27000 24 ‘right forward up three times’
guidedview 44 0.000000 0.003814 0.000000 89.999992 58.439114 0.000000 59.999996 0 50 9000 45 18000 37 27000 43 ‘right up three times’
guidedview 45 0.000000 0.043100 0.000000 134.999985 58.439114 0.000000 59.999996 0 51 9000 38 18000 38 27000 44 ‘right back up three times’guidedview 49 0.000000 0.000000 0.000000 44.999996 88.439110 -0.000002 59.999996 0 25 9000 50 18000 43 27000 25 ‘right forward up four times’
guidedview 50 0.000000 0.003814 0.000000 89.999992 88.439110 -0.000000 59.999996 0 49 9000 51 18000 44 27000 49 ‘right up four times’
guidedview 51 0.000000 0.043100 0.000000 134.999985 88.439110 -0.000000 59.999996 0 50 9000 45 18000 45 27000 50 ‘right back up four times’ -
change day pit too.
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thank raptor for yuor fast reply but where is day cockpit ? I have found this : 16_cockpit it is very long where is the line to modify ?
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go in your BMS folder –> Data --> ART —> ckptart —> choose the f-16blk52+ with or without cft’s (that’s up to you). And do the same as you did in ckptart night.
so if you choose the block 52+ with cft’s then you need to go in ckptart and ckpt art night.
Hope it helps
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Thank I have done I have modify the file into :
C:\Falcon BMS 4.32\Data\Art\ckptart and into:
C:\Falcon BMS 4.32\Data\Art\ckptartnnow it work fine thank to all
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you are welcome
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Do you know what colour PXI and PXII have as a floodlight ? is it the same as for the PXIII and PXIV ?
If yes i just need to keep the standard BMS green for backlights and change the floodlights, if no …. could you write the line for me that i need to paste so to have the proper flood light ? please
Spooky