Custom Modded Folder 4.32
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Yeh I would suggest the f-22 in your folder as well. However the one click installer has the most up to date 22 pit but installing that means replacing your entire objects folder with his…… Then you have to re install the rest of your mods onto it to include the full package
Yeah, That’s not going to happen. I’m trying to keep the objects folder as pain free as possible. There are some really nice mods out there, however I’m staying away from mods that are not 100% workable within a standard BMS install. The F-22 mod although great, still has many issues that need to be worked out. I will have some good addition’s however (cof…cof…B52’s…coff…coff…) in the next folder release. I’m just getting it all together, to provide a seamless upgrade to the base install.
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I have had all this stuff installed at one point. My squad can vouch for me how many times I have porked my install. So I appreciate the work you have done in offering up you objects folder. I break my game at least 3x a month and its nice to just be able to come here and download all the work, saves me about 3 hours. Thanks again
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I never realized how harmful those trees are to the FPS. I want the skins you have for the weapons and other plans and what not just not those trees its like having a TGP on at all times. lol
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Understood ScRaPed. That is going to take a little more time. I’m working on it however. I will be releasing something of this nature shortly. Once the final version of the folder with the trees is uploaded I will release one without that mod in addition to some other requests.
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Okay, new folder is now available!! See the first post for new changes and download!!
Will begin working on another folder shortly (one without the tress mod as requested. Also compatibly with lower end machines).
Download
Backup,
Install/Replace,
Enjoy the flight!! -
Gave it a try… I see parts of what looks like a Sovremenny class frigate right above my canopy, and in 3d pit only, all clear from the ext views… Oh, and all my switches are gone, although clicking on their position actually does stuff…
But now I see the Tornado skins! Yeah, only the low-vis one…:rolleyes: Oh, oh, and the G and H model Buffs are completely green (i.e. no skin on the model)… I screwed up big time didn’t I?
Guess I’ll be falling back to my original backup, at least for the moment… or until I find out what went bonkers XD -
also tac ref screen for fighters is almost empty.
when i choose block 50 in dogfight, i have rOKAF skin and they dont have any block50s.
you have to work on your objects folder pal,QT
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Gave it a try… I see parts of what looks like a Sovremenny class frigate right above my canopy, and in 3d pit only, all clear from the ext views… Oh, and all my switches are gone, although clicking on their position actually does stuff…
But now I see the Tornado skins! Yeah, only the low-vis one…:rolleyes: Oh, oh, and the G and H model Buffs are completely green (i.e. no skin on the model)… I screwed up big time didn’t I?
Guess I’ll be falling back to my original backup, at least for the moment… or until I find out what went bonkers XDI Had that same issue plz fix this as I enjoy this and I appercate all your hard work thanks
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Same here big ship above canopy……
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Geez… I’ve seen this before…Let me look into this
Deleted the download post will re-post tomorrow with the fixes
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You’re a saint Rthor, thank you for this awesome project!
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I have a little issue with the HUD projection mod.
E.g. at ramp start I can read only the half of “no radar” on the top of green circle (vertical).
I am having FOV = 60 and using TrackIR4. Recenter doesn’t change the issue. Only way is to sit direct in front of my monitor (10 cm) to see the whole sentence.Over all:
Trees
New skins <my first=“” new=“” skins!=“”>Cooler sound
Cool lights
Rthorflech, thank you very much!Greetings
Earlybite</my> -
Geez… I’ve seen this before…Let me look into this
Deleted the download post will re-post tomorrow with the fixes
This is a shot in the dark but I had this problem once. Sovremeny and FFG-7 Perry have the same Parent #. LOD view shows Sov
in both locations, FFG and Sov. I created a new parent # for FFG and I think that solved the problem. You’ll have to go through the whole procedure to change FFG adding LOD’s and textures. Hope I’m right but I can’t guarantee it. -
This is a shot in the dark but I had this problem once. Sovremeny and FFG-7 Perry have the same Parent #. LOD view shows Sov
in both locations, FFG and Sov. I created a new parent # for FFG and I think that solved the problem. You’ll have to go through the whole procedure to change FFG adding LOD’s and textures. Hope I’m right but I can’t guarantee it.Yes this issue occurred after installing the FFG7 Model. At the moment, I am revamping the whole project. I will not include the FFG7 in the next release till I work that issue out. I will be re-releasing an objects folder that will be good to use on ALL machines. I have had a lot of requests for the folder to NOT include the trees mod, so there will be two options. I’m making changes now to make the folder “lighter” (for lack of a better word). I will re-release after some more testing. Should be ready in 2 to 3 hours (falcon time!!).
I have a little issue with the HUD projection mod.
E.g. at ramp start I can read only the half of “no radar” on the top of green circle (vertical).
I am having FOV = 60 and using TrackIR4. Recenter doesn’t change the issue. Only way is to sit direct in front of my monitor (10 cm) to see the whole sentence.Understood. Actually this is the point of this mod. In the real F-16 you cannot see information on the HUD outside of the projection screen area. Information does not display over the entire HUD glass. I have the same issue here (It’s kinda of fun for me anyways!). I have to move around to see all my information, then again so does the pilot in RL. See here:
F-18
F-16
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Understood. Actually this is the point of this mod. In the real F-16 you cannot see information on the HUD outside of the projection screen area. Information does not display over the entire HUD glass. I have the same issue here (It’s kinda of fun for me anyways!). I have to move around to see all my information, then again so does the pilot in RL.
I know this, no problem.
But <g>I am _never be able to to see the complete sentence “No radar”, or I sit in a distance of 10 cm to the monitor. Also the ARM-circle: It is not possible to become the whole and full circle in the HUD.
Normally I have FOV = 60 but yesterday I even tried 65…but no change.
Today I will have another try with changes in TrackIR, because Y-achse is normally disabled (personally) and I will give it try with Y-achse enabled.It is no “big thing”, but it would be cool if everything works fine.
Still one thing BTW: It is *so great with those mods (I like it very much). After the very first “WOW”-feeling by the first flights with BMS, it came again!
Yesterday I had a 3 hour flight and it was <do one=“” know?=“”>“so la la” but as I landed with 2 two remaining AI-wingman…there were two trucks and personnal. Cool!Also the sound is IMO amazing. Now I can really *hear if I change the thrust…even a _very little.
Thanks!And thanks for your answer, with greetings
Earlybite</do></g> -
Okay. I will play with the FOV settings to see if I there might be some settings to help you with this. If not I will get you a fix to uninstall the HUD mod.
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Update:
Making some changes and testing. I need to change some F-16 skins for accuracy. USAF has made some paint changes on a lot of their blk 30/32’s and 40/42’s they don’t look so worn and dirty now. In addition recent photos show that they have removed the running horse behind the canopy on the OSAN jets: Might have to use more Jan Has skins as his skins reflects this accurately. I will keep the Horus skins on the block 50’s because it gives them the Have Glass look that block 50’s are known for.
Coordination with the standard Korean Camps, i.e. When you select a squadron in a standard camp the correct skin appears automatically.
Removing any models that are related to the errors that you guys are experiencing.
Making the folder “lighter” for lower end machines. For lower end machines I will not include certain models that are not really visible close-up to see any difference, after all it’s all about the experience in the pit!!Testing:
Ensuring that all models will appear in 3D accurately and will not cause any issues.
Checking FPS hits, so that lower end machines have a version for download and can enjoy the enhancements to their flights as well.It’s a lot of work, but will be ready shortly.
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I might have said this a lot in previous posts, but I’ll repeat myself: You Sir are a BEAST!
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Okay. I will play with the FOV settings to see if I there might be some settings to help you with this. If not I will get you a fix to uninstall the HUD mod.
I downloaded 3993.dds and 8005.dds and copied them into the object-folder and and as far as could recognized…all is well.
Greetings
Earlybite -
Awesome