Marker Rockets LAU-68/131 /WP
-
-
If not BMS ready how was made the screenshot with BMS4? Shuld I post my tweak? I had problems with pylons to rocked pod…
-
If not BMS ready how was made the screenshot with BMS4? Shuld I post my tweak? I had problems with pylons to rocked pod…
Don’t know…its written on the Janhas site…If its ok then yes please post the tweak. I d like to use it.
-
If not BMS ready how was made the screenshot with BMS4? Shuld I post my tweak? I had problems with pylons to rocked pod…
The installer isn’t for BMS. But the models are fine if you manually install them.
-
http://launchvipers.com/LaunchVipers_OF_ALW.html
not yet bms_ready
The link is dead.
he installer isn’t for BMS. But the models are fine if you manually install them.
I would try if the link was alive.
-
I’ll upload the individual models for you in one package - but can you explain in more detail how I can change the LAU-3/a for example to fire single rockets? Take a screenshot of what I need to change in F4Browse or something? I checked that other thread and didn’t see specifics on what needs to be changed in the DB. I can figure out how to change the effects to smoke from the training bombs.
I don’t use the 80s theater so need to know how to make the change to our theater.
Thanks
-
I dropped the idea for my mod because I was not able to solve quickly that LAU rocket pods be under pylons. JanHas somehow was able to do it. I will check the issue but likely only at weekend.
-
I dropped the idea for my mod because I was not able to solve quickly that LAU rocket pods be under pylons. JanHas somehow was able to do it. I will check the issue but likely only at weekend.
So you’re not going to explain what we need to change in the DB to fire one at a time? The F-16 rockets are already setup to be under the pylons. You just need to swap out the model since the default LAU-3/a has that untextured model. It’s quick and easy… I just didn’t follow which Su rocket database info I needed to copy.
-
I will do but I also try to experiment how can be put the pod under the pylon but I will have time only at weekend.
-
Demo, you can check the Korea 80s MOD relased yesterday i think its already putted into the DB.
-
-
Thanks your quick reply molni.
-
Edit: bump, figured it … took the BDU-33 D/B warhead.
How is linked the warhead effect to a specific weapon? I’m asking because was able to set the rack as I wish and single launch works. If I get this information I can post the tweak. The launch effect is not 100% perfect, in some situation there is a very small drop effect of rockets.
I have to say even it works the single launch I do not understand how it works. There are two S-24s in the DB, S-24 and S-24 RKT. You have to use as weapon the S-24 but in game if you use labels you can see that S-24 RKT is used afther the launch, and exe use S-24 RKT modeling values (damage, blast radius, etc.) are used instead S-24. It seems to me one weapon somehow uses two DB entries. So the process is doable but I have no idea how can be applied to to model than one unguided rocket. The two existing DB make possible to simulate only one type of rocket.
-
I’ll upload the individual models for you in one package - but can you explain in more detail how I can change the LAU-3/a for example to fire single rockets? Take a screenshot of what I need to change in F4Browse or something? I checked that other thread and didn’t see specifics on what needs to be changed in the DB. I can figure out how to change the effects to smoke from the training bombs.
I don’t use the 80s theater so need to know how to make the change to our theater.
Thanks
Link for package?
-
yeap me too please… link for package and info to launch one
-
yeap me too please… link for package and info to launch one
Even if we get the package of JanHas, the launch mehthod has to be checked because in JanHas stuff each rocket is individually positioned on rack, at least for pod which has 4 tubes. After my modifications rockets simply come out from the pod.
-
LAU 10/61/68 are already in database. How can i use them in the game? They are not available in the loadout screen…
-
bump, figured it … took the BDU-33 D/B warhead.
I’m still waiting. Strange that so many people ask to make the WP single launched rocket, but I still did not get the info for the final step.
-
I remember i canceled the BDU-33 idea aswell back in days… for some reason it was not fullfilling what i was looking for.
I think I-Hawk might know how to get the waypoint-missiles working, but im not sure if that also didnt require code-changes aswell - afair.That you achieved sinlge launch modes is already good news btw. Can you make them smoke on ground too? At best different versions with different colors?
-
Before I explain how can be made the single launched unguided rocket I have a statement. I’m not familiar with US unguided rockect, I mean the used pods and rocket combinations. If devs. understand what I explain they can model any unguided rocket if they clone the existing S-24 and S-24 rocket entries and of course creating new dat files and altering the mistype.lst also required as well as more rack edit in bmsrack.dat.
Here is the result.