Bullseye help
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Additional matching information can be taking in maneuvering or splash information. Even one merge can give you approximate position, if you can time it to one single incident.
It is why BE must change frequently and code words (not talking about brevity which are not code words) should be used … and base numbers as well.
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Here (Attachment) how to use HSI for a Fix-Fix methode with BE calls…
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You can also use your radar or HSD cursor because as you move this cursor around the MFD, you will see the Bullseye readouts displayed for the position of that cursor. So, when you get a bullseye call, just move your cursor around and try to put it on that called out position. If you cannot then the position is probably not in your immediate vicinity. You can change the range of the display if you need to. However, if you do find the coordinates and they are close enough you can maneuver accordingly.
Raven
Just found out, that when I use the HSD cursor to locate the bullseye call, I can press TMS up and a waypoint is created
Very easy method, and a quick one too.
If the bullseye call is outside the HSD range I don’t bother. Too far away to engage anyway. -
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If the bullseye call is outside the HSD range I don’t bother. Too far away to engage anyway.Thou be careful with your HSD range setting, if it’s set to 5NM, then you should care about it…
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Just found out, that when I use the HSD cursor to locate the bullseye call, I can press TMS up and a waypoint is created
Very easy method, and a quick one too.
If the bullseye call is outside the HSD range I don’t bother. Too far away to engage anyway.what mode is this in? this is new to me…
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No special mode, just one of MFDs in HSD and as SOI (AFAIK).
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:rofl::rofl::rofl:@flyway:
Thou be careful with your HSD range setting, if it’s set to 5NM, then you should care about it…
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No special mode, just one of MFDs in HSD and as SOI (AFAIK).
does not work for me. you can create a waypoint with the ICP mode for it, but not on the HSD.
you can TMS up on an existing STPT with the cursor when the HSD is SOI to change the current STPT to the selected one. thats the closest I know of with the TMS up on the HSD.
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does not work for me. you can create a waypoint with the ICP mode for it, but not on the HSD.
you can TMS up on an existing STPT with the cursor when the HSD is SOI to change the current STPT to the selected one. thats the closest I know of with the TMS up on the HSD.
Ok. Maybe I just got lucky and hit a PPT. I’ll look into it.
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You are making things harder than it should. You have already everything (Your bull’s posit on HUD, MFD, plus Bull’s symbol and bearing + distance on the MFD’s left down corner (activate bulls mode via ICP)
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trainer: http://www.185th.co.uk/squad_info/training/BullseyeTraining.zip
THIS IS FUN aCTAULLY REALLY AWESOME STUFF
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Those trainer are good but what you have to learn is the 1:60 rules. Basically, at 60 nm 1 degree of arc is like to travel 1 Nm. Beliving or not it is like that. So if you have a contact that is at 30 Nm from bullseye 1 degree of arc is like to travel 0.5 nm. Keeping that in mind if you are at the same distance it will be easy to understand how many miles to travel if you are not at the same distance you must make an estimation.
Look at http://www.maclittle.es/2008/08/09/situational-awareness/ . Use the translator, there is a good explanation inside.
After, to understand it perfectly you should study a bit of IFR, TACAN, VOR navigation. The main concept after the 1:60 rules is to use the point to point navigation to place your nose into the right heading to illuminate the target into your radar if you want to engage and if it is at a certain aspect and distance from you that is dangerous.
You may read the Bullseye_helper doc. I found it around here, it was taken from an url of a guy who explained the bullseye for Flanker virtual pilot. If you read it, the explanation it is giving , it is basically a point to point navigation explanation.
Flyaway did, too long time before me:):
Here (Attachment) how to use HSI for a Fix-Fix methode with BE calls…
Pages17-21_KF4-Checklist-FLIGHT Data.pdfNow that you know what to read, study and practice…
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Those trainer are good but what you have to learn is the 1:60 rules. Basically, at 60 nm 1 degree of arc is like to travel 1 Nm. Beliving or not it is like that. So if you have a contact that is at 30 Nm from bullseye 1 degree of arc is like to travel 0.5 nm. Keeping that in mind if you are at the same distance it will be easy to understand how many miles to travel if you are not at the same distance you must make an estimation.
Look at http://www.maclittle.es/2008/08/09/situational-awareness/ . Use the translator, there is a good explanation inside.
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Link above not working (at least for me).
About 60:1 rules, check here;
http://www.google.pt/url?sa=t&rct=j&q=&esrc=s&source=web&cd=7&ved=0CGkQFjAG&url=http%3A%2F%2Fwww.airforcedriver.com%2F47OG%2F86FTS%2Fnew%2520web%2FDOWweb%2FTRAINING%2520AIDS%2F60%2520to%25201%2520Rules.doc&ei=KVU7UvTGMpGh7Aa1toC4Bg&usg=AFQjCNEBgmXC5UejB56jRhNqJI1_DHI4aA&sig2=WH3npp3uWtGBOKyzR6bc0A&bvm=bv.52288139,d.ZGU&cad=rja
or here;
http://www.google.pt/url?sa=t&rct=j&q=&esrc=s&source=web&cd=3&cad=rja&ved=0CEEQFjAC&url=http%3A%2F%2Fwww.cnatra.navy.mil%2Febrief%2Fdocuments%2F01_Training_Air_Wing_One%2Freferences%2FCOLUMN%25204%2FINST%2520REFERENCES%2F60-1%2520rules%2520Jan%252007.pdf&ei=KVU7UvTGMpGh7Aa1toC4Bg&usg=AFQjCNFgEudFBxtZKpkj_gWJgqGuEpY5Ng&sig2=RGhCGW3aeMdM9VJuM24opg&bvm=bv.52288139,d.ZGU -
Good … but no need of pen (Time consuming) … just build a mental picture. Use HSI compass to imagine posits. (like in post #3) … you will save precious time. This is how pilots does IRL.
What if you’re thick as a plank like me.
I tried the Bullseye trainer and my mind resembled egg noodles.
Didn’t understand it all.
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well, can you visualise clock positions? If you know where your 12, 6, 3 and 9 points are on a clock code, then figuring bullseye positions is just a small step up from that in complexity.
instead of a clock which is fixed relative to your planes nose, instead visualise a fixed plane (flat surface) like a map, with bullseye at the center of it. your position relative to bullseye is given as a bearing and a distance - so you visualise a line from bullseye on that bearing, as long as the distance given - one end of this line is the bullseye, the other end is your position.
Now, repeat this step for any other position relative to bullseye. If you know where bullseye is on your mental map, and you know where you are on this map, and you know where the other position is relative to bullseye, you have 2 lines - one joining you to bullseye, the other joining bullseye to the other location. If you imagine a line connecting the ends of the two lines, you have a rough direction to head and a rough range to head. If you are a computer you can subtract one of those vectors from the other to get an exact direction and range : D Given that you are not a computer, you’ll have to make do with a rough estimate.
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Brain is going at around two cylinders.
Just can’t concentrate enough to understand.
My mind is like a spin dryer on the fast setting.
The Bulls Eye trainer shouts out numbers in fast progression and I forget the first number before the second is read out.
You need extraordinary patience and no anxiety to learn BMS.
Two things I don’t have.
Is there a Bulls eye trainer for dumb arses?:wfish:
Maybe if I had a few beers my mind could focus on these tutorials?
I can’t sit there and read stuff .I start getting the shakes and I can’t focus.
A few Coopers Green in the fridge! :drink:
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well, can you visualise clock positions? If you know where your 12, 6, 3 and 9 points are on a clock code, then figuring bullseye positions is just a small step up from that in complexity.
instead of a clock which is fixed relative to your planes nose, instead visualise a fixed plane (flat surface) like a map, with bullseye at the center of it. your position relative to bullseye is given as a bearing and a distance - so you visualise a line from bullseye on that bearing, as long as the distance given - one end of this line is the bullseye, the other end is your position.
Now, repeat this step for any other position relative to bullseye. If you know where bullseye is on your mental map, and you know where you are on this map, and you know where the other position is relative to bullseye, you have 2 lines - one joining you to bullseye, the other joining bullseye to the other location. If you imagine a line connecting the ends of the two lines, you have a rough direction to head and a rough range to head. If you are a computer you can subtract one of those vectors from the other to get an exact direction and range : D Given that you are not a computer, you’ll have to make do with a rough estimate.
Thanks for the help mate but I’m not good with this stuff.
I think I need to get on the exercise and make my mind more positive than it is even though I’m not fat at all lol.
The Bulls Eye Trainer is even more confusing.
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Can someone explain the Bullseye Trainer for me?
The symbols and how to get an answer from what is said out?
Lost at sea.
Navigation I struggle with .
I get lost driving so God help me with this.It’s something I’ve wanted to understand since I bought the F4 ring binder in the late 90s lol.
I WANT TO UNDERSTAND THIS STUFF!
But my bloody mind will not let me.
I am so jealous of you brainiacs.
I didn’t choose this though.
You get what you are given sobs.
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Give up Bullseye trainer. It is not good for beginner.
1st phase:
Just draw a Bullseye on a cheat of paper, write some bull’s coordinate (randomly like 320/80Nm … 050/50Nm …) and place those dots relative to the center.
^ this one is a bad example (not handy) because had only 8 branches. Prefer a bulls with 10 branches (every 30° => N - 030° - 060° - E - 120° - 150° - S - 210° - 240° - W - 300° - 330°) much much more practical.
Do thins until you are comfortable with dot placement.
2nd phase:
… later … when you will be ready …