Online Squadron Collection v2 is out
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Monster I get a Runtime error 339
Component ‘CrcCtrl.ocx’ or one of its depentencies not correctly registered: a file is missing or invalid. -
I get the famous error #9 trying to get objectives data from falcon… any solucion. I’m 2.0.2 and falcon bms update 6 and trying to get the info from a recent save of a recent created campaign
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@mppzgz: Not all tac and cam files contain data. Saves of a campaign probably don’t contain objectives, only cam files. You shouldn’t get an error 9 anyway but a message saying that there are no objectives, so it’s a bug. I’ll look it up as soon as possible (I’m on vacation right now so … ).\
@Arty: Try downloading the ocx file from http://sakgiok.gr/Downloads/CrcCtrl.zip
Just copy it in program’s folder or system32. It should work. -
@mppzgz: Not all tac and cam files contain data. Saves of a campaign probably don’t contain objectives, only cam files. You shouldn’t get an error 9 anyway but a message saying that there are no objectives, so it’s a bug. I’ll look it up as soon as possible (I’m on vacation right now so … ).\
@Arty: Try downloading the ocx file from http://sakgiok.gr/Downloads/CrcCtrl.zip
Just copy it in program’s folder or system32. It should work.Enjoy your vacation.
I expected to get the owner info from objectives like air bases at that moment in the campaign.
Maybe there is other way
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New version released with the bug that I noticed solved.
5 days only. THANK YOU!
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hello Monster;
I read that you brought http://sakgiok.gr/news version from 2.0.2 to 2.0.3 OSC fixing some bugs and adding some features. can you make me a list of updates?
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Here u r
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Online Squadron CollectionChangelog
v2.0.3
*F4AWACS: Fixed a bug with speed vectors.
*F4AWACS: Fixed a bug with importing objectives show up in different folder.
*F4AWACS: Fixed a bug importing objectives from cam files (and cam saves as well).
*F4AWACS: Added an option to export objective graphics.
*F4AWACS: Added an option to color importing objectives according to Team.Also it’s there at the link u posted: http://docs.sakgiok.gr/manuals:osc:changelog
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Thanks Arty, for the quick and exhaustive response.
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Hello, First off thank for the mod! However I cannot get it to work atm. can you please walk me through it step by step on how to set everything up? That would be much appreciated! Look forward to a response
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Although, more details about what exactly isn’t working would be nice, I assume all program are starting without a problem and you have issues with the connection of the programs.
I’d suggest you read the manual (here) and see the two scenarios as well (Player vs AI and Player vs Player).
If you still have issues, please try to describe what you’re doing and it doesn’t work.
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- Refer to http://docs.sakgiok.gr/manuals:osc:reference:f4awacs:options#options_2 and http://docs.sakgiok.gr/manuals:osc:reference:f4awacs:clients on AI ID. Whatever is on Falcon memory will be transfered to F4AWACS.
I’m also only seeing flight names or “Bandits” for the AI. Is it possible to show the aircraft type, number, heading, airspeed, etc? The links above are dead.
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Here u r Echo7:
http://docs.sakgiok.gr/manuals:osc:reference:f4awacs:clients
http://docs.sakgiok.gr/manuals:osc:reference:f4awacs:options#options_2
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Thanks Arty, but I still can’t find an option to show all the flight data (most importantly aircraft type and number) - is there a way to do so?
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Displaying aircraft type and number is currently not implemented.
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Thanks Monster. Are you planning to implement more info about the flights or is there a technical barrier that prevents this?
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I don’t see any obvious technical difficulties to implement this, since type and number are already there on the tactical map in BMS. My only hesitation is regarding realism, but this feature might compensate the AI limitations in F4AWACS.
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Monster may I make some suggestions - requests for validator? from our discussion here: https://www.benchmarksims.org/forum/showthread.php?17640-M61-A1-Cannon-System/page13
Another easy cool way would be to ask Monster to adjust his Validator tool and do this. Example: validator run and create a file with hash or whatever is better of those crucial files - settings and then crosscheck them with what u have on the server side. Also do this every x secs or minutes as u set it. Meaning upon request validator clients recreate the unique file and check. Finally have a popup on a specific ip u declare to inform if something ain’t as it should.
Even this is hackable but it’s a thought. To make it bulletproof from the validator server side could be used a unique password that will send to clients and have to be included in the files the validator clients will send back for check. That way the user can’t create a file to fool the server check.
Am I wrong? or something has a hole in the above?
I believe Monster will give it a try if we ask him.
Any thoughts anyone?
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Ability to see IFF transmitted codes per plane…
But wait, we don’t have IFF yet in bms…
//Move on…