Custom modded folder for Aegean Theater
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@APOLLO:
Campaign CTD in DAY 1 around 09 30… Repeated test have the same result…
Any way to overcome this problem??
Happened the same to me. It’s a pity.
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Happened the same to me. It’s a pity.
I also confirm the problem…. i didnt fly all the missions but i tried to test by just accelerating time and wait (maybe thats why i got ctd earlier (around 08:00) but it ctd at day 1… any suggestions? It is a pity cause the theater it self is very good!
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Also problems occur with mission assigments since almost 98% are SEAD strike for all squadrons…
Also Mirage 2000 squadrons in Tanagra do not generate missions and remain inactive…
Seems that this version has many issues in campaign mode…
In have added with TacEdit realistic order of battle with more Squadrons of F-16 Block30/50/52+ and F-4E but these are also tasked with SEAD (even if their primary role is AA) and always end up with CTD in Day 1 around 09 30…
I m afraid that the problematic nature of Falcon campaign editor is also haunting BMS…
Anyone with special knowledge in campaign editing would be most welcome to give a hand…
Aegean remains the only Theater with no working campaign… That sucks…
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Try to get in contact with “RAM22” (banned). He da man for this.
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I just opened the Campaign save with Tacedit and i get a warning for a duplicate Objective ID can be this the problem from the ctd? I will try to fix it and test again i will post the news soon!
Not very good at it so no luck there….
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I can confirm also the crashing of the campaign. When I fly strait for couple of hours, without using to much time acceleraiton I menage to keep the campaign running after 10:00 AM for a short period. But when time is accelerated it even crashes earlier.
Interesting fact is that when I fly with a squad mate and he hosts the campaign didn’t crash… so at first I thought that the problem was only in my TV. But now with all that reports I see its common.
Manos1981, please share if you have any progress. One thing that may couse the crash is that the campaign generates too many flight packages. @ 9:00AM there are dosens of preplaned flights for like 4:00PM and even later. But that’s just my guess… -
And to add one last thing:
Everybody with knowladge in campaign building is welcome to help fixing this issue, so finaly there’s a good campaign for this nice theater.
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I can confirm also the crashing of the campaign. When I fly strait for couple of hours, without using to much time acceleraiton I menage to keep the campaign running after 10:00 AM for a short period. But when time is accelerated it even crashes earlier.
Interesting fact is that when I fly with a squad mate and he hosts the campaign didn’t crash… so at first I thought that the problem was only in my TV. But now with all that reports I see its common.
Manos1981, please share if you have any progress. One thing that may couse the crash is that the campaign generates too many flight packages. @ 9:00AM there are dosens of preplaned flights for like 4:00PM and even later. But that’s just my guess…Nope no luck here! I’m not very good at campaign creation… Some of the elders in campaigning here might help you…
Also tried it in the original Aegean theater (i just copied the save0.* files in the campaign folder)it runs ok until 08:00… i managed to finish a BARCAP mission and then it crashed… so probably the problem is in the campign files for sure and not the theater… -
Cobra00 i’ve run the original campaign that came with Aegean 1.1 for several hours (it starts 03:00 1st day) till 14:30 and i noticed that the game creates about 8-9 flights and then when all those are rtb creates the new ones so that is 8-9 flights lets say every 2 hours? maybe 3? ANd it run very smooth without any CTD or anything so there is a possibilty because the game creates to many flights at once to be the cause for the crash as you mentioned. Is it possible for you to edit the campaign like that and send us a new version for test? Also it will be nice to fix some issues like Airbases names and squadrons (put some f-4’s as well for Greece). Just a suggestion….
I also will try to run the original campaign today with your modded folder to see if it haves any issues and i will post!EDIT: Here is the results i noted down:
Campaign starts at 03:00
1st flight is at 03:35 and last one at 04:35 all the flights are 7
at 04:15 another 7 was created from 05:27 till 06:27
next “group” of flights created at 07:20 with the 1st one at 07:53 till 08:53 also 7 flights in total… i don’t know if this gonna help you but it might say something… again i will write that thats the “original” campaign that came with version 1.1 and this time running with your modded folder… -
I did some research in the campaign files with Mission Commander program and it seems that the problem exists in the ground units. I made an experiment keeping the original files but deleting all ground units and leaving only flights… I started a campaign and till 15:30 (game time) of the first day no crash with full program and random tasking normally, i starting to work on the files from cobra and i will try to be more realistic about the order of battle might use block 52+ w.o. cfts as 50’s or (if you have janhas skins or models (anyone of you) i will use the AGR model as a block 50 or if someone has another idea i’m willing to hear it. And off course some bases that downt exist on the map i will use the closest ones (tripoli for example and not andravida). Therefore its gona take me some time to see what to do with the ground units. and how to place them and program them but im willing to give it a try. So anyone wants to help i’m here…
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The problem is not the ground units, its the trigger file.
C9
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@Cloud:
The problem is not the ground units, its the trigger file.
C9
So what you suggesting?
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So what you suggesting?
First, add your GU’s back. Then replace your Save0.tri with this Save0.tri: https://www.mediafire.com/?z7ihw00y3v4fpw1
It’s not totally correct, but ATM it stops the CTD.
C9
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@Cloud:
First, add your GU’s back. Then replace your Save0.tri with this Save0.tri: https://www.mediafire.com/?z7ihw00y3v4fpw1
It’s not totally correct, but ATM it stops the CTD.
C9
Link doesnt download… check pm i will send ya my e-mail…
EDIT: I finally managed to download it and check it. Its ok! Thanks C9
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Cloud how can i edit or make a new .tri file? Is there a program that can do that?
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With Notepad I believe and this:
http://tactical.nekromantix.com/wiki/doku.php?id=falcon4:campaign:trigger
u can observe other campaigns tri files for info. -
With Notepad I believe and this:
http://tactical.nekromantix.com/wiki/doku.php?id=falcon4:campaign:trigger
u can observe other campaigns tri files for info.I ve seen something like
#ELSE
#IF_CONTROLLED 6 O 2709 1496
#PLAY_MOVIE 100
#SET_PAK_PRIORITY 6 1549 100
What are those number mean by the way? Objectives? -
I ve seen something like
#ELSE
#IF_CONTROLLED 6 O 2709 1496If they are controlled the teams 6 Objectives 2709 and 1496 are O=Offensive.
#PLAY_MOVIE 100
plays the 100, 100=the ID of the movie, movie
#SET_PAK_PRIORITY 6 1549 100
prioritizes the camp_ID=1549 for team 6 to 100.
What are those number mean by the way? Objectives?
Those numbers - statements require in depth knowledge of the Falcon Campaign engine and Data.
So in PMC read the Campaign guide http://tactical.nekromantix.com/wiki/doku.php?id=falcon4:campaign
Also the Campaign section in the PMC forum to get an idea.Objective ID is database id number. Campaign ID is the ID used by the campaign engine… So u can have 1000 objectives but for the campaign use 500 let’s say.
U can use Terrain editor and open Objective LAB window and from there the campaign file or te_new.tac which is the starting point to create a campaign file IIRC.
Also we have a dev’s team in e-HAF 320VFW where we can talk about those things in Greek which is our mother language… :lol:
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If they are controlled the teams 6 Objectives 2709 and 1496 are O=Offensive.
No. The “O” stands for Other, meaning IF either/or is controlled. If it had the variable “A”, that means All are controlled.
How could Objectives be offensive?? :rolleyes:
C9
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well it is data objective not buildings or town objective…
#IF_CONTROLLED [team] [type] [obj list]
True if team has initiative level greater/less than or equal to the number given:
Also team x is the offensive team… if there is no offense then there is no war… At least from what I read in the forum this is what they said about the O in this statement.