Redflag RP5 V5.0 Preview
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A.S can you make this terrain to mod so it can be easily added to Stock bms korea ?
Thank you.
-haukka81
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A.S can you make this terrain to mod so it can be easily added to Stock bms korea ?
Thank you.
-haukka81
It is not possible I think.
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Awesome ! Is there a way to import objectives Tacview too ? Would be very neat for low-level flights preparation.
Yes iirc its in my hotlist.
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That’s one top work from Polak and A.S.
You guys are reaching the top of developing Falcon terrain.
Looking forward to fly in RF5. -
Terrains for tacview can be made for EVERY theater now, but keep in mind, that Redflag has its own improved terrain, thus not suitable for KTO in Tacview.
The terrain of Redflag can be implemented into KTO aswell, but i do not recommend that, unless BMS itself decides to do so.
Other reason are the objective-fixes in redflag, meaning no-more pop-up textures of buildings, fixed locations, plains under obj, relocations (fixes), no more “nowhere” or double names etc etc etc.
If BMS wants my terrain + obj fixes, i will gladly help them implement it into KTO. -
Very, very nice job !
I just hope blue team will fly by day to enjoy this beautiful environment.
This will change for once.
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Wow!
With great respect to this work
Earlybite -
Truly excellent, gentlemen
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Wow,
very impressive. Great work! -
War. War never changes.
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I may be missing something, but… where to download? Can I run these tiles in an offline campaign, too?
All the best & thanks for your amazing work!
Uwe
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Nowhere, it is WIP. This is why the title of topic preview.
It has been asked, you cannot DL and apply with a single click to existing Korean theaters. It will be available only for RF RP5.0 and at least to mine Korea '80s because it is partially based on work of A.S thefore the adaptation is much easier.
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I may be missing something, but… where to download? Can I run these tiles in an offline campaign, too?
All the best & thanks for your amazing work!
Uwe
Yes you can. Redflag theaters (infact all FO theaters) always come with two theaters. One with modified UI for the clients and only to fly on the Falcon Online server - and a full Standalone version, which can be used offline or online with friends.
Redflag RP6 5.0 Falcon Online (to be used on FO servers only)
Redflag RP5 5.0 Standalone (full standalone theater for private SP or MP usage)You can later switch between both.
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Nowhere, it is WIP. This is why the title of topic preview.
It will be available only for RF RP5.0 and at least to mine Korea '80s because it is partially based on work of A.S
Keep in mind, that i allowed you to use my elevations for monli-falcon, but keep in mind, that you need the permission of Polak to use the tiles.
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@A.S:
Keep in mind, that i allowed you to use my elevations for monli-falcon, but keep in mind, that you need the permission of Polak to use the tiles.
I know. He agreed in fact he PMed me moths ago (Feb?) that “hey Molny see what we will have and maybe you can make more attractive your mod”.
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Copy. Just wanted to make sure i don´t go above his head :=)
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Loving what your doing with Korea A.S!
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As I understand, apart from certain database modifications this theater mainly changes terrain textures and elevation data. However, certain objectives may be relocated as compared to the standard KTO to match changes to the terrain.
Questions: Will RedDog’s Korean AIP (http://users.skynet.be/bs999158/F4download_navigation.htm) which is based on the standard KTO still be valid with this theater? More to the point, are there any shifts in the theater coordinate system or layout that change where MOAs, navigation fixes, and navaids are relative to the ground? Are there any elevation changes so major that they would invalidate certain IAPs created by RedDog? Are there any changes to stations.dat and stations+ils.dat?
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That’s one top work from Polak and A.S.
You guys are reaching the top of developing Falcon terrain.
Looking forward to fly in RF5.Same thoughts here! Its nice to see what’s coming soon!
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As I understand, apart from certain database modifications this theater mainly changes terrain textures and elevation data. However, certain objectives may be relocated as compared to the standard KTO to match changes to the terrain.
Questions: Will RedDog’s Korean AIP (http://users.skynet.be/bs999158/F4download_navigation.htm) which is based on the standard KTO still be valid with this theater? More to the point, are there any shifts in the theater coordinate system or layout that change where MOAs, navigation fixes, and navaids are relative to the ground? Are there any elevation changes so major that they would invalidate certain IAPs created by RedDog? Are there any changes to stations.dat and stations+ils.dat?
Not sure, havent looked into his AIP. I dont waste my time in BMS to simulate “FSX expirences” or “basics” of the past again in a combat-sim.
Edit: Just looked at it: Everything should be compatible with exception to whatever is releated to elevations as those are made from scratch and new. No changes to stations/ils.
PS:
Redflag is much much much more than some* database "modifications* and new textures: http://falcon-online.org/forum/index.php?action=downloads
1,5 years of reworking of 5 years old stuff went into it …give it a try.I would have loved to use REAL elevations + REAL textures from a satelite service so MOAs, navigation fixes, and navaids relative to the ground match up with reality and Redogs work becomes even more sound, but there are reasons why this doesn´t work in BMS.
- the elevation resolution in BMS is reduced to 1000m mesh, meaning every 1000 meters as grid we can set ONE elevation data point. With such a low mesh and real textures used, things get porked and one can see rivers flowing anti-gravity wise over hills and mountain again. To eliminate this was objective. Obsiously, as real textures are much more defined and require higher resolution in elevations (mesh) to match up with real textures. FXS for example goes down to 1 meter mesh !! which allows to define elevations accordingly to real textures, which can be seen in this example (that tool does it even in real-time…imports and renders terrain on the fly …i spent some time with it).
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the fact that we can only use 4096 unique tiles in BMS doesn´t help to cover an area like korea either and we are force to come up with seemless repetitions and fractal variatons of tiles.
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Nor can i take his idea/approach as a reference. My reference is what is technically possible in the game-engine and something called “common sense looking terrain” aka best possible compromise.
My biggest wish would be to have the code changed allowing 1m or at least a 10 meter mesh and allowing higher numbers of unique textures useable. If that would become true, i would be able to create ANY theater with completly real textures and real imported elevation data from GEO services similar to what you have seen in the video above. Actually, we could even produce terrain much much faster as applications could be used instead of making 3000 textures and 250.000 elevation tiles per hand (which we did).
And quiete frankly…from over 2000 pilots registered over at Falcon Online i havent´t met ONE who was interested in runways of korea being placed at the exact same elevation as in real, nor have i ever seen any pilot in BMS using real MOAs in his mission planing. Stuff like that was crucial and interesting in FSX or X-plane or PPL lectures… but i haven´t seen anyone using it in BMS. Maybe there are some pilots who train for a real war in real korea … i might have missed that :=)
Good work ReDog anyways S!