Mission Commander beta release
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Latest MC and Aegean theater
The error is:See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at MissionCommander.fclsSquadron.ChangeAircraft()
at MissionCommander.fclsSquadron.btnChangeAircraft_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34014 built by: FX45W81RTMGDR
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
–--------------------------------------
MissionCommander
Assembly Version: 0.3.11.0
Win32 Version: 0.3.11.0
CodeBase: file:///C:/Users/Hellraiser/Desktop/MC/MissionCommander.exeMicrosoft.VisualBasic
Assembly Version: 10.0.0.0
Win32 Version: 12.0.20806.33440 built by: FX45W81RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dllSystem
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34003 built by: FX45W81RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dllSystem.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dllSystem.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dllSystem.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dllSystem.Runtime.Remoting
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34107 built by: FX45W81RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dllBMSUtils
Assembly Version: 1.5.0.0
Win32 Version: 1.5.0.0
CodeBase: file:///C:/Users/Hellraiser/Desktop/MC/BMSUtils.DLLDatabase
Assembly Version: 1.3.0.0
Win32 Version: 1.3.0.0
CodeBase: file:///C:/Users/Hellraiser/Desktop/MC/Database.DLLLzssManaged
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Hellraiser/Desktop/MC/LzssManaged.DLLAccessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.For example:
<configuration></configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box. -
You mean Aegean 1.1?
Gr Falcas
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yeap and to tell you the truth i have the same issue in others as well….
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BUG REPORT:
if the squad is “inactive” in campaign, change aircraft type will cause a program error alert.
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BUG REPORT:
if the squad is “inactive” in campaign, change aircraft type will cause a program error alert.
Thanks for the report, I’ll have a look if I have some time. Am on holiday at the moment.
Gr Falcas
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Can’t repoduce, but that is because I already fixed it some time ago.
MC update will be a couple of weeks.Gr Falcas
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tab campaign>airbase
statement “the function rebuild squad in TacEdit is not need”i dont think so. i edited molnibalage’s 80s Mod, a Su27 squad is labeled with J-6A in campaign entrance of the game.
i cant remember which step i made lead to this, but TacEdit seems more reliable. -
tab campaign>airbase
statement “the function rebuild squad in TacEdit is not need”i dont think so. i edited molnibalage’s 80s Mod, a Su27 squad is labeled with J-6A in campaign entrance of the game.
i cant remember which step i made lead to this, but TacEdit seems more reliable.Not a real helpfull post,
Something is not working as I expect, but don’t know which one…
I also don’t know how it is working, or how it should work…
But I am sure it is not working…Be a bit more specific please!!!
Gr Falcas
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tab campaign>airbase
statement “the function rebuild squad in TacEdit is not need”i dont think so. i edited molnibalage’s 80s Mod, a Su27 squad is labeled with J-6A in campaign entrance of the game.
i cant remember which step i made lead to this, but TacEdit seems more reliable.Not a real helpfull post,
Something is not working as I expect, but don’t know which one…
I also don’t know how it is working, or how it should work…
But I am sure it is not working…Be a bit more specific please!!!
Gr Falcas
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Not a real helpfull post,
Be a bit more specific please!!!
Gr Falcas
i will if i can. but when i notice the bug, i have made many changes to squads.
maybe this will help:
i del all unit in unit tab
goto campaign tab
all squads keep showing with yellow color
use TacEdit rebuild, they disappearbtw, can u make a batch delete function? in unit tab, i want to del many batalions, now i must del them 1by1.
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i m editing 80s MOD as u know.
i run MC, open save2.cam, click “add batalion”
it is ok but new batalion has 0 vehicle and cant be edited
close MC, run it again, click “add batalion”
alert box said “te_new.tac should not contain unit”what does it mean?
default campaign dont have this problem. -
i m editing 80s MOD as u know.
i run MC, open save2.cam, click “add batalion”
it is ok but new batalion has 0 vehicle and cant be edited
close MC, run it again, click “add batalion”
alert box said “te_new.tac should not contain unit”what does it mean?
default campaign dont have this problem.Are you sure you are opening a .cam file?
As MC is gives you that remark if you are working with a file that is a scenario file (saveX.cam or te_new.tac).
But the file you have opened does not have the extention “.cam”.
Than you get this warning.This is for people that do editing on scenario files that they have renamed.
For example save1.cam renamed to save1.tac. (What you should not do)Gr Falcas
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i will if i can. but when i notice the bug, i have made many changes to squads.
maybe this will help:
i del all unit in unit tab
goto campaign tab
all squads keep showing with yellow color
use TacEdit rebuild, they disappearThat makes total sense… But why go to TacEdit for this?
The orange color means that the Squadron in the campaign SquadInfo (campaign tab)
is not found in the unit list. Its up to the user to descide what to do with it.
Deleting all units from a campaign… why?
Next release will have these removed when you delete all units.Gr Falcas
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Are you sure you are opening a .cam file?
As MC is gives you that remark if you are working with a file that is a scenario file (saveX.cam or te_new.tac).
But the file you have opened does not have the extention “.cam”.
Than you get this warning.This is for people that do editing on scenario files that they have renamed.
For example save1.cam renamed to save1.tac. (What you should not do)Gr Falcas
i m 100% sure. i test this dozen times.
i cant click wrong file again n again, right?
the alert box not pop up every time (but very high freq).That makes total sense… But why go to TacEdit for this?
The orange color means that the Squadron in the campaign SquadInfo (campaign tab)
is not found in the unit list. Its up to the user to descide what to do with it.
Deleting all units from a campaign… why?
Next release will have these removed when you delete all units.Gr Falcas
MC cant remove the yellow thing, only Tacedit dose.
i dont really want to del all unit, i do this to show u, MC cant refresh unit as well as Tacedit. -
New version of MC released.
See the first post for the link and the changelog.
Thanks again for all the reports, can’t be done without them.
Enjoy,
Falcas
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Thanks for another great update to a great utility!
One feature I’d like to see added is the capability to edit pilot names. For me, it would add to the immersion of the sim. It was something you could do in Falcon 3.0.
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Thanks for another great update to a great utility!
One feature I’d like to see added is the capability to edit pilot names. For me, it would add to the immersion of the sim. It was something you could do in Falcon 3.0.
Pilot names are generated/edited via the Strings.wch/.idx file. Don’t think MC could interface with it as it requires WitchFix. But who knows, there’s some pretty talented guys around lately.
C9
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@Cloud:
Pilot names are generated/edited via the Strings.wch/.idx file. Don’t think MC could interface with it as it requires WitchFix. But who knows, there’s some pretty talented guys around lately.
C9
Why couldn’t MC do this? It doesn’t do this as I didn’t get to it. But the strings is about the easiest thing of all the database stuff.
Gr Falcas
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Why couldn’t MC do this? It doesn’t do this as I didn’t get to it. But the strings is about the easiest thing of all the database stuff.
Gr Falcas
Did you not see where I said “But who know’s”???
C9
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Big time thanks , one more time, for MC and for WDP as well!!!
Keep it up men!!!