All your BMS 4.32 screenshots!
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Near RKNN.
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@Ice:
…. Got any video of such an AAR sequence?
…. Sorry, no. But its about DOING it and learning the hard way IMHO. Rack dem hours up, sir.
And/or read C:\Falcon BMS 4.32\Docs\Operational Manuals\F-16 COMBAT AIRCRAFT FUNDAMENTALS - Multi-Command Handbook 11-F16 Vol5.pdf beginning on page 105, paragraph 4.13. Pay special attention to paragraph 4.13.3.
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Balkans 3.0
https://farm3.staticflickr.com/2900/14327501109_bc917a5e4f_h.jpgBalkans04 by sixty6gallons, on Flickr
https://farm3.staticflickr.com/2895/14512709234_0212d3c66b_h.jpgBalkans05 by sixty6gallons, on Flickr
https://farm3.staticflickr.com/2939/14510714091_5c05d7ead8_h.jpgBalkans02 by sixty6gallons, on Flickr
https://farm4.staticflickr.com/3923/14510710341_9c3cab32f4_h.jpgBalkans06 by sixty6gallons, on Flickr
Very nice shot!
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It has been a while ago since I posted pictures on behalf of S-RDAF. So now the time has come to add a few shots.
Greetings
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Awesome Danske F-16’s!!
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Second pic…absolutely amazing!
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I stole one of slains images to turn it into a photograph
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Here’s another I stole of NIL to make into a photo, this one with a ‘dirty helmet visor’
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Alittle bit of the 108th activity….
Nice Picture of =Tiger= from the 294VFS (1st VFW) showing AAR Skills
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Here’s another I stole of NIL to make into a photo, this one with a ‘dirty helmet visor’
I like the dust and lens effects on this one
Can i ask you how did you construct the dust effect (if you used Photoshop).
You can reply by PM thanks ! -
Thank you. It’s all photoshop. The dust effect was overlayed manually and opacity was used to play with the transparencies of it. Lens flare is in the filters section under Render. The original lighting was touched up first. The HDR effect in BMS is way off and needed to be tweaked, that’s a problem with Directx9 and its outdated engine. A lot of pushing and pulling with the color grade and contrast to get it right.
Truth be told, BMS could easily look like my last two images but in real-time. However they could only be implemented with Directx11, dx9 is not as flexible to use for tweaking light and shader effects