Mission Commander beta release
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need more function plz
i use TACedit to create batalion 1st, then brigade.
fill brigade ID to batalion as parent, but not fill batalion ID to brigade
click “check unit”, report error “brigade has no child”then i run MC, batalion window is normal and brigade window has no troops. i m not surprised.
then i expect “fix all batalion” button will fix this, but it dosn’tbtw, i m back to origin theater, still create batalion with 0 vehicle. that is why i use Tacedit.
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need more function plz
i use TACedit to create batalion 1st, then brigade.
fill brigade ID to batalion as parent, but not fill batalion ID to brigade
click “check unit”, report error “brigade has no child”As I told you before… Better do this in MC
then i run MC, batalion window is normal and brigade window has no troops. i m not surprised.
then i expect “fix all batalion” button will fix this, but it dosn’t“fix all battalion”??? Where do you find this button?
In MC go to you brigade and use the “Add Battalion” button to add Battalions to your brigade.btw, i m back to origin theater, still create batalion with 0 vehicle. that is why i use Tacedit.
You still haven’t shown any reproducable example and this seem to happen only to you…
So what are you doing? Have you changed your database ect, ect, ect.
If you want help, you need to start helping yourself by giving more info.Gr Falcas
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“fix all battalion”??? Where do you find this button?
Gr Falcas
unit tab, left buttom corner, “advance option”, “fix all batalion”
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unit tab, left buttom corner, “advance option”, “fix all batalion”
… “fix all batalion” does not exists in MC…
Do you mean “Fix All Battalion Rosters”?
If so… has nothing to do moving battalions to brigades.
If you mean the function “Auto Fix All Batts and Brigs”… No has nothing to do with moving battalions to brigades.
If you click on any of these two buttons, MC will tell you exactly what it will do.Gr Falcas
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yep i know, so i hope MC can rebuild parent and child relationship in the future.
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Hi Falcas,
first of all, many thanks for your extraordinary work!!!I do not know if that was here a theme but I think I´ve found a small bug or limitation.
When I use Mission Commander Version 0.3.10.0 and edited a TE (Balkan Theatre) sometimes MC is unable to work this TE.
When I try to enter a flight an error message appeared.
I found out that this happened in that I have moved the “alternate field” at another airfield.Best regards
BumerangThe message:
Informationen über das Aufrufen von JIT-Debuggen
anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung.************** Ausnahmetext **************
System.OverflowException: Die arithmetische Operation hat einen Überlauf verursacht.
bei MissionCommander.fclsMain.FillUnits()
bei MissionCommander.fclsMain.cboType_SelectedIndexChanged(Object sender, EventArgs e)
bei System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
bei System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value)
bei MissionCommander.fclsMain.FillType(String Type)
bei MissionCommander.fclsMain.SetSelect(String strName)
bei MissionCommander.fclsMain.tabMain_SelectedIndexChanged(Object sender, EventArgs e)
bei System.Windows.Forms.TabControl.OnSelectedIndexChanged(EventArgs e)
bei System.Windows.Forms.TabControl.WmSelChange()
bei System.Windows.Forms.TabControl.WndProc(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)************** Geladene Assemblys **************
mscorlib
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.18444 built by: FX451RTMGDR.
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll.
–--------------------------------------
MissionCommander
Assembly-Version: 0.3.10.0.
Win32-Version: 0.3.10.0.
CodeBase: file:///C:/Program%20Files/MC%20Commander/MissionCommander.exe.Microsoft.VisualBasic
Assembly-Version: 10.0.0.0.
Win32-Version: 11.0.50938.18408 built by: FX451RTMGREL.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll.System
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.18408 built by: FX451RTMGREL.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll.System.Core
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.18408 built by: FX451RTMGREL.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll.System.Windows.Forms
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.18408 built by: FX451RTMGREL.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll.System.Drawing
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.18408 built by: FX451RTMGREL.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll.System.Runtime.Remoting
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.34108 built by: FX45W81RTMGDR.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll.F4Utils
Assembly-Version: 1.4.0.0.
Win32-Version: 1.4.0.0.
CodeBase: file:///C:/Program%20Files/MC%20Commander/F4Utils.DLL.System.Windows.Forms.resources
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.18408 built by: FX451RTMGREL.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll.Microsoft.VisualBasic.resources
Assembly-Version: 10.0.0.0.
Win32-Version: 11.0.50938.18408 built by: FX451RTMGREL.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic.resources/v4.0_10.0.0.0_de_b03f5f7f11d50a3a/Microsoft.VisualBasic.resources.dll.Database
Assembly-Version: 1.0.0.0.
Win32-Version: 1.0.0.0.
CodeBase: file:///C:/Program%20Files/MC%20Commander/Database.DLL.mscorlib.resources
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.18408 built by: FX451RTMGREL.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_de_b77a5c561934e089/mscorlib.resources.dll.LzssManaged
Assembly-Version: 1.0.0.0.
Win32-Version: 1.0.0.0.
CodeBase: file:///C:/Program%20Files/MC%20Commander/LzssManaged.DLL.************** JIT-Debuggen **************
Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
Konfigurationsdatei der Anwendung oder des Computers
(machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.Zum Beispiel:
<configuration></configuration>
Wenn das JIT-Debuggen aktiviert ist, werden alle Ausnahmefehler an den JIT-Debugger gesendet, der auf dem
Computer registriert ist, und nicht in diesem Dialogfeld behandelt. -
Hi Bumerang,
You are a aware that the latest version is 0.3.12?
See if you have the same with this and let me know please.Gr Falcas
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-You are a aware that the latest version is 0.3.12?-
No I did not know.
The error is raised with the newer version!Thanks a lot!!!
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Again thanks Falcas for your continuing support of this software.
Here at the 801st it does what TE editor once did.
We still do TEs but a mild mod of a cam file keeps the interest going too.
Much Regards ……Shadow
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Falcas, I just wanted to give you a hats off for your Mission Commander software. Recently, I had to repair some damaged campaign files. Your mission commander’s colour coded system made it very easy to identify the carrier group with missing objectives file. Adding the required objective was much easier than TACEDIT. Over all, I want to say that MC make TACEDIT pretty much obsolete.
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You are very welcome, more to come
gr Falcas
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new function suggestion:
detect what weapon a plane use, then fill them to 255 autoly.
now i must run the game, goto TE, write down what weapons a plane carry. then run F4browse & MC, find✓ them 1by1. this is exhausted.
i know making expensive missile same amount as cheap bomb is ridiculous, but it save me many time&paper, i can edit them later.or make it an easy way. fill all weapon store to the max, or make it editable.
but i dunno the downside of all weapons to max. a supply disaster? -
Is already implemented for a long time.
Gr Falcas
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Is already implemented for a long time.
Gr Falcas
???
u mean “resupply all squad”? that is not what i talking about. -
You are very hard to follow at all.
The same as with your vehicle problem, which you still didn’t explain what the problem is.new function suggestion:
detect what weapon a plane use, then fill them to 255 autoly.
Fill what with value 255? What is the reason why you want 255?
now i must run the game, goto TE, write down what weapons a plane carry. then run F4browse & MC, find✓ them 1by1. this is exhausted.
i know making expensive missile same amount as cheap bomb is ridiculous, but it save me many time&paper, i can edit them later.or make it an easy way. fill all weapon store to the max, or make it editable.
but i dunno the downside of all weapons to max. a supply disaster?I can only guess what you are working on or what you result you want.
If it is the squadron supply you are working on, it looks like you don’t really know how that works…If you want help or anything add, you have to be clear what it is you want/need.
Gr Falcas
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sorry, i forgot to say the key word:“total number of squad weapon store”
u know, run F4browse, left side, number 5 from bottom, tab named “squadron stores”that is quantity MC cant change. and many squad have weapons which they cant carry. i.e. Tornado have AK-47 in their store.
in the other hand, some squad dont have weapon which they can, i.e. F-16 dont have AGM-65A in their store.
i know dev team try to limit user option, but i hope MC can highlight all carry-able weapon, and make them editable. F4browse is not a red pill from MATRIX after all. -
sorry, i forgot to say the key word:“total number of squad weapon store”
u know, run F4browse, left side, number 5 from bottom, tab named “squadron stores”that is quantity MC cant change. and many squad have weapons which they cant carry. i.e. Tornado have AK-47 in their store.
in the other hand, some squad dont have weapon which they can, i.e. F-16 dont have AGM-65A in their store.Ok, now I know what you mean.
The squadron stores is not something that need to be changed in MC, but you know that.
And it also will not be added into MC as it is not the correct place.
Or use F4Browse or better us the Editor for this.i know dev team try to limit user option
What makes you believe this???
Should I stop expanding MC and other tools?Gr Falcas
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Or use F4Browse or better us the Editor for this.
no, editor cant fulfill this job, yes u can edit squad store, but they have no name! u cant tell where F-18 store is.
like i said, it is not a hard work, but take heavy time. if i reinstall the game, check & re-enter proper quantity will cost me few days.
plus other data tweak job, i m very afraid reinstall now.
@Falcas:What makes you believe this???
i m not a imaging guy, that is the only reason i can image.
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BUG REPORT:
i reinstall the game completely, and edit save0.cam, still cant add new batalion.
new batalion has 0 vehicle and un-editable. -
BUG REPORT:
i reinstall the game completely, and edit save0.cam, still cant add new batalion.
new batalion has 0 vehicle and un-editable.
What do you expect me to do???
I have already downloaded the theater that you say you have the problem with.
And I have also told you that I can’t reproduce what you say you are getting.
Works fine on my side.I have also written multiple times that you have to be clear on your report, else I can’t do anything to help…
So just repeating yourself all the time doen’t help at all.Gr Falcas