Custom modded folder for Aegean Theater
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@Cloud:
I think this may be the culprit for the exit CTD.
I keep getting this error on exit in the ErrorsInCockpitArt.txt file:
Warning: Missing File 16_ckpit.dat. Default Used.
Not sure. No real crash log appears?
C9
I’m agree with Manos1981 about cockpit.From Aegean Pack I only use the Campain folder,and for the cockpit,objects,
the graphic improvement from Tom Catz in every theater without any troubles.So the problem is elsewhere,think I haved
a BMS crash when trying to delete a “save day” . I also notice yesterday a other thing: with the combination of
save0.tri from Cloud9 and save0.cam initial from Aegean Pack,I could’nt add a package to make a own mission.Not even
necessary to try with the save0.tri from pack since after +/- 9:30-10:00 we have a crash . -
I’m agree with Manos1981 about cockpit.From Aegean Pack I only use the Campain folder,and for the cockpit,objects,
the graphic improvement from Tom Catz in every theater without any troubles.So the problem is elsewhere,think I haved
a BMS crash when trying to delete a “save day” . I also notice yesterday a other thing: with the combination of
save0.tri from Cloud9 and save0.cam initial from Aegean Pack,I could’nt add a package to make a own mission.Not even
necessary to try with the save0.tri from pack since after +/- 9:30-10:00 we have a crash .Yes I ruled out the cockpit mod. Still looking, we’ll find it eventually.
C9
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First post updated - new download link.
Got all the new goodies in the archive - special thanks to Cloud9 for fixing the campaign crashing issue
Have been flying for a while this weekend, done some SEAD and OCA Strike missions in the European part of Turkey from Limnos AB. Everything was good and smooth, no more crash issues for me.
There are still few issues that bothered me - it seems that there were no resistance in the air from TuAF, but probably I need to advance in the campaign. Still TuAF needs to defend it’s air space from the begining.
Wierd thing is that I don’t get a warning from my RWR when fired upon me from Ships and Patriot systems. It’s like been targeted by a IR missile. Still I get the indication that it’s radar is seeing me, but not from a lock on.
So the best thing is keep a distance from enemy ships or you will get a nasty surprise.
Again the mismatched colors of Greek and Turkish side. There’s a way to fix that but it’s kind a wierd so I didn’t include it in the update. Anyway if you want t do that go to: “…Falcon BMS 4.32\Data\Add-On Aegean\Optional Features” and open the “Resource BLRD.zip” archive. Copy all the content into"…Falcon BMS 4.32\Data\Add-On Aegean\Art\Aegean-art\art\resource" folder and this way you will switch all the colors even in the TE missions which is not a good thing, but can be fixed easily inside the mission editor.About the crashin issue when exiting Falcon BMS - I don’t have that. I quit the sim everytime with no problems. My guess is that this is caused by the latest Tomcatz textures. This happened to me when I tried them few months ago and I removed them imidetly. I remember there was some wierd way for installing them, you had to delete some files and then copy the new ones. The tiles themselves looked good from low altitude but when you go up high, the scenary became very repetative and lacking variety. So that’s why I decided to keep Tomcatz previous work (v2) in this mod - becouse these tiles are easy to install (just copy and replace), there’s no crashing issues and IMHO they look much better than 2014 version.
And finaly here’s some screenshot report from last 2 days of flights:
You can see more in the BMS screenshots section.
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About the crashin issue when exiting Falcon BMS - I don’t have that. I quit the sim everytime with no problems.
I replaced everything, except the campaign folder and I still get the exit crash. Did you change anything in the Campaign folder? I have done a significant amount of work in it and really wanted to get it to you in a bit, though I didn’t know you were on the verge of releasing an update.
Not a biggie, I’ll continue on.
Tks,
C9
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@Cloud:
I replaced everything, except the campaign folder and I still get the exit crash. Did you change anything in the Campaign folder? I have done a significant amount of work in it and really wanted to get it to you in a bit, though I didn’t know you were on the verge of releasing an update.
Not a biggie, I’ll continue on.
Tks,
C9
hello cloud9
first thanks for your effort
second I also still have exit crash
three if I understood well Cobra00 has include the proper “stations+ils” as prescripted by Neystratiou page 2
otherwise you must do it manually with the field in hotfix2
for my self I only test the Campain folder -
second I also still have exit crash
three if I understood well Cobra00 has include the proper “stations+ils” as prescripted by Neystratiou page 2
otherwise you must do it manually with the field in hotfix2
for my self I only test the Campain folderYeah, I added the stations+ils.dat and the stations.dat and I still get the exit CTD. We’ll figure it out, probably something simple.
Tks,
C9
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@Cloud:
I replaced everything, except the campaign folder and I still get the exit crash. Did you change anything in the Campaign folder? I have done a significant amount of work in it and really wanted to get it to you in a bit, though I didn’t know you were on the verge of releasing an update.
Not a biggie, I’ll continue on.
Tks,
C9
Hello Cloud9,
all I do is install vanilla Aegean theater and then overwrite “Add-On Aegean” folder with “Aegean Wars” pack. I do not change anything else.
The pack contains all the latest updates from Neystratiou, so no need to install aditional files.
I’ve never had any crashing issues on exit with Aegean Theater before except when using Tomcatz 2014 tiles and with Manos1981 “Save0.cam”.
About the update - no worries mate I can update the archive again anytime you are ready, so take your time - really looking forward for your edit of the campaign!
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Hello Cloud9,
all I do is install vanilla Aegean theater and then overwrite “Add-On Aegean” folder with “Aegean Wars” pack. I do not change anything else.
The pack contains all the latest updates from Neystratiou, so no need to install aditional files.
I’ve never had any crashing issues on exit with Aegean Theater before except when using Tomcatz 2014 tiles and with Manos1981 “Save0.cam”.
About the update - no worries mate I can update the archive again anytime you are ready, so take your time - really looking forward for your edit of the campaign!
I think its a bug within the theater or something indeed the campaign i made it is crashing on exit, not every time but 80%. Cobra if you like i would stop to continue editing the campaign. I know it will take me some time to do something that will be good enough. But i would love to continue and if Cloud 9 wants i’m here if he haves something else to share with us. As i said in older posts i tried to give a more realistic OOB but still tried to keep some assets like E-3 squadron and some older aircrafts like f-5’s to give an late 80’s early 90’s feeling. Its your call if you want me to drop it or continue.
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@Cloud:
https://www.benchmarksims.org/forum/showthread.php?7330-Aegean-Theatre-DOWNLOAD-AREA
The campaign file names, Battle for Bosphorus/Battle for Athens, are contained in the above download of Aegean Theatre - BMS converted v1.1, released on 11/4/2011.
The actual date of the theater.irc file is 8/14/2011.
These pre-date any release by FO.
C9
Thanks Cloud9 / Ram22…
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cloud we need a bigger ( ) .tri file only 6 events??? lol it rocks though, but to many sead strikes ar the start (ok i was still ediiting the OOB i even got some D’s in the battle they take care of most of the TASMO and Strike missions) but (again this “but”) I will sugest some ground action (my efforts had failed) like Turkish forces gaining perts of greece or greece gaining parts of turkey. i can send you a .tri file but needs work to be compatible with “stock” Aegean let me know…. Cobra you also NOW have this .tri file… unfortunatelly it doesnt work with 1.1…
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cloud we need a bigger ( ) .tri file only 6 events??? lol it rocks though, but to many sead strikes ar the start (ok i was still ediiting the OOB i even got some D’s in the battle they take care of most of the TASMO and Strike missions) but (again this “but”) I will sugest some ground action (my efforts had failed) like Turkish forces gaining perts of greece or greece gaining parts of turkey. i can send you a .tri file but needs work to be compatible with “stock” Aegean let me know…. Cobra you also NOW have this .tri file… unfortunatelly it doesnt work with 1.1…
Hi ,
That’s true we must follow the install procedure given in updated post 1 from Cobra00 !
I just change the clouds with those in “Grafikverbesserungen” from TomCatz and now : I’ve the 28 training
missions operationals and no crash on “exit” .I don’t understand why but I had a crash in flight in my second
installation of BMS4.32 but I must say I 've replaced the Add-on Aegean\ …\Terrdata\Objects by the folder
given in “Grafikverbesserungen”. As you could say : it’s just graphic,so,why a crash.
Now I’ll try again your Aegean.rar in page 7 (Save0.cam) to see… -
Hi ,
That’s true we must follow the install procedure given in updated post 1 from Cobra00 !
I just change the clouds with those in “Grafikverbesserungen” from TomCatz and now : I’ve the 28 training
missions operationals and no crash on “exit” .I don’t understand why but I had a crash in flight in my second
installation of BMS4.32 but I must say I 've replaced the Add-on Aegean\ …\Terrdata\Objects by the folder
given in “Grafikverbesserungen”. As you could say : it’s just graphic,so,why a crash.
Now I’ll try again your Aegean.rar in page 7 (Save0.cam) to see…I dont think that RAR is still available… I will have a new one soon im testing it right now… be patient…
EDIT : Here it is… needs again some work though in skins cause of different database but the general idea is this who ever want to try it feel free… it opens the third Campaign, i’ve added some D’s thats why in some greek squadrons you will find double entries for example in larisa there is 2 337 (one is C52+ the other D52+) most of the ground units and naval units are as in Cobra00’s save with a litlle more on the greek side. SAM battalions corectly have “airdefense” as a task. The idx files are the same as Cobra’s but there in for another reason.
https://www.sendspace.com/file/qzjdz5Edit 2 : i might have a “fix” for the crash… we will see… hang on…
Edit 3: I dont know but might be the “fix” i still got some CTD’s when exiting sim even with the lates update from Cobra not to mention my campaign. Well i use Windows 8 and i found in c:…/FalconBMS 4.32/Bin/x86/Falcon BMS.exe and gave it administrator rights… no more ctd’s… anyone wish to check and share the results? Not the Hub.exe but the Falcon BMS.exe -
Hi,Manos1981
I tried your file but from first mission at Nea anchialos +/- 3:42 (I think) the plane exploded immediately
when rolling on taxi and i must say I didn’t saw the taxi , the color of the ground is like the one of the grass.
We are waiting with patience,and hope you’ll find any solution for those bugs and another crashs!! -
Hi,Manos1981
I tried your file but from first mission at Nea anchialos +/- 3:42 (I think) the plane exploded immediately
when rolling on taxi and i must say I didn’t saw the taxi , the color of the ground is like the one of the grass.
We are waiting with patience,and hope you’ll find any solution for those bugs and another crashs!!Im on vacation right now i will upload soon a newer file when i get back home. i found out that Nea Anchialos is wrong put in sea and not where it has to really be… Try out Larisa or Kozani untill then… or Souda…
EDIT: https://www.sendspace.com/file/xud2b3 Try this is the one i using to see if it is winable without any problems yet
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where water should be, there is no texture as i see in first screen shots. no waves or anything so when dodging or fighting low it is extremely difficult to determine how low you are… am i missing something? or…
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where water should be, there is no texture as i see in first screen shots. no waves or anything so when dodging or fighting low it is extremely difficult to determine how low you are… am i missing something? or…
Where is that? And what do you mean?
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I guess your graphics settings are low and that’s why you don’t see any water detail.
But yes there’s no coastal waves which makes the land looks like it’s floating over the water a little bit.
There’s a some works on that done by member Earlybite (check the Korea section) that imroves things a lot, but it’s only for Korea. I have consider doing the same work to Tom’s Aegean tiles, probably later this year during winter times, when I have more free time.
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yes my graphics settings have to be low but it shouldnt matter because i have water textures in every other theater. now i did just dl and use the aegean wars theatre. dont know if this texture just hasn’t been added yet due to it being wip but at low level its like a black hole…i cant tell how low i actually am. and in response to earlier question, its everywhere in theater. not worried about coastal waves so much as just a texture of main water to be able to visually determine elevation from crashing at low level…
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Well, this is what I see when flying low on max settings:
With Tom’s tiles the water looks darker than any other theater. Maybe his tiles are not set to be used on low graphics settings. One way you can try is to dellete the tiles from the Aegean Wars archive (located in “Add-On Aegean\Terrdata\texture\texture”) and use default Aegean Theater tiles. Please tell if that worked for you.
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i can try but i didnt back up original agean and would i just replace the whole tex folder or specific files. also im gonna try to increase my gfx in sim. hopefully it wouldnt have anything to do with config in launcher but i have basic shaders on already…