Rampstart in the dark ?
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Thanks Ninja you put me on the right track,but why I should put the instruction on plain F I cannot understand!
I have put the instruction for ckpit flood lighting on Shft/Cntl/Alt L and left instrument light toggle on Shft/Ctl L.
Whilst at it I noticed the wording in the BMS keystroke file was wrong as it had these two controls crossed, I have corrected it and also
took the oppertunity of changing all appearances of the word “LIGHTNING” for “Lighting”
The changes are as follows:-
SimInstrumentLight -1 0 0X26 3 0 0 1 “LIGHTNING-Flood Consoles Toggle”
SimInteriorLight -1 0 0XFFFFFFFF 0 0 0 1 “LIGHTNING-Instrument Light Toggle”Replaced with:-
SimInstrumentLight -1 0 0X26 3 0 0 1 “Lighting-Instrument Light Toggle”
SimInteriorLight -1 0 0X26 7 0 0 1 “Lighting-Flood Console Light Toggle”
See attachment ( if it worked)Perhaps the devs might take this on board for next update
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no probs bud
i just set it up quickly here in my keyfile for posting offcourse set it to whatever you wish
glad it helped -
I know the response I’ll get is “devs hate wish lists” but I thought of a cool way to implement a finger light – bind a key to finger light on/off; when it’s on, put a small light source over the mouse cursor. As the user moves the mouse, a section of the cockpit is illuminated and they can see what’s under the cursor.
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put the light on in your room so you can see the keyboard. Sorry could not resist, joking :rolleyes:
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I know the response I’ll get is “devs hate wish lists” but I thought of a cool way to implement a finger light – bind a key to finger light on/off; when it’s on, put a small light source over the mouse cursor. As the user moves the mouse, a section of the cockpit is illuminated and they can see what’s under the cursor.
Yea they h8 u already…
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That’s a damn nice idea if you ask me.
+1!
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Experience from blck 10/15 I cannot remember ever being able to turn lights on without Maingen or ext power. It’s also more complicated than simply batt bus, because you have essential and non-essential buses to remove non-essential equipment (such as lights) in case of an emergency. If your EPU fires, but the EPU generator fails, you’d need the remaining battery power to power stuff like FLCS, and you wouldn’t want to spend power on lights? Makes sense?
Like others have mentioned, pilot’s usually start up aircraft in well-lit conditions. When we scramble at night, our shelter lights are switched off AFTER pins and chocks are removed, and only RED night-lamps are used inside the shelter so we won’t blind the pilot. Everything before that is done lit conditions.
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I know the response I’ll get is “devs hate wish lists” but I thought of a cool way to implement a finger light – bind a key to finger light on/off; when it’s on, put a small light source over the mouse cursor. As the user moves the mouse, a section of the cockpit is illuminated and they can see what’s under the cursor.
great idea! anybody able to do that??!
cheers,
HiLok -