Guam Beta Release
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Your posts get more and more cryptic, Dave. I have no idea what that video was supposed to show…
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It shows “waves” or elevations in the water so to speak and that he is not using water tiles but plain tiles with water areas (how it should be).
PS: for Demer
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So Thanks goes to Michael ;).
Keep your nice work gents, i’m waiting here…
Nikos. -
So Thanks goes to Michael ;).
Keep your nice work gents, i’m waiting here…
Nikos.Yes Nikos,
Many thanks to Vagabonds for again taking one of my “Out of the Box, Brain Fart” concepts and doing the grunt work to prove it!
I think that this concept applied across the board in theaters, will increase our immersion in the sim.(Or Submersion if you are not careful on the deck……LOL!!!)
demer
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Great out of the box thinking Dave and company. Now a real immersive effect would be if we could simulate standing snow/rain visual effect on runways during adverse conditions. Perhaps we could do like FS9/FSX and have poor weather (water) tiles randomly placed during spring/fall conditions. Snow tiles displayed at al times during winter.
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Great out of the box thinking Dave and company. Now a real immersive effect would be if we could simulate standing snow/rain visual effect on runways during adverse conditions. Perhaps we could do like FS9/FSX and have poor weather (water) tiles randomly placed during spring/fall conditions. Snow tiles displayed at al times during winter.
Haha, without to offend to you my great friend Gavin, here comes the words by Dave that posted a long time ago in the release of the alpha version of this theater (i don’t know if i remembered them exactly but you will get the point :p):
"Give them something good and they started to thank you. But after a few time (very short of it) they will asking for something new and asking a hell lot of questions! So think well before releasing…. :rofl:
Just a great nice joke of course…
Nikos. -
the last time i was there it didn’t snow!!! just got hotter and muggyrrrrrrrrrrrrrrrrrrrrrr. AND WETRRRRRRRRRRRRRR…
just say’n :drink: -
demer928,
wondering where the download link is to this theatre. Can u help? -
LOL
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demer928,
wondering where the download link is to this theatre. Can u help?From here: https://www.benchmarksims.org/forum/showthread.php?17643-Guam-Alpha-Hotfix
you can have everything for Guam theater until now… ;).
Nikos. -
UMMMM……some other POC “things” we are trying to shove into the BETA:
Real looking PalmTrees courtesy of JanHaus…the guy just “stumps” me everytime…has for years…LOL!!!
Static Aircraft by Chang(CCC) the master of LowPoly…;)B4 Toonces accuses me again about “Cryptic” posts…LOL!
The Static AC are Features on the Airbase Objective. As such, we can create a dependency on them as to whether the Airbase maintains an operational status of >some% needed to produce\support flights,maybe or maybe not, have not decided yet. Remember in GUAM we can no longer “Base Rape” as there are no Runways per say.
You can bomb the runways all day and night and you will get nowhere
BUT if you Attrit Airframes you will win…
The “WAR” is in the sky.demer
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Looks good bud. Make sure you’re documenting everything so others can incorporate these ideas into future theaters…
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There has been some concern from the Beta testers and one developer as to the SCALING in Guam.
As it is, I had posted about Guam Tiles GROWING. They are now as exact to PR as we can get them, that being done necessitated that the models must also grow as well, on a ratio of 1.44:1 (or in Freds LOD Editor 1.5:1). These ratios may be familiar to some in the community, but not all.
So a quick explain in Pics.I am trying very hard to “play nice” with Falcon ATM, so we can all enjoy.
Cheers,
Tired demer -
So this is for the F-16 u will do the same for the whole 3d database?
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So this is for the F-16 u will do the same for the whole 3d database?
Just the models used in GUAM.
To do the entire DB would be of no use as it is theater specific. Scaling one model, lets say the F16-52, takes about an hour. Mostly due to correcting the slot data. Hint……If you don’t correct it, you may have missiles\racks showing up in some weird places…LOLTired demer
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Well this doesn’t comprehent… If u do u do all not just an F-16 type… One aircraft one hour xx aircraft xx hours, xx vehicles xx hours, xx buildings xx hours.
So if a theater has huge database this is a no go.
Good to know.
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Well this doesn’t comprehent… If u do u do all not just an F-16 type… One aircraft one hour xx aircraft xx hours, xx vehicles xx hours, xx buildings xx hours.
So if a theater has huge database this is a no go.
Good to know.
Yes, Arty I think you “got it”.
There was some work early on in FO Battle for Sinai that reflects this. Mystic did his best but quickly abandoned it…and I don’t blame him…MUCH to do.
HUGH undertaking to do the entire 3D DB.demer
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Just something to think ahead on.
Scaling is important if you go “outside the box” with PR terrain in Falcon.
Dimensionally you have a much bigger “model” for the terrain than a 3D object within that realm.
We have scaled the Tile’s to reach a compromise between “Eye Candy” and detail that is a bit better than Alpha.
Doing so necessitated that the “other” 3D models be scaled as well, i.e. Buildings, ground vehicles, aircraft vehicles and weapons.
Luckily in Guam DB ATM we have just a few…. and as it IS a POC theater, others may attempt to go further…go for it!
As far as time??? This just took 3 days to correct:
Changs(CCC) LPM(LowPolyModel)
Last three, Scaled CCC LPM dressed in Rangers skin modified by me.(Original skin Tony used I think was by HRenner SP2, ICRCATM)
Anyways, if some “Artiste” has a problem……lemme know, as I can easily use Lazy Stones template to adjust…and that is freeSome will notice that the F15J is taking off from a AB that is on the edge of the map…for now. Wait for it
tired demer
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What is the gain of this scale?