Korea '80s Theater - discussion
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I did not become smarter.
http://www.mediafire.com/view/obfqga02y2s9ho7/2014-08-05_182137_xlog.txt
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I did not become smarter.
http://www.mediafire.com/view/obfqga02y2s9ho7/2014-08-05_182137_xlog.txt
AddUpdateRect: [use] index >= WIN_MAX_RECTSAddUpdateRect: [use] index >= WIN_MAX_RECTSAddUpdateRect: [use] index >= WIN_MAX_RECTSAddUpdateRect: [use] index >= WIN_MAX_RECTSAddUpdateRect: [use] index >= WIN_MAX_RECTSCampEvent.cpp: Unrecognized token: #IF_CONTROLLED 6 O 414 1213 1215 1237 CampEvent.cpp: Unrecognized token: #SET_PAK_PRIORITY 6 602 100 CampEvent.cpp: Unrecognized token: #SET_PAK_PRIORITY 2 602 100 CampEvent.cpp: Unrecognized token: #SHIFT_INITIATIVE 6 2 25 CampEvent.cpp: Unrecognized token: #DO_EVENT 1 CampEvent.cpp: Unrecognized token: #RESET_EVENT 2 CampEvent.cpp: Unrecognized token: #RESET_EVENT 3 CampEvent.cpp: Unrecognized token: #RESET_EVENT 4 CampEvent.cpp: Unrecognized token: #RESET_EVENT 5 CampEvent.cpp: Unrecognized token: #RESET_EVENT 6 CampEvent.cpp: Unrecognized token: #RESET_EVENT 7 CampEvent.cpp: Unrecognized token: #RESET_EVENT 8 CampEvent.cpp: Unrecognized token: #ENDIF CampEvent.cpp: Unrecognized token: #IF_CONTROLLED 6 O 412 1209 1826 1833 CampEvent.cpp: Unrecognized token: #SET_PAK_PRIORITY 6 319 100 CampEvent.cpp: Unrecognized token: #SET_PAK_PRIORITY 2 319 100 CampEvent.cpp: Unrecognized token: #SHIFT_INITIATIVE 6 2 25 CampEvent.cpp: Unrecognized token: #DO_EVENT 2 CampEvent.cpp: Unrecognized token: #RESET_EVENT 1 CampEvent.cpp: Unrecognized token: #RESET_EVENT 3 CampEvent.cpp: Unrecognized token: #RESET_EVENT 4 CampEvent.cpp: Unrecognized token: #RESET_EVENT 5 CampEvent.cpp: Unrecognized token: #RESET_EVENT 6 CampEvent.cpp: Unrecognized token: #RESET_EVENT 7 CampEvent.cpp: Unrecognized token: #RESET_EVENT 8 CampEvent.cpp: Unrecognized token: #ENDIF CampEvent.cpp: Unrecognized token: #IF_CONTROLLED 6 O 339 340 927 1924 CampEvent.cpp: Unrecognized token: #SET_PAK_PRIORITY 6 232 100 CampEvent.cpp: Unrecognized token: #SET_PAK_PRIORITY 2 232 100 CampEvent.cpp: Unrecognized token: #SHIFT_INITIATIVE 6 2 25
That looks “fishy” !!
Check your save0.tri file content if the Obj IDs match with your theater content or if there is another related conflict. This (Unrecognized token) should not be in the log file.
PS: as test rename the save0.tri file to Xsave0.tri (cancel it) and try again …and see if you get a CTD again. -
Did I forget import your objects? What is your guess?
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Did I forget import your objects? What is your guess?
No idea… don´t have your project infront of me to give you conclusive answers. Regardless, “Unrecognized token” caused by the .tri file just looks “wrong” …check that frist.
Check if the ojbectives IDs in trigger file are same as in theater. If you used my objectives + my trigger file it should match automatically, especially if one theater of yours work
and the other not. Maybe in one campaign folder you have a wrong file (compare). -
It can be but it does not explain the miss of CTD in case I delete and combat ground troops execept air defense units. I will check.
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No joy, I used you imported objectives. Even after reimported them again CTD comes within 90 min. I had no choice I have to rebuild the works of latest days.
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The RF campaign is fixed by Cloud 9, I can continue the work…! :bdance:
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Congrats. Just our of curiosity, what was it?
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Changing the division values to 0 for every battalion. The division structure - according to cloud 9 - has no effect on GU behavior. This CTD issue is still strange to me because in rest of two campaigns I used the division –> brigade --> battalion system. I won’t disable in Eurowar and IF the division numbers so we can compare the behavior of GUs.
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Hm…i myself use Division numbers in Batallion and Birgades in order to “structure” the OOB in the UI aswell (no CTD).
Maybe the “order” or structure of how it was dont wasn´t right or something. -
RF is about 66% done seems to me CTD free the new campaign building approach.
Druing checking I saw how effective the red side. The force ratio for AC is almost the same in stock campaigns but check the difference in losses in stock campaigns. The ground loss of blue side is bigger even the ground forces of red side totally missing on east part of map. With old stuff was able to damage or disable some airbases.*
*Only problem that current code is buggy AC can fly even from 0% state airbases.
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About 80% done + I tested Arty’s runway textures. They seems to me fine. Should I integrate them or just mark the location in Release Notes where they can be copied in case anybody wish to use? It is not MP critical.
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About 80% done + I tested Arty’s runway textures. They seems to me fine. Should I integrate them or just mark the location in Release Notes where they can be copied in case anybody wish to use? It is not MP critical.
I think you should integrate them. The default one are just too low res and lack altitude and speed feeling.
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Only my humble opinion, but I think you should not integrate but include in release notes. Reasons:
- Arty’s runways textures is still WIP so there will be changes.
- There are two versions of Arty’s textures
- Better separate installs to isolate possible problems.
- smaller package
S!
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I can create an f4patch for Korea, giving u the ability to choose from the 3 rwy twy sets.
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I have a strange question towards to BMS4 devs. What is the highest LOD which still has shadow when focus shadow is turned on?
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RF is 90% done. Some loadout have been fixed.
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:bowd:
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98% only the Chinese reinforcement and some other units have to be added. Then I check one last time the loadout and squadron stores then I send the package to create an installer. I do not wish to wait more other 3D model, I add them later in even they are “coming soon”.
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Campapaigns are done, extra RF campaign with F-16 ADF is done, battalion rosters is finalized for this release, I’m checking the sq. stores.