Korea '80s Theater - discussion
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Changing the division values to 0 for every battalion. The division structure - according to cloud 9 - has no effect on GU behavior. This CTD issue is still strange to me because in rest of two campaigns I used the division –> brigade --> battalion system. I won’t disable in Eurowar and IF the division numbers so we can compare the behavior of GUs.
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Hm…i myself use Division numbers in Batallion and Birgades in order to “structure” the OOB in the UI aswell (no CTD).
Maybe the “order” or structure of how it was dont wasn´t right or something. -
RF is about 66% done seems to me CTD free the new campaign building approach.
Druing checking I saw how effective the red side. The force ratio for AC is almost the same in stock campaigns but check the difference in losses in stock campaigns. The ground loss of blue side is bigger even the ground forces of red side totally missing on east part of map. With old stuff was able to damage or disable some airbases.*
*Only problem that current code is buggy AC can fly even from 0% state airbases.
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About 80% done + I tested Arty’s runway textures. They seems to me fine. Should I integrate them or just mark the location in Release Notes where they can be copied in case anybody wish to use? It is not MP critical.
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About 80% done + I tested Arty’s runway textures. They seems to me fine. Should I integrate them or just mark the location in Release Notes where they can be copied in case anybody wish to use? It is not MP critical.
I think you should integrate them. The default one are just too low res and lack altitude and speed feeling.
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Only my humble opinion, but I think you should not integrate but include in release notes. Reasons:
- Arty’s runways textures is still WIP so there will be changes.
- There are two versions of Arty’s textures
- Better separate installs to isolate possible problems.
- smaller package
S!
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I can create an f4patch for Korea, giving u the ability to choose from the 3 rwy twy sets.
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I have a strange question towards to BMS4 devs. What is the highest LOD which still has shadow when focus shadow is turned on?
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RF is 90% done. Some loadout have been fixed.
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:bowd:
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98% only the Chinese reinforcement and some other units have to be added. Then I check one last time the loadout and squadron stores then I send the package to create an installer. I do not wish to wait more other 3D model, I add them later in even they are “coming soon”.
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Campapaigns are done, extra RF campaign with F-16 ADF is done, battalion rosters is finalized for this release, I’m checking the sq. stores.
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Looking forward to the release molnibalage. You must be happy to see the result of your hard work.
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After 5-6 years I will play with Falcon. Will be strange.
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It was time…. still you made it through even before 4.33!!!
Congrats!!!
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Very confident Molny… r u sure everything is 100% ok…
In most theater releases cases there where some follow up fix releases…
I wish everything will be smooth slick and enjoy it… u deserve this…
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Very confident Molny… r u sure everything is 100% ok…
In most theater releases cases there where some follow up fix releases…
I wish everything will be smooth slick and enjoy it… u deserve this…
This is why was made so slowly. I double and triple checked many of changes. Even some of my tweaks worked first time many times I repeted the process just to be sure. I cannot guarantee that every new feature will work as level always as I planned - for. ex new max. eng. range of SAMs, or at least basic modeling of SAM relocation - but the stuff theoretically is CTD free and all areas where I touched the game is at least as good in stock but generally are better. In 2D world the campaign can run more than one day. In 3D world I tested every changes in TE, I cannot do more. Of couse were some very limited 3D testing in campaigns but I never went longer than 3-4th hour of campaign. Some players have played WIP version much longer but I did not get any serious reports about instability of major bug only some loadout issues.
(If I was able to work on 5 days per week in 8 hour per day job the project the whole would be done ~ 4 months or less.)
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Excellent work Molnibalage. Can’t wait to try this out.
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I’m pretty shure that your work will be a very good reason to keep a 4.32 install whenever 4.33 comes out, Molnibalage!
I have the switching tool (for the registry) close at hand.One other thing: I hope this is gonna be tough!
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I’m pretty shure that your work will be a very good reason to keep a 4.32 install whenever 4.33 comes out, Molnibalage!
I have the switching tool (for the registry) close at hand.One other thing: I hope this is gonna be tough!
There is a switching tool? Could you provide a link?
It sure sounds like it will be tough…