Korea '80s Theater - discussion
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98% only the Chinese reinforcement and some other units have to be added. Then I check one last time the loadout and squadron stores then I send the package to create an installer. I do not wish to wait more other 3D model, I add them later in even they are “coming soon”.
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Campapaigns are done, extra RF campaign with F-16 ADF is done, battalion rosters is finalized for this release, I’m checking the sq. stores.
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Looking forward to the release molnibalage. You must be happy to see the result of your hard work.
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After 5-6 years I will play with Falcon. Will be strange.
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It was time…. still you made it through even before 4.33!!!
Congrats!!!
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Very confident Molny… r u sure everything is 100% ok…
In most theater releases cases there where some follow up fix releases…
I wish everything will be smooth slick and enjoy it… u deserve this…
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Very confident Molny… r u sure everything is 100% ok…
In most theater releases cases there where some follow up fix releases…
I wish everything will be smooth slick and enjoy it… u deserve this…
This is why was made so slowly. I double and triple checked many of changes. Even some of my tweaks worked first time many times I repeted the process just to be sure. I cannot guarantee that every new feature will work as level always as I planned - for. ex new max. eng. range of SAMs, or at least basic modeling of SAM relocation - but the stuff theoretically is CTD free and all areas where I touched the game is at least as good in stock but generally are better. In 2D world the campaign can run more than one day. In 3D world I tested every changes in TE, I cannot do more. Of couse were some very limited 3D testing in campaigns but I never went longer than 3-4th hour of campaign. Some players have played WIP version much longer but I did not get any serious reports about instability of major bug only some loadout issues.
(If I was able to work on 5 days per week in 8 hour per day job the project the whole would be done ~ 4 months or less.)
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Excellent work Molnibalage. Can’t wait to try this out.
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I’m pretty shure that your work will be a very good reason to keep a 4.32 install whenever 4.33 comes out, Molnibalage!
I have the switching tool (for the registry) close at hand.One other thing: I hope this is gonna be tough!
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I’m pretty shure that your work will be a very good reason to keep a 4.32 install whenever 4.33 comes out, Molnibalage!
I have the switching tool (for the registry) close at hand.One other thing: I hope this is gonna be tough!
There is a switching tool? Could you provide a link?
It sure sounds like it will be tough…
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It is finished, I’m packing currently for creating the installer. Regardless all of my efforts I was not able to solve some ATO issues. Even many types of weapons are available for Strike mission in some cases AI simply do not put any strike weapons. I have no idea why. As I can remember this can happen is core BMS4 but AC are simply not used in campaigns where this can happen. You have to check some AC and add weapons manually. I does not requires so much time.
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The weapons the AI takes is defined by their DB roles, their hardpoints available and the squadron stores defintions and thus, what mission type what squadron will be used for in the ATO.
If you allow too many variables (of available weapons) the AI will choose by a “wierd” preference or logic instead of the weapons you would love them to carry for certain roles and missions.
Just define (limit or specify) the factors more and you will be fine (i ran into the same back in days). -
I know. I made very strong restrictions and even with these I got this result. Strage… Even very small changes can totally screw the ATO. For ex. if I allow the 1 point for SEAD role for Tornado GR.1 and the sq. speciality is general all mission in 0 hour will be SEAD while the rest of role score are 40 and 80 for other strike mission types… This was another factor why took so long the development. I tried many things to get at least partially what I wish.
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Take a look in RF4 how i orginized the squadrons and their roles aka loadouts. Maybe it helps.
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Did you touched the loadout of Tornado IDS/Gr.1, F-111A/D/E, Jaguarm A-6E and A-7s? For balanced loadout I even deleted weapons from inner HPs on A-7s…
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No. I dont use the Tornado (yet) in RF4. But i did achieve all AI squadrons to fly the mission i desire and carry the weapons i desired for them. Maybe you can recognize a pattern and use it as a template to improve yours.
PS: Also consider the .pri files and your mission.data in your campaign folder (ATO construction). -
Stuff is uploaded for creating and installer.
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Stuff is uploaded for creating and installer.
Come again? Does it mean there’s something we can mess around with, finally?
About time.
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Again? So far only WIP version were released for testing. This will be a complete release. All campaign are finished as level mostly what I planned, all DB changes and upgrades are in and all 3D models which are released so far.
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Hope the QA period goes well. Waiting for a release.