Korea '80s Theater
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Dear Sir:
I install it Yesterday.Then I fly one mission.I find out two problem.1 When i autopilot.It is seem to right left fly
can not Straight line.2 when I lock the airplane,I command DECLARE.The computer respone "I don’t have
anything".is iT my problem ?
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This is great, i didn’t have so much fun playing Falcon in a while. I’am still struggling with the red tide, obviously:D, but at least i now have a working SEAD gameplan.
ROK F-4DSK cannot be fragged by the player, in either campaign, they don’t show up in the list. That’s a pity because i need them, and i’d rather plan their sorties myself.
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Dear Sir:
I install it Yesterday.Then I fly one mission.I find out two problem.1 When i autopilot.It is seem to right left fly
can not Straight line.2 when I lock the airplane,I command DECLARE.The computer respone "I don’t have
anything".is iT my problem ?
Nothing. These are totally unrelated the changes what I made it. If autopilot does not work on an AC it is caused by default modeling values of that F-16. I did not touch any F-16s modeling data. Radio is also far out of scope any of my changes.
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In the IF campaign I’m unable to task the ROK F-4DSKs. It isn’t in the drop down list.
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This is great, i didn’t have so much fun playing Falcon in a while. I’am still struggling with the red tide, obviously:D, but at least i now have a working SEAD gameplan.
ROK F-4DSK cannot be fragged by the player, in either campaign, they don’t show up in the list. That’s a pity because i need them, and i’d rather plan their sorties myself.
Hm… I will check but honestly I have no idea why can cause this. In cam files I have to set up manually to not be controlled a sq. by player and I did not set such a restriction to any AC squadron. If is an issue in my MOD likely it is also in core BMS4. Which campaign are we speaking? Iron Fortess or Rolling Fire?
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Hm… I will check but honestly I have no idea why can cause this. If is an issue in my MOD likely it is also in core BMS4. Which campaign are we speaking? Iron Fortess or Rolling Fire?
All campaigns.
Not a problem with BMS, its a problem with your work.
Incorrect/missing file entries.
C9
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@Cloud:
All campaigns.
Not a problem with BMS, its a problem with your work.
Incorrect/missing file entries.
C9
Can you help me again?
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Can you help me again?
LOL, I’m looking through it now, but it’s late and I should have it resolved tomorrow, K
C9
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This is great, i didn’t have so much fun playing Falcon in a while. I’am still struggling with the red tide, obviously:D, but at least i now have a working SEAD gameplan.
ROK F-4DSK cannot be fragged by the player, in either campaign, they don’t show up in the list. That’s a pity because i need them, and i’d rather plan their sorties myself.
Im with Molni, in that I would love to see some AARs for this. Especially WRT your SEAD gameplan.
Im still working on a plan that will allow me to log some landings, as I am having some…. issues… keeping number of landings equal to number of takeoffs.
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Especially WRT your SEAD gameplan.
Mavericks, visual modes. Go in as wingman, let the AI lead draw fire, vis the launching site, bring maverick HUD reference on launchers, ID radars and TEL and fire. Evade SAM salvo, re-attack. You may wanna do a HUD markpoint so you can find it again easier. There is a very aggressive version of this, but it is rather silly and i’am not going to talk about it. You may want to have HARM equipped Escorts additionally to these, or maybe more Mav SEAD strikes/escorts, especially in areas with dense overlapping Air Defenses. Remember, SEAD strike goes for a specific SAM Btn only, SEAD Escort engages most threats on the way.
AI SEAD strikes/escorts with Mavericks are surprisingly effective, Pk of a Mav is much higher then an ARM, especially in this theater. Add to this the AI´s ability to “see and know all”(almost), and the enemy IADS will fall. Only problem is range
The main problem really is the flood of red fighters, when i start my next campaign i will:
In Priorities, set DCA to full, leave Recon where it is, and everything else to zero. PAK´s all zones but my side of the frontline to zero.
Figure out where the Center of Gravity of the enemy push(es) is, check OOB and attack every SAM in that area with Mav´s and maybe HARM´s to gain freedom of movement for your attack aircraft. They will need strong TARCAP´s for protection, don’t send in too small forces, play big. I use most squadrons for DCA/Intercept, i need to, i see no way of attacking all the airfields with the forces available, yet, i.e. i need to kill Enemy Aircraft in the air, though i’am thinking about taking out at least that Mig-29 airfield in a low-level suicide mission myself…
In Rolling Thunder, The F-16A unit in Kadena is too far away for effective CAP on the FLOT, let them guard your airfields.I figure once they are worn out a bit and their offensive weakens, i can be more offensive and start chewing at their hinterland IADS and airfields, we will see.
This theater is really brilliant, i play mostly intercepts, but the funniest sortie so far was a SEAD escort for A-10s. After i decided i had enough i turned back, and came across Il-28´s, during that engagement some 12-16 other bandits happened to come my way, and they all wanted a piece of Burns. Q-5, Mig-19, Mig-21, you name it. The wise choice would have been to run, but the Burns tends to be too hot-headed and he wanted more. I gunned 3 of them and damaged more when a Q-5 finally managed to gun me down. It was epic though, the ACMI showed some 15 aircraft on me.
I wish we had a F-5 3D cockpit, i’d love to fly them with nothing but guns and 2 papas…
Will destroyed bridges slow down ground assaults in Falcon? I don’t remember how it works in this engine, will they just drive through the river when the bridge is gone?
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Im still working on a plan that will allow me to log some landings, as I am having some…. issues… keeping number of landings equal to number of takeoffs.
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This theater is really brilliant, i play mostly intercepts, but the funniest sortie so far was a SEAD escort for A-10s. After i decided i had enough i turned back, and came across Il-28´s, during that engagement some 12-16 other bandits happened to come my way, and they all wanted a piece of Burns. Q-5, Mig-19, Mig-21, you name it. The wise choice would have been to run, but the Burns tends to be too hot-headed and he wanted more. I gunned 3 of them and damaged more when a Q-5 finally managed to gun me down. It was epic though, the ACMI showed some 15 aircraft on me.
That I what I planned, a much different environment and challenge even I set the same force ratio and old stuff on DPRK.
I wish we had a F-5 3D cockpit, i’d love to fly them with nothing but guns and 2 papas…
Amen.
Will destroyed bridges slow down ground assaults in Falcon? I don’t remember how it works in this engine, will they just drive through the river when the bridge is gone?
I have no idea but this would be an unfair tactic because of limitation of engine and lack of bride laying capility on red side. In the future relases maybe I should consider setting somehow very low repair time, I do not wish to set literrly unlimited HP for them.
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Will destroyed bridges slow down ground assaults in Falcon? I don’t remember how it works in this engine, will they just drive through the river when the bridge is gone?
IIRC, it used to work in original Falcon 4.0. When a bridge was out, the battalion would have to wait for repair or take a different route. Haven’t tried it in BMS. It would be interesting to know if it still works though.
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I noticed that most bullets just bounce off the SU-25, very similar to her grandfather:D. Is this a BMS thing i never noticed or part of the 80´s theater?
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I flew my first mission in 1982 Iron Forterss. I managed to fly the target but I was hit and heavily damaged. The engire fire light were on and I exploded while I tried reach at lest the FLOT. I exploded but the debrief said Viper is collided with Viper. Is this how is modeled the effect of fire? I have never experienced this because I flew only a very few mission with BMS4 so far in damaged state.
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Well, I flew another mission in your Rolling Fire campaign today Molni… Things started off well, set up the priorities sliders for what looked like a decent start up, SEAD flights tasked across the board…
planned the flight path in BMS, then took it to WDP for performance data. loaded back into BMS, added some PPTs to the map.
Things started to unravel about 4 minutes into the ramp start. mayhem and destruction in the skies maybe a mile from Osan. Not the best preflight airshow, seeing some vipers shot down by dastardly -21s.
I was holding short at the time, and just hit the burners and swung onto the runway, after I saw that bastard was going to get away. ATC was not impressed… ran him down in a stern WEZ for the -9M, he turned into it but too little too late. scratch 1!
at this point I came out of burner and held max endurance, as I was about 5 minutes ahead of the TOT caret. Thats what happens when you go out for vengeance, I guess.
After a minute or so of holding, I spotted a pair of J-5s on the radar only a couple miles away… got them visual very quickly, but I didnt want to chase them back into friendly territory on burner. Another flight engaged them so I turned mine leisurely back to the FLOT. A little too leisurely, as I discovered I had wasted far too much time on the J-5 sort/intercept, and was now about 4 minutes the other side of the TOT caret…
I had my best go at meeting the 1250 knot ground speed required, burner in a dive for the FLOT (and the DPRK’s 7th AD Btn), although I pulled back to midrange throttle around M0.94 - wingbags and AGM-65Ds are not made for 850 knot dives XD!
passing back through 18,000 MSL I rippled off 3 mavericks into the area around the STPT, using the VIS mode. I could barely make out WHAT I was shooting them at, but it tracked and they looked sorta like trucks so I figured it was better than jettisoning them in some random dogfight. Passing over the FLOT and descending at quite the rate, there was the usual RWR lighting up like a christmas tree, really going nuts… so I decided to hoof it back to safer territory.
A few -23 spikes on the RWR seemed to think following me was a great plan, and I decided to oblige them in their desire to meet their maker. Turned back into them about 10 miles the friendly side of the DMZ, dropping stores after trying (without luck) to achieve the high aspect AIM-9M shot. Unfortunately, it seems my RWR underestimated the number of FCRs following us. My AI wingman ended in an impressive fireworks display, and I ended up bailing out after several R-60s were inbound on my jet.
Adding another 0.3 hours of flying time, all up. Although, still not a landing in the 80’s theater…
I did note that WDP throws up a number of errors trying to open saves from the 80’s theater. Might wanna see if some of those can be resolved?
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Adding another 0.3 hours of flying time, all up. Although, still not a landing in the 80’s theater…
This is caused mostly because you are flight leader and SAMs always target the first AC as well as incoming fighters. At least I played a campaign at until the 7th and 8th hour. After some SAMs have been disabled and airspace become less crowded your chance of survival is strongly increases. Of course with manual mission planning. You have to destroy only 3-4 SAMs to make a big hole into heavy SAM line. Of course you have to fly further because of “detour” but it is worth. ATO is simply not enogh smart plan flights above SAM free zones.
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BTW in my first mission I was downed because only my plain stupidity. I went after an SA-3 - only against launchers - with AGM-65 even I had chance to simply evac after I released my Mk-84s and I did this too low…
The manual mission planning is more important than ever. Even the AD is working better a single or very rarely two heavy SAMs are not able to deal alone with a 8-12 ship package. Sooner or later not your AC will be targetted. The most easy option is send your AC or other fligth just a btit ahead then you can act quite freely.
In my flight it was amazing to see a pair of F-14s about 1 mile ahead when they launched AAMs and I saw the drop effect from a bit far from outside.
I forgot to mention even the SAMs are hidden in briefing window you can see estimation about SAMs, thanks to the original creators this combination works very good. You can know about the size of possible SAM threat but you do not have exact intel…!
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I’ve found this theater to be particularly brutal…