3d trees
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Actually I like the idea, will be cool to see how it look in game.
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I personally like the Lod 1. Looks really nice and it would be a pleasure to have this implemented in the BMS. Thanks for all your work!
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I personally like the Lod 1. Looks really nice and it would be a pleasure to have this implemented in the BMS. Thanks for all your work!
In core DB? I rather not to see. It makes impossible to turn the focus shadows even I use LOD1 as LOD0.
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A single tree group consists almost as many polygon as an AC. The impact pf FPS is way too high with JanHas trees.
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I thaught, he was talking about L1 “pentagone” model (deformed one).These are just few polygons and no opacity maps.
Opacity maps are main FPS killer (if reasonable polycount) - when I fly through explosion during dogfight, my FPS drops from 80+ to single digit…. -
I thaught, he was talking about L1 “pentagone” model (deformed one).These are just few polygons and no opacity maps.
Opacity maps are main FPS killer (if reasonable polycount) - when I fly through explosion during dogfight, my FPS drops from 80+ to single digit….Yes, particle effects at close are totally FPS killers even if you use the lowres option in CE.
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“I thaught, he was talking about L1 “pentagone” model (deformed one).These are just few polygons and no opacity maps.”
Correct. I was referring to your proposals of forest shapes. From non-technical knowledge and perspective I think that the Lod 1 (Lod 1 - deformed irregular surface) looks the best and most realistic. Obviously I have no idea on the FPS impact as well as what are minimum requirements.
IMHO, 3D forests would make a lot of missions quite interesting (where it would be harder for a visual identification).
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Trees,trees,threes……;)
Here are some things to consider:Looking at Jans fine work for GUAM, do I really want “Joe User” to “spend” that much CPU to draw the trees??? Pretty as they are….NO!
So I degress to something easier for the hardware to digest:Not a lot of difference to the “Eye”, but way better for the hardware
In game we get better FPS:
Remember we render Triangles not Polygons in BMS……demer
Note: this approach should become obsolete in 3-4 Falcon weeks…:mrgreen: -
fantastic!!
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Any update on this? The game wll benefit a lot from trees on the ground.