Korea '80s Theater
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Try the JSGME way the last links in the first post. It is the latest and requires only 7zip.
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Hey mate, got the JSGME working, and that works nicely!
That F14 cockpit looks good, and Im glad we will finally see a F14 that can be used in the campaign!
And the ability to play RedFor is a nice touch!What other flyable aircraft cockpits can we expect?
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It is mykinge’s cockpit and not Nizmo’s if you worry…
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Thank you Monli!
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Hey mate, got the JSGME working, and that works nicely!
That F14 cockpit looks good, and Im glad we will finally see a F14 that can be used in the campaign!
And the ability to play RedFor is a nice touch!What other flyable aircraft cockpits can we expect?
Block 40/42 pit.
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Molni, i have a problem with BARCAP´s, flying the Rolling Fire campaign and the ATO task too less defense missions. Started the campaign 3 times, every time almost every of my airbases are destroid at around 2-3 pm.
I have a lot of OCA´s, SEAD´s and so on. -
Knows issue it is only few or none BARCAP is generated, I do not know why. (In stock campaigns sometimes only BARCAP is generated…) My theater requires much more manual ATO caring.
If you coply these files into \campaign dir. of my MOD you get a different Rolling Fire with a some BARCAP. This is only test campaign, with original objectives.
http://www.mediafire.com/download/adeny9kkbm3pe5d/save0-fix.zip -
Ok thanks.
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Hi guys, have been busy and missed a few things, what is the ADF campaign? Is it actually adding the ADF variant to a campaign?
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Hi guys, have been busy and missed a few things, what is the ADF campaign? Is it actually adding the ADF variant to a campaign?
It replaces one of the F-16 suqadron to F-16 AFD because at least one player requested this kind of change. I guess because of BVR capability with AIM-7M.
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Aah, which one? couldn’t find it, all i found was a F-16B ADF without Sparrows.
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Aah, which one? couldn’t find it, all i found was a F-16B ADF without Sparrows.
Did I forget to add AIM-7M to F-16B AFD? I will check.
Yes, I forgot to add. Tomorrow I will upload to fix this issue.
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AIM-7M for F-16B AFD. Copy the file into Data\Add-On-Korea-80\objects\
http://www.mediafire.com/download/06cpkcy9ivupo5v/FALCON4.WLD
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Any chance of getting another OCI from Khronik with all the incremental patches and whatnot included?
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Any chance of getting another OCI from Khronik with all the incremental patches and whatnot included?
Nope, a new package can be made for JSGME, it is far, far more easier and quicek and I do not have to stress Khronik. I plan to release a new JSGME pack with all fixed and the test version of Rollin Fire, it seems to me better than current. The first installer will be removed after this release.
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Alright, thanks for clarification. Guess that means Ill have to miss out on this otherwise handy mod…. Cheers.
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Alright, thanks for clarification. Guess that means Ill have to miss out on this otherwise handy mod…. Cheers.
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The JGME way is just as easy and OCI. After the copy the whole thing is OCI and updated stuff smiply can be copied into \BMS mods directory.
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yes, I am familiar with the principles of operation.
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Knows issue it is only few or none BARCAP is generated, I do not know why. (In stock campaigns sometimes only BARCAP is generated…) My theater requires much more manual ATO caring.
If you coply these files into \campaign dir. of my MOD you get a different Rolling Fire with a some BARCAP. This is only test campaign, with original objectives.
http://www.mediafire.com/download/adeny9kkbm3pe5d/save0-fix.zipI tried it out, ist a bit better.
But to be honest i sadly have to say the missing BARCAP´s are a showstopper for me. Your mod is great but i dont want to do the ATO manually exept creating my own flights.
I hope you find a way to fix this.