Modding policy suggestion
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First post updated.
@ Blu3,
Don’t agree here. This is looking away when not needed to (as a modder you know exactly what you’re modding and what you’d like to accomplish). I’m not talking in terms of ‘fault’ or guilt.I want to adhere to transparency for the (same) end user. It’s not much work or complicated 99% of the time.
@I3Crusader
Your second line is what I’d like to achieve in this regard.@RD
‘You guys’ includes yourself I assume, as it concerns all users who benefit from great ideas, not just the modders (as if they were not endusers themselves)As ever: high regards,
Fan -
The issue here:
Example: one of the latest mods of Gizemkar (Cockpit reflection pack) controls the canopy reflections. This is done throught the 8005.dds file
The mod of myself: (HUD-projection mod (FanOfBMS432 version)) also uses the 8005.dds file. FURTHERMORE, IT INTERACTS WITH 3993.dds.
WHEN USING GIZEMKARS’ mod, my mod(-effect) is not functioning as it should anymore (because of the different Alpha-channel setup, I checked)Is simply a mod overriding another mod and the original modder being a bit frustrated about it
@RD
‘You guys’ includes yourself I assume, as it concerns all users who benefit from great ideas, not just the modders (as if they were not endusers themselves)I don’t understand the above question
First I don’t install mods and Secondly it’s not about my way of doing things but moderating this forum
To put it simply: The less wild modding, the less work I have that’s a touch of humor before you cry out loud -
+1
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First post updated.
@ Blu3,
Don’t agree here. This is looking away when not needed to (as a modder you know exactly what you’re modding and what you’d like to accomplish). I’m not talking in terms of ‘fault’ or guilt.I want to adhere to transparency for the (same) end user. It’s not much work or complicated 99% of the time.
As ever: high regards,
FanSure, and Crusader’s line was something workable for small mods.
I cant see Molni or A.S producing such a list for their mods though. Or BMS, for that matter.
As for looking away when not needed, its not your responsibility to hunt down every mod which might conflict with yours - such dedication is no doubt appreciated, but trying to suggest that it is the modders responsibility to know how every other mod changes the sim, is just not feasible.
Ultimately, the end user mods their install - they should realistically know which files they have replaced, as those should be the files they backed up…
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It’s a faster fix to combine both mods in photoshop than it is to make this single post.
Literally.
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I wonder if some sort of validation program might be able to handle this.
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I cant see Molni or A.S producing such a list for their mods though. Or BMS, for that matter.
I mentioned the issues in Release Notes.
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You mentioned known issues, Molni.
I must have missed the edit by edit changelist, though?
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You mentioned known issues, Molni.
I must have missed the edit by edit changelist, though?
Because it would be boring to post every changed line or single modeling value in each dat files or single value changes in DB and list of HP and other DB changes. In raw format likely would be 100+ pages long the lis or more. Who will ever read it and why would do an average player? Considering the result of suggestion thread I will make such a list if anybody request but nobody was interested… I rather developed the MOD than created with lots of workhour such a list which requested by nobody and would be used by nobody… The explanation of changes would be also quite long.
For some player it would just ruin the result if I reveled the tricks I used. Or some simply would ask why you set XY values and why are weaker XY AAM than WZ? The list of all main general changes are listed in Release Notes I just not listed the detailed changes. I also said what is shared (\sim and cockpits) and what is not but since JSGME install method the change between my MOD is only some clicks with mouse. The only what you have to do make a backup about your saved games if you wish to continue your campaigns and wish to keep your TEs between activation and deactivation.
Does BMS Team ever posted a full changelog? I cannot recall such document moreover it was posted that we should not expect detailed changelog after 4.33. Not only me noted this makes the work much harder (or simply impossbile ) the 3rd party developers. Considering how popular ar FO campaigns and other 3rd party theaters I have to say we need any help if we wish to see 3rd party theaters after release of 4.33.
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Yes molni, thats what I just said.
You are expounding upon the point I was making
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Guys, just a thought.
I dont get to play Falcon very often but when i do, i like to check on new mods by the community and install if i like the look of it. With the JSGME mod install prog by Jonesoft (Which i used in Silent Hunter and i’m sure others who play Falcon have also used before on other games) would it not be a good idea for All future mods for Falcon BMS to be made to use this installer?
This would atleast make any “Wild Modding” easily undoable and make it easy to check if the last mod installed has any effects on the current mods already running, If there are any issues found such as a issue with .dds files as mentioned by the OP a few clicks later you could have your .dds files back to a “Clean Install State”. also saves backing up the BMS install folder
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It doesnt, at that.
Nothing to protect you against the mod installer screwing up. I think Id prefer to back up the BMS install, and know I have one I can revert to, rather than rely on a mod installer, with which I am less than familiar.
‘wild modding’ is easily undoable - just restore one of your backup installs.
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I’ve used the JSGME installer on and off for many years (think its about 10 now) and i can safely say i’ve had no issues with it, cant vouch for anybody else though and yes i still did a backup, it is however easy to use and you can switch mods with only a few clicks so its fast, just makes adding and removing mods super easy and this would allow a modder to easily check mods for compatibility and or find faults easily by duplicating somebody elses install.
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The problem is conflicting mods. I don’t think there is a solution for this.