One Particlesystem mod
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ill give it a shot and let you know…no pun intended with the shot thing lol
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seems to have fixed the blocks…thanks
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Reworking the flares
and night:
I have started with the tracers too, but there is some tuning to do there. I have made new a new texture file too, so now there will only be one texture file in the mod.
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I updated the first post with a new version of the particle system mod, v1.04.
Instead of two or more texture files I made one file for all textures.
I reworked the flare effect.
I then made the tracers work with the new file.
There is a new SAM launch effect too, I tried to simulate the acceleration phase of the missile with a smoke effect. I place the parent particle 30m up in the air and emit smoke towards the ground.
I will probably work more on this one though, I had a little problem when I made it that took some time to fix. I used the flare to make the effect, so I could “fire” the effect on my command.
Then I copied the test down to the SAM launch. But I didn’t change the name of the effect. So no matter what I changed in the Sam part, the program read the lines in the flare section. That mistake cost me a lot of time…
Restarted BMS several times and even the computer a couple.Well, anyway, enjoy this and make sure you backup your particlesys.ini file before you copy/paste the one I’ve modded.
Regards
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any one can help how i set it up?
only replace the file?
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any one can help how i set it up?
only replace the file?
Yes. Best to name your stock particlesys.ini to Xparticlesys.ini first(as a backup) and then insert the new particlesys.ini in the \Falcon BMS 4.32\Data\Terrdata folder.
C9
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@Cloud:
Yes. Best to name your stock particlesys.ini to Xparticlesys.ini first(as a backup) and then insert the new particlesys.ini in the \Falcon BMS 4.32\Data\Terrdata folder.
C9
Yes, make sure you backup the original particlesys.ini. Then put the texture file in the misctex folder (else there will be black squares when using the effects).
Regards
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Some SAM launch/smoke and missile explosion WIP
Regards
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Work progressed to this:
Regards
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Great job…!!
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Looking good! Have you released it?
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Yes, it’s in the first post.
Regards
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I think that you just didn’t copy the .dds file to the misctex folder, that is why you see black squares instead of the tracers.
Regards
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Hmm, I must have made a typo somewhere I’ll check when I get back home, thanks Thomas.
Regards
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Yes I’ve seen the same problem.
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The issue should now be fixed. Use the same DL.
It was a effect i added for the tracers in a previous version that i had not adjusted to the new .dds file.
This effect was made to make the tracers more visible from longer distances at night with night vision goggles. There might be some “weirdness” with this effect if you change views. The effect should only be run/seen between 20000-80000 feet and if you are in cockpit there shouldnt be any issues, but if you change views when the effect is Active there might be some “big” tracers shown. Like if you are in the “Active range” from a ground battle and change view to look at the ground units, the tracers already fired Before you changed view will have this effect added to them and they will look very big compared to normal.Anyway, thanks for the Pictures.
Regards
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Thanks
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Hey, great looking MOD, but where is the download link?? Did I miss it here? Holla’ back, thank you and cheers!!
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Oooops disregard my previous, wrong thread!!