Korea '80s Theater
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Yea, I did some more tests and found that I only see it when I enable the 80s particle mod. so perhaps the dds is missing from my particle mod file set?
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some additional detail. I see in the particle mod particlesys.ini file there are references to these tracer dds files:
definetexture=rtrace
texture.filename = TracerR.dds
texture.blendmode=NORMAL
texture.uv = 31,31,63,63definetexture=rtstreak
texture.filename = TracerR.dds
texture.blendmode=NORMAL
texture.uv = 1,1,31,31definetexture=rtraceg
texture.filename = TracerR.dds
texture.blendmode=NORMAL
texture.uv = 1,31,31,63definetexture=gtrace
texture.filename = TracerG.dds
texture.blendmode=NORMAL
texture.uv = 31,31,63,63definetexture=gtstreak
texture.filename = TracerG.dds
texture.blendmode=NORMAL
texture.uv = 1,1,31,31definetexture=gtraceg
texture.filename = TracerG.dds
texture.blendmode=NORMAL
texture.uv = 1,31,31,63though in my install I do not see these tracer files? the particle mod includes:
TRacers64.dds and TRacers65.ddsShould these be renamed to TracerR and TracerG ?
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Tracers64 and 65 are used, Fenrir did not set any other dds.
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should I see:
- TracerR.dds
- TracerG.dds
in my Data/Terrdata/misctex/ folder? Currently, they are not there.
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should I see:
- TracerR.dds
- TracerG.dds
in my Data/Terrdata/misctex/ folder? Currently, they are not there.
Hopefully Fenrir check this thread again. In case fix is needed I will upload it. I do not have such dds files…
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The missing tracers can be found here: Psys Mod
Download “Mod103” and put the .dds files in your misctex folder and you should be good.Regards
F -
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The Mod104 has just one .dds file, and I adjusted the green tracers to be more yellow-ish + some other things.
The “65” & “64” was the first version i think, i renamed them to tracerG and R to know what they mentRegards
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But you made me two version of particlesys, one with longer SAM smoke trails and another with original. How I can combine the new stuff and new dds with these two? Can you make a new particlesys for my MOD? I guess lenght of smoke does not have serious impact on FPS so my vote is on longer smoke.
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I have lates mod 104 (and all 103’s ) installed, Works fine with molnis 80’s mod and looks great
-edit- Looks like sam smoke trails are long, very very good anyway
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But you made me two version of particlesys, one with longer SAM smoke trails and another with original. How I can combine the new stuff and new dds with these two? Can you make a new particlesys for my MOD? I guess lenght of smoke does not have serious impact on FPS so my vote is on longer smoke.
I’m not 100%, but I think that the latest version also include the stuff I made for you.
But it’s not possible to combine the old with the new, one has to choose.
If you want and have time, you can look at the latest version and if there is something that you want removed I guess I can make a custom version for you.Regards
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Just played coop game with 3 human pilots, datalink was set off from host (me) config file but targets and our positions were still in HSD ??
How i can get datalink off?
1982 campaing and F-16B Adf squadron
Molni , please pm me if you know solution.
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I do not know how can be used data link, so duing my flight data link never was ON… The position display could be turn OFF so far with any Falcon 4.0 variant on HSD page. Press on CNTL and you can turn off anything what you wish.
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Ok, must check and test more. Not big deal anyway
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Does someone have another download link?
if i want to unzip it it doesn’t work
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Use 7zip, not winrar. This is the most common issue. I checked just 2 weeks ago, link is good and in no CRC or other error during extraction.
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Hi,
First of all molnibalage. Nice job on the theater i love everything about this theater.
Ive noticed one main thing that i cant get past. When i went to test out the F-14D and see if i could do the rampstart procedure, the only switches available were:
on the lighting panel
TACAN cmd panel
TACAN radio.no other important switches, like fuel flow knob and elec switches were available. So i have been stuck in the cockpit trying to figure out how to start up the bird, Before you ask, yes i did try to do the keyboard controls but none would do anything in the 3d cockpit. If anyone has any way to fix this or at least a small guide on how to start up the f-14 it would be greatly appreciated.
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F-14 WIP it is not finished and mykinge has not updated it since april of 2013.
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Hopefully tomorrow will be uploaded the new version. My plan is the following:
F-20 will get AIM-7M but Sparrow will be available only TE not in alternative campaigns because it would be OP to replace only Winder F-16s with F-20 with BVR capability.
F-20 will have decent radar with unique RWR symbol. -
Okay,
but then why cant i use even the keyboard combos to startup the aircraft? is the 3d cockpit or 2d cockpit not made to work with the keyboard commands of falcon bms?