VIDEOS: BFM/ACM, Dogfights, Guns, Heaters, BVR, Music, Whiskey
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I ll start this thread with this video. More to come…
Open for discussion and also uplaod yours - if you like
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Great quality of video ! I especially like the intro too ahah, good job !
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Nice idea and nice video! Here’s one of mine. A dogfight session against a Rafale
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Thoughts:
Superior in every aspect…
Acceleration, Decceleration, Climb-Rate, Thrust, Alpha, Speed etc. etc.
Just by perfomance-specifications and -comparison, the F-16 stands no chance
versus a F-22.Neverthelless, a fight is not only determined the by the “weapon”, because
EVERY aircraft has weaknesses in the way they can be used best.High alpha-capability and nose-authority leads to high drag, thus rapid loss of speed.
High thrust leads to high Gs(Pilot-Stress), higher speeds and bigger turn-radius, which
requires extra decelleration sometimes to “get nose on traget”.
Those are things, which can be exploited in a DACT scenario in example.Furthermore and besides the “maneuverability”, the F-22 has weaknesses too.
It is heavy and inert due to its weight, especially if slow - and as jet-engines loose
power with reduced intake airflow, it makes it only worse with more weigth,
especially if “over-pulled” by relying on the high AoA capability.
Wingload and weight can also be a problem in situations, where “minimal” speed is asked for,
such as in “tight” and decending spiral scissors.Which leads to the next topic.
Although some aircrafts have promising specifications in respect to other aircrafts, they are
still bound to their own nature overall and to the laws of physics.“You can brake rules and sometimes you should, but you can NOT break laws” - unknown
Specific maneuvers they can perform well, but others not so well. One example would
be the Bf-109 in WW2. Excellent climbing, good turning, but due to being “nose-heavy”
and having small elevators, they loose tremendous altitute in a Split-S. There are more
maneuver cases depending on airframes, which can be exploited in a fight.
Also Moments of weak or strong “nose-authority” based on the previous “maneuver-history” plays a role.The SPEC differences are one thing, which we know as “staying in the own regime while
preventing to end up in regimes, the enemy aircraft just performs better”.The Spirit nevertheless is in the difference, how an aircraft is used.
The Spear is long, yet heavy. Thus needs more room, force and time to swing.
The Swords is short, light and fast, yet has no “reach”.The Spear versus The Sword
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I tried to “fight” the F-22 … without H2H, funky-chicken overshoots or high alt. energy exploitations of AI.
It was really not easy to fight this thing in a more conventional way.I know, the argument it is “only AI” and has “no missiles” is valid, but i tried to make a point (see descriptions).
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oooo consider me a subscriber to this thread you beautiful German bastard.
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oooo consider me a subscriber to this thread you beautiful German bastard.
Join the BFM / ACM BAR … The DF-ers are there, if not drinking, then flying prost
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What is so special about this Video? Nothing, other than the training of SA versus 2 bandits loaded with Aim-9 “heaters”. Or maybe there is ?!
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This last video has created some confusion and hot debate here and there, therefore i want to underline, that:
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there is nothing special about the “killing skills” in that video at all…
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i could have killed the dumb AIs much faster… much easier… but then the SA
idea would have not worked (for video) -
if you look closely… i miss purposly … and shoot the missiles un-caged …
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many guys have a hard time keeping tally on one bandit… if the geometry gets more complex… that was the inspiration to make that video… using eyeball, radar, RWR and a portion of spacial imagination… (tacview in head)
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take from the video what inspires or helps you … dump the rest … the IFs are many
Falcon Online Airlines wishes you a great fligth
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Please subscribe to the channel. An inspiration for me to make more interesting videos.
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im not sure, if someone who is watching that video can actually “be in my mind”… and follow, how we built up the SA - and my coms were not recorded too.
as you can see… VERRY often i dont have “tally” … but it doesn´t influence the game-plan much, because by coms we kept up the “picture”.
have to say though… coms could have been better… in specific parts.you can hear, how KV (in supporting roles/moments) gives me directives what to do (break 90^left ie) - as he has has a better picture from far with radar, so he can get to the bandit in most efficient way, while keeping me safe.
although we seperated spacially often… we still found closure to each other, while setting up the bandits. we maintained “integrity” of the mutual support contract (supportive flight-geometry and SA delivery)& “support access time” (how fast can you help your wingman) and the “isolation window” (aka can you isolate one bandit briefly to a 2v1, without loosing SA about the “free” bandit") worked therfore.
Unlike 1v1, in a 2v2 (guns or heaters) … things depend more on the initial “game-plan” … i.e in terms of:
- making the bandits commit “as wanted” … or
- the ability to “maintain integrity” (supportive flight-geometry, SA- maintainance and -delivery, ID-ing cues and short, but effective Coms) if they dont.
In 2v2 both teams mostly come with a “game-plan” - pre- and post merge, which can conflict with your own plan. So, AT the merge there is a moment of “observation”, “evaluation” and decission to be made often.
2x 1vs1 = OK // 2vs1 while other bandit is “slang out” = OK // 2bandits vs 1 one you = NOT OK
PS: even if you isolate a bandit to a 2vs1 brielfy… NEVER loose track or SA about the other bandit ever. The worst thing what can happen is a “free bandit” able to suprise.BTW: 2 vs 2 Tournament coming up Fall 2016. Get your teams ready if interested.
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1] Initial pre-merge formation (intention)
2] pre-merge formation bandits (their intention)
3] the merge: moment of “observation”, “evaluation” and decission because
4] bandits (if not suprised and having room and time to coordinate) come with a “game-plan” - pre- and post merge TOO, which can conflict with your own plan.
5] THEREFORE making the bandits commit “as wanted” (if they want to attack, they have to commit) … or the ability to “maintain tactical flight integrity” if they dont, OR a new momentum is created (re-evalution)
6] while all that happening… you try to “isolate” one bandit to a brief 2vs1 situation, without letting the other free bandit become a new “uncontrolled suprising” threat-axis.
7] And inbetween all that, the quote: “Most people can handle one job at a time.” - issue …you have to worry and execute supportive flight-geometry, SA- maintainance and -delivery to eachother, using ID-ing cues, and short, but effective and WELL prior to the fight defined COMs.
8] considering WEZsNo matter how complex a task is, the success lies in finding its simplicity and effective-ness (like in martial arts)
if a team (2 guys) do not sit down, create game-plans, discuss crucial coms and how to support eachother… draw example cases on paper if it helps… PRIOR to 2 vs 2 fights… all their results and success is random and luck mostly… because probably the other team was even more “confused”.
2 vs 2 starts and ends in the training and preperation imo., REGARDLESS how skilled both pilots individually are. And the “Element” (2-ship) is the FOUNDATION of anything else after it.
…that is maybe, why one sees on FoF servers more lone-wolfs on “rambo missions”, instead of an “unstoppable”, well coordinated “FORCE of bandits”, well trained and well team-working. -
Not really a good example lol, but intermittently some of the fundamentals are applied.
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Not really a good example lol, but intermittently some of the fundamentals are applied.
Aww, always so humble my friend. I remember you saying - after watching the tape of this fight: "your geometry and timing was “perfect”.
At least you are not so humble with your guns, if you are on the hunt :twisted: You did some good damage to the bandits - and they weren´t easy opponents either
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1v1 dogfight F-16 vs SU30, 3 quick setups:
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Title of Video: Red Blade Runner - Dead Redemption
Developer & Publisher: 1C Game Studios
https://www.youtube.com/user/1CGameStudios/FEATUREDhttp://forum.il2sturmovik.com
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I had the following videos removed, because of three reasons:
- Not many viewed them
- Someone “blackmailed” them as “copyright-content”, although they contain NO music titles whatsoever (youtube is taking care of it now)
- other personal reasons … but i think, those are fine now.
AND as i have been asked more than once to bring them back online… here they are. ENJOY.
Playlist: https://www.youtube.com/playlist?list=PLTMm2h0hniVKXUtKoc2aQqeKlyNE3BnqO
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Some PvP BVR from a few months ago.
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Is that a matchplay from 5 years ago?
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Is that a matchplay from 5 years ago?
Recorded 28.05 and released 30th May 2014 as shown in Youtube date (one can not change that date on youtube once published).
People kept asking me to put them back online. People like watching our videos, especially if both are in the same “ring” i guess.
PS: Our first ever BMS match was November 2011, our last match was Jan 2017. Omg, 5 years. Time flies, does it not?
In total:
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32x match-plays.
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13x of which you won
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2x 1-1 Draws (i guess game crashes, cant remember)
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17x of which i won.
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and 8x 2v2 tapes, where we flew together as a team
according to my archives.
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