F-16 CM52 New Cockpit Mode
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New ACES II ejection seat
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……hey Man, it’s awesome oo:D…just give it to me, I wanna download this…many,many,many thanks to you, dear Burak.
Keep on enjoying your live.
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Looks great! Can’t wait!
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New shots
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That looks awesome.
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New RWR and gauge glass effect (airspeed, altimeter, adi backup etc )
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…wow, this new gauge glass effects are really impressing :blowpar:; to me it looks like real, polished glass, like it very much!!!
Best regard to all of you.
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Can that gauge glass effects be downloaded ?
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Can that gauge glass effects be downloaded ?
Glass effect will be released with version 2. Also the default F16 CM52 exterior model will be completely renewed. Both of them will be released in a single package.
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Great these too, dear Burak… simply great.
Bravo!
With best regards,
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I started to develop the exterior model.
New ACES II ejection seat and new pilot suit. (Black parachute, pen in the left arm, new details and colours etc.)
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Nice work! Just a question about the parachute box. Should the entire box either be grey or black? I have never seen a two tone? It looks as though your pitot tubes are still grey?
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Looks good. For sure needs a bump up on resolution. Too pixelated right now.
U r doing superb work, but on this case this low resolution diminishes your good work.Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
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Nice work! Just a question about the parachute box. Should the entire box either be grey or black? I have never seen a two tone? It looks as though your pitot tubes are still grey?
I preparing the details with reference to real photographs. I did not fully understand the detail you mentioned. But I might have made a mistake. If you will show the detail on a photo, I will correct it. (sorry for my inadequate english )
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New photo real instrument console & new photo real instruments. (Totally real photographs were used.)
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try to improve tex reslolution to 2048 and more
like :
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Tex res is not the issue here…
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Even if I increase the default cockpit resolution, the result will not change much. In the exterior model, the cockpit occupies a very small part. The human eye can not notice this detail. In this reason ,the resolution in the default exterior cockpit model is quite satisfactory. (I have not yet completed the external model, but I am getting quite satisfactory results.)
On the exterior model, I increased the resolution of some files and I get really great results. (I have not shared in the forum yet) Default external model will be very detailed, you can be sure of this.
JanHas’s plane is truly spectacular. But on my machine the FPS is very low. My goal is to make an F-16 model that gives a high quality and high FPS.
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You can always do that.
4.33 introduced the highres textures folder.
So people with strong computers can use a higher resolution.
So if you work on high resolution you can then reduce it from photoshop or whatever you work on and guys that have issues with high resolution will be just fine.
Means you can release two sets. One high resolution that goes to the folder:C:\Falcon BMS 4.33 U1\Data\Terrdata\objects\KoreaObj_HiRes
and a lower resolution that goes to the default folder:C:\Falcon BMS 4.33 U1\Data\Terrdata\objects\KoreaObjThe user can select if he wants the high resolution from the Falcon configurator.
And with Jan-Has models the fps issue is not actually from the texture resolution but the high detailed 3D Model.