Pillars of Hercules Theater Beta 0.8.0 RELEASED
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Yes but its from FreeFalcon 6…
FreeFalcon certainly… it’s a pity. Although your cockpit isn’t bad at all. Great video Chicho!
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FreeFalcon certainly… it’s a pity. Although your cockpit isn’t bad at all. Great video Chicho!
Im working in the cockpit. It will be upgraded soon. Im learning some 3D modelling. Meanwhile we have new pannels and consoles with better resolution.
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Im working in the cockpit. It will be upgraded soon. Im learning some 3D modelling. Meanwhile we have new pannels and consoles with better resolution.
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@Joe:
Have you tried another mirror?
All mirrors have the same files and are interchangeable. Could you finally download that file?Yep, got it to work eventually.
Thanks for getting back & all the best,
Uwe
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hello the texture pack does not work here is the message of the downloaded archive E: \ Downloads \ Textures P.O.H \ TEXTURE PACK 9.0.7z (1) .001: The archive is corrupted
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Hi Chichowalker
A few of us have been experimenting with the Eurofighter and have been very impressed with the BMS flight model. Any idea whether anyone is looking at adding a targeting pod to it? As far as I can tell there isn’t an EF2000 model that will allow you to drop laser guided bombs because there’s no laser targeting pod available for the aircraft. Am I missing something?
Surely they have this functionality in the real plane….
Cheers
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This did the trick, thanks starrats
https://www.benchmarksims.org/forum/showthread.php?32837-weapon-racks
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To The guys that have build the fantastic POH:
Thank you thank you
Muito muito Obrigado:bdance:I love it, my cockpit loves it8)
Hope to see some te’s and campaigns in the future
Ralph aka Catcher
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+1
Working campaign in POH will be awesome! I heard it’s on the to do list.
The working intel pakmap view for this 128. Theater was a giant helpful example for other 128 theaters.
If campaigns can run on this 128, then we have another good example to emulate for other 128 theaters!Thanks for all of this hard work.
Cheers
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+1
Working campaign in POH will be awesome! I heard it’s on the to do list.
The working intel pakmap view for this 128. Theater was a giant helpful example for other 128 theaters.
If campaigns can run on this 128, then we have another good example to emulate for other 128 theaters!Thanks for all of this hard work.
Cheers
I believe u saw this: https://www.benchmarksims.org/forum/showthread.php?32737-Unofficial-campaigns-for-POH-0-8-0
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Installed and first mission already done, indeed upon exiting the mission BMS crashes, but I don’t mind
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I think I can fix this crash on exit, it may need all campaign files present , even if some are blank.
I just did that for another theater that had only one campaign file in it. It would crash on exit every time. After I added in unit empty- objective full campaign files for 0,1, and 2,
no more crash on exit.sorry can’t even check this for POH right now but it worked for another one so…
thanks Arty , for the link!
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I think I can fix this crash on exit, it may need all campaign files present , even if some are blank.
I just did that for another theater that had only one campaign file in it. It would crash on exit every time. After I added in unit empty- objective full campaign files for 0,1, and 2,
no more crash on exit.sorry can’t even check this for POH right now but it worked for another one so…
thanks Arty , for the link!
Good help Ned! Well done ;).
Nikos. -
I PMed Nick to see if this was the issue.
@Nikos did you test it? did it work?
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I PMed Nick to see if this was the issue.
@Nikos did you test it? did it work?
Not yet buddy due to some maths algorithms for GPS calculator…
But I will of course and let you know!
Nikos. -
Nick Tested… No Joy!
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Guys, the CTD upon exit is due to some battalion that is probably fubared somehow in the DB.
That I already know for a fact, because I’ve made a new campaign and was able to make some trials when adding battalions.
Now I just need to have some free time and pinpoint which of the batallions is the guilty one. -
@Nuno:
Guys, the CT upon exit is due to some battalion that is probably fubared somehow in the DB.
That I already know for a fact, because I’ve made a new campaign and was able to make some trials when adding battalions.
Now I just need to have some free time and pinpoint which of the batallions is the guilty one.And what file are you using?? I doubt it is a bad battalion. I’ve seen many .cam and TE saves that have corrupt units in them and they never caused and CTD’s!
Crashlog??
C9
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And just why do you doubt when anything is possible in the Falcon world?
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@Nuno:
And just why do you doubt when anything is possible in the Falcon world?
While that may be true :D, I doubt it because of the reason I posted above!!
C9