Airports / Airbase construction videos
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I have created some videos about creating custom airports / airbases.
The first two are the full process, without commentary
You can speed up the videos using the config icon in the youTube player.
Part 1:
Step 1: Get te reference texture and setup in 3dsMax
Step 2: Create the models
Step 3: Texture it for Falcon
Step 4: Export to .LOD files and create the LOD 1,2,3…
Step 5: Creating the lights. First part.Part 2:
Step 6: Making the lights. Part two.
Step 7: Editing the Database
Step 8: Inserting the LOD in the database
Step 9: Placing the features in the objective
Step 10: Choosing a place where to put my airbase
Step 11: Flat out the terrain to hold the airbase
Step 12: Set the PHDs/PDs
Step 13: Adding the objective to te_new.tac
Step 14: Correcting and adjusting the Hitbox
Step 15: Assign value to the features that are targets. -
This is a video about the first step. Obtaining reference images and reference measures.
BE CAREFUL ON MY MISTAKE AT 14’00’’ and beyond . The image it generates is really from the selection, so you will need to measure your references on the corners of the selection square.
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This new video is a Crash course on 3ds.
Very basic stuff. Hope it helps. -
This will be Step 2: Creating the models. Hope it helps
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Thank you so much for the thread BlackWolf. The tutorials are really good. I was away from the computer for a while. But I am back. I 've made a progress of Seosan Airbase. I managed to find another way for skinning on Adobe Photoshop. It is taking a long time to complete the skin but I think skin quality is really good. But I will also try BlackWolf’s way for creating an airbase. I still need to learn 3ds Max a bit more.
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Hi everyone,
I started modelling Seosan Airbase with BlackWolf’s approach. Since I am a newbie for airport modelling, I want to see and learn different ways of building an airport for Falcon. I will share my experience from this thread.
BlackWolf, I have a question for you. In the first part of the creation video, at 53:21, what are those numbers and why did you use them? I watched over and over again but I did not understand why. I will be happy if you explain that to me.
EDIT: I found out why you did that. Nevermind my post
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Great that you solved the doubt!
Nevertheless I will answer just because someone else might not come up with the answer.
This is an step to make old school lights.
I was told that you can not have those lights in lines with more than 30… 35? points. So I used the vertex numbering function so I don’t have to count them one by one (as I have ashamefuly done the very first times).
Lights can be quite hard to deal with, as you might know by now. But with a few tricks like that one and batch transformations of the vertex properties using Lod Editor you can save a TON of time.
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Hello again,
I have a problem. When I created the LOD files but when I open the LOD file there is nothing in it, just a purple window.It says “rendered 0 processed 0”. I do not know what did I do wrong.
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U didn’t actually exported the model.
What is the size of the lod file?
U select the model in 3dsmax and then select export and selected. That way it will export the selected only. If you want to export the whole model then just select export.Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
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U didn’t actually exported the model.
What is the size of the lod file?
U select the model in 3dsmax and then select export and selected. That way it will export the selected only. If you want to export the whole model then just select export.Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
Hi Arty,
I tried that still same issue. Size of taxiway is only 5kb, runways are 1 kb. I have not found a solution yet.
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Well 1kb lod file seems like an empty file.
Not viewing your model in LodEditor maybe the model is not centered in 3dsmax. So select it, select the move tool and set x to and y to zero. Then export and it must be on the center.
In the image you don’t have a texture on your model. It says 1 texture but that texture is 0. Did you create that texture? Did u put it in the correct folder in falcon?Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
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Thanks for the fast reply Arty. I realized that I have made some mistakes during rendering but I still do not think the problems are about the rendering phase. I tried to fix the problem with my current 3ds Max knowledge but I screwed everything :(. I have back up I decided to start from the beginning.
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Rendering in 3dsmax has nothing to do with it. U unwrap the model and then you set a texture to it, also known as material .
Since you use a texture the material must be the dds image that must be placed as a file in the correct falcon folder, so when falcon or LodEditor must render the model knows where to find it. With the unwrap it knows how to place the texture on the model.Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
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Update: I cannot see other LOD files either. I mean I downloaded some models to compare with mines, still says: Polys: Rendered 0, Processed 0. I am talking about JanHas models and in game models.
Another issue: When I export to LOD file sizes are small. Only 6 or 7 kb.
Do you think is there a problem about falcon exporter? I am using 3ds Max 2014, did I do something wrong during loading the exporter?
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6-7kb is ok if its a small object like a runway which is actually one plane.
which lodeditor version do you have?
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I have the last version of the LOD editör, which is 6.23. At the moment I am unable to see any model of JanHas an the models of mine. It is strange I think. I downloaded a lot of JanHas F-16 model. I cannot see his models. Still says: Polys: Rendered 0, Processed 0. Same problem with my models. I also downloaded some other models of different people. I am able to see most of their model. Is there might be a problem about 3ds Max? I had problem with 3ds max a couple days ago and had to reinstall the 3ds Max.
Also Arty, what does last image say?
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BlackWolf, I have a question for you. At the end of part 1, you say each line must have max 35 vertices but you broke the lines mostly at 25. and 24. vertice. I am confused a little bit. I would be happy if you explain that part.
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Hello everyone,
I completed the Seosan modeling. But it seems like I cannot put the air base in the Falcon. I successfully(I think successfully, probably not) edit the Falcon Editor. But When I open the Falcon the place that supposed to be Seosan AB is empty. There is nothing there just green texture. I do not know what I did wrong. I thought I did everything same in the BlackWolf’s video. All kind of help would be appreciated.
By the way, I tried to rebuild the Seosan air base. Deleted the old base model and placed with new ones.